ramza Posted March 15, 2009 Posted March 15, 2009 http://www.wizards.com/dnd/class/index.asp The sorcerer is the arcane antithesis of the wizard. Wielding raw, barely contained magical power, sorcerers channel bursts and blasts of arcane energy through their bodies. They gain their power not through rigorous study of esoteric tomes, but by harnessing magic in their blood, waiting to be tapped and shaped. If wizards wield magic as fighters wield swords, a sorcerer's magic is the arcing greataxe of a raging barbarian. You might be a proud dragonborn scion of ancient Arkhosia, calling on the draconic power of your heritage, or perhaps you were bathed in dragon blood as an infant to fill you with that power. You might have been born in a place where planar forces converged in strange eddies, infusing you with chaos, or perhaps you survived implantation of a slaad embryo, which left the taint of chaos upon you. Magic pulses through your veins, calling on you to give it expression. As it grows ever stronger, will it consume you or transform you into magic incarnate? "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
Gorth Posted March 15, 2009 Posted March 15, 2009 "The darkness holds no terror for me, demon! I curse you now under the Sign of Ill Omen!" Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes. However you came to your arcane knowledge, you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention. On the other hand, you could be a true diabolist using your gifts to tyrannize the weak “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Rosbjerg Posted March 15, 2009 Posted March 15, 2009 Wizards are scions of arcane magic. Wizards tap the true power that permeates the cosmos, research esoteric rituals that can alter time and space, and hurl balls of fire that incinerate massed foes. Wizards wield spells the way warriors brandish swords. Magic lured you into its grasp, and now you seek to master it in turn. You could be a bespectacled sage searching for dusty tomes in forgotten sepulchers, a scarred war mage plying foes with fireballs and foul language in equal measure, a disgruntled apprentice who absconded with your master's spellbooks, an eladrin upholding the magical tradition of your race, or even a power-hungry student of magic who might do anything to learn a new spell. A cloak of spells enfolds you, ancient rituals bolster your senses, and runed implements of your craft hang from your belt. Effervescing arcane lore pulses through your consciousness, a constant pressure craving release. When will you know enough magic to storm the ramparts of reality itself? Fortune favors the bald.
Meshugger Posted March 15, 2009 Posted March 15, 2009 (edited) D&D Home Page - What Class Are You? - Build A Character - D&D Compendium Rogues are cunning and elusive adversaries. Rogues slip into and out of shadows on a whim, pass anywhere across the field of battle without fear of reprisal, and appear suddenly only to drive home a lethal blade. As a rogue, you might face others' preconceptions regarding your motivations, but your nature is your own to mold. You could be an agent fresh from the deposed king's shattered intelligence network, an accused criminal on the lam seeking to clear your name, a wiry performer whose goals transcend the theatrical stage, a kid trying to turn around your hardluck story, or a daredevil thrill-seeker who can't get enough of the adrenaline rush of conflict. Or perhaps you are merely in it for the gold, after all. With a blade up your sleeve and a concealing cloak across your shoulders, you stride forth, eyes alight with anticipation. What worldly wonders and rewards are yours for the taking? Damn, i look gay. Edited March 15, 2009 by Meshugger "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
ramza Posted March 15, 2009 Author Posted March 15, 2009 Well, it's better than having a goat-beard... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
Pope Posted March 15, 2009 Posted March 15, 2009 (edited) Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a fight. Your ability to lead others to victory is a direct result of your history. You could be a minor warchief looking to make a name for yourself, a pious knight-commander on leave from your militant order, a youthful noble eager to apply years of training to life outside the castle walls, a calculating mercenary captain, or a courageous marshal of the borderlands who fights to protect the frontier. Regardless of your background, you are a skillful warrior with an uncanny gift for leadership. The weight of your armor is not a hindrance; it is a familiar comfort. The worn weapon grip molds to your hand as if it were a natural extension of your arm. It's time to fight and to lead. Edited March 15, 2009 by Pope
Gorgon Posted March 15, 2009 Posted March 15, 2009 I didn't get past question 1 because there was no 'none of the above' choice. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Deadly_Nightshade Posted March 15, 2009 Posted March 15, 2009 "I see the secret patterns of magic, and through the items I carry, I can use that magic to protect you, heal you... or make you explode." Artificers treat mastery of magic like a technical skill. They see a pattern in energy and matter, and they develop an understanding of how to manipulate the flow of arcane energy in and around material objects and creatures. Artificers learn to channel magic into items by using complex chains of sigils and diagrams or by using magical materials. With their skills, they can assemble the perfect magical object for any situation. As an artificer, you might have learned your craft through a variety of means. You could be a formal student of arcana who became interested in magic items and arti "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
Kelverin Posted March 15, 2009 Posted March 15, 2009 "The only thing stronger than my faith is the fire I use to burn away those who stand against the will of the gods." At the dawn of time, the gods who inhabited the Astral Sea warred with the primordials of the Elemental Chaos, the mighty beings who shaped the world out of formless void. The greatest of the gods' mortal agents in that war were invokers, imbued with a fragment of the gods' own might to fight alongside them. No other mortal servant of the gods can claim the same kind of power. Through rites of investiture, avengers, clerics, and paladins gain the ability to manifest echoes of that power, uttering careful prayers and channeling divine energy through their holy symbols. You, however, channel your god's power directly. No mere symbol can contain it, for you speak the words of creation, shaping the universe to your and your god's will. Perhaps you were trained in a secret monastery, or you studied in a library where the universe's oldest lore was preserved. Or perhaps you experienced the presence of your god firsthand and took a shard of divine power into yourself. You might even be an immortal born into flesh, slowly awakening to the awesome divine power that is your birthright. Whatever your past, you are among the gods' most trusted servants, bound to a covenant in which you swore to use divine power with great care. To what end will you wield that might? J1 Visa Southern California Cleaning
Asol Posted March 15, 2009 Posted March 15, 2009 (edited) Hrm barbarian. I need to soap up my internet use as well aparently Edited March 15, 2009 by Asol All deception is self deception all hypnosis is auto-hypnosis
Calax Posted March 15, 2009 Posted March 15, 2009 (edited) D&D Home Page - What Class Are You? - Build A Character - D&D Compendium "I'll get the one in the back. That's one hobgoblin who'll regret ever lifting a bow." Rangers are watchful warriors who roam past the horizon to safeguard a region, a principle, or a way of life. Masters of bow and blade, rangers excel at hit-and-run assaults and can quickly and silently eliminate foes. Rangers lay superb ambushes and excel at avoiding danger. As a ranger, you possess almost supernaturally keen senses and a deep appreciation for untamed wilderness. With your knowledge of the natural world, you are able to track enemies through nearly any landscape, using the smallest clue to set your course, even sometimes the calls and songs of beasts and birds. Your severe demeanor promises a deadly conclusion to any enemy you hunt. When you catch sight of your quarry, will the transgressor perish by swift bow shots from a distance, or by the twofold blades that glint and glitter in each of your battle-scarred hands? ... interesting. Edited March 15, 2009 by Calax Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Rostere Posted March 15, 2009 Posted March 15, 2009 Cleric! Bah, I'm angry they removed the bard. "Well, overkill is my middle name. And my last name. And all of my other names as well!"
Meshugger Posted March 15, 2009 Posted March 15, 2009 The Barbarian makes the same "Huuuurhgh"-face as Rambo. I wonder why. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
I want teh kotor 3 Posted March 15, 2009 Posted March 15, 2009 Wizard. Really? In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum. R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS
tripleRRR Posted March 15, 2009 Posted March 15, 2009 (edited) Fighters are determined combat adepts trained to protect the other members of their adventuring groups. Fighters define the front line by bashing and slicing foes into submission while reflecting enemy attacks through the use of heavy armor. Fighters draw weapons for gold, for glory, for duty, and for the mere joy of unrestrained martial exercise. Regardless of your level of skill and the specific weapons you eventually master, your motivations determine who you defend and who you slay. You could be a noble champion who pledges your blade to gallant causes, a calculating mercenary who cares more for the clink of gold than praise, a homeless prince on the run from assassins, or a blood-loving thug looking for the next good fight. Your future is yours. When you unsheathe your weapon, what battle cry flies from your lips? Edited March 15, 2009 by tripleRRR Using a gamepad to control an FPS is like trying to fight evil through maple syrup.
LadyCrimson Posted March 15, 2009 Posted March 15, 2009 After a combo of pseudo-studious choices and random answers, I was apparently raised by bears, or something: As mountains stand fast against the buffeting wind and trees bend but do not break in the storm, wardens are stalwart protectors who draw on the primal spirits of nature to defend the natural world from those who would corrupt or destroy it. Some wardens use the power of earth and stone to shield their allies from harm, whereas others summon the primal strength within themselves to increase their ferocity and tenacity. As a warden, you might be the staunch defender of a tribe, chosen by the spirits to be your people's champion. Perhaps you were visited by spirits at a sacred grove and charged with protecting it against a spreading corruption. You might have been raised by a bear or nurtured by dryads, chosen from infancy to stand fast against nature's enemies. Primal power waits in the ground beneath your feet, surges with every beat of your heart, and flows through your lungs with every breath. The world cries out to you, calling for a champion to defend it. Will you heed its call? “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
theslug Posted March 15, 2009 Posted March 15, 2009 (edited) First I got barbarian, though not quite sure how but second time around I got Avenger which I am happy with though I was aiming more towards something like a warden or ranger. "Everything my god needs to say to you can be said with my weapon." In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these orders are avengers Edited March 15, 2009 by theslug There was a time when I questioned the ability for the schizoid to ever experience genuine happiness, at the very least for a prolonged segment of time. I am no closer to finding the answer, however, it has become apparent that contentment is certainly a realizable goal. I find these results to be adequate, if not pleasing. Unfortunately, connection is another subject entirely. When one has sufficiently examined the mind and their emotional constructs, connection can be easily imitated. More data must be gleaned and further collated before a sufficient judgment can be reached.
Oerwinde Posted March 15, 2009 Posted March 15, 2009 Swordmages apply the arcane arts to melee combat. The combat skills they possess are enhanced by the magic they wield. The flourish of a swordmage's blade not only bites with steel, but also with fire, lightning, or other powerful forces. You studied and practiced for years to master your skills. You mastered the fundamentals of arcane magic and combined this academic study with endless hours of physical training. You might be a young eladrin in search of your fortune, a stranger to the wider world outside the seclusion of your homeland; a self-trained genasi sellsword, gifted with an affinity for elemental magic; the scion of a disgraced noble human family, taught by the finest tutors in your youth but now a footloose expatriate; or a half-elf arcane champion, rigorously trained in a war magic academy to serve in the armies of your homeland. Magical barriers of force swirl around you, protecting you from harm. The blade you carry is an extension of your being, both body and mind. It pulses with eldritch energy as you prepare to defend your allies and unleash magical fury against your foes. The area between the balls and the butt is a hotbed of terrorist activity.
Monte Carlo Posted March 15, 2009 Posted March 15, 2009 Rogue. Fair enough, I like that class. But why is the new PHB 75 US$??? What does it do, make the coffee or something? Dispense beer? The more I see when I lift up the corner of the D&D website, the more I reckon people need to go out an play Pathfinder. Cheers MC
Darth InSidious Posted March 15, 2009 Posted March 15, 2009 In secret temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these orders are avengers This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.
Killian Kalthorne Posted March 15, 2009 Posted March 15, 2009 If I ever play or run DnD again it will be Pathfinder. I got Arificier. "Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."
Deraldin Posted March 15, 2009 Posted March 15, 2009 Rogue. Fair enough, I like that class. But why is the new PHB 75 US$??? What does it do, make the coffee or something? Dispense beer? The more I see when I lift up the corner of the D&D website, the more I reckon people need to go out an play Pathfinder. Cheers MC The PHB is $75 because for some reason they are linking to the super deluxe edition rulebook and not the standard version which is still $35. Quiz said I was a Ranger.
Walsingham Posted March 16, 2009 Posted March 16, 2009 (edited) Warlord! I don't know about the picture, though. I wouldn't follow that pervert into a pub, let alone a battle. Edited March 16, 2009 by Walsingham "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Blank Posted March 16, 2009 Posted March 16, 2009 I didn't get past question 1 because there was no 'none of the above' choice. Amen. I still finished it though. On that note, I got "Cleric."
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