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Gorth

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Yeah, I understand that it's a gameplay function (weapon degradation) but real life weapons can fire thousands of rounds of ammunition before being affected by wear and tear.. It's a bit annoying that weapons are so often being portrayed in games as fragile and undependable. They're not.

 

 

I agree. There's nothing wrong with gameplay mechanic of weapon degradation, but the rates in almost all games are way too high, where it just becomes annoying without adding anything to the gameplay.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I swear I'm playing Fallout 3 wrong.

 

 

I got about two sidequests, one which I don't know how to finish (where the **** is Ian West?) and the other is bugged because Roy Philips is already dead. So I got real bored running around in the wasteland, which is a lot emptier than you think, and blew up Megaton.

 

This is boring.

 

 

I can't argue with you. Its a hit or miss game really. You're either going to get into running around the wastelands or not. Its not a crpg; its not an adventure game, it has no story that is worthwhile, your pc isn't going to make any difference in the gameworld.

 

Its the typical Bethesda crap where nothing really matters, but do it anyway. Just because its there.

 

 

For me, that's enough, because I like those sorts of games.

 

 

My biggest complaint is VATS and the sucky FPS combat. If they had made this a better fps game, it could have been really fab. Combat is so clunky that it is painful. Only melee weapons feels OK.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Hehe, now it reminds me of Diablo II for some reason. I started over and am having a lot more fun now.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Planescape Torment, for the second time ever. I must have a both forgot a hundred quests in the 4 years hiatus I took from the game and also found a hundred new ones.

 

Very, very well written thing, this one.

Edited by Musopticon?
kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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Planescape Torment, for the second time ever. I must have a both forgot a hundred quests in the 4 years hiatus I took from the game and also found a hundred new ones.

 

Very, very well written thing, this one.

 

One of these days I'm going to have to go on an IE binge and actually get through all those games. I've played BG2 a couple dozen times to completion, but I've never gotten past Chapter 6 in Baldur's Gate, never touched Icewind Dale 1 or 2, and have only played about 30 minutes of Torment. Maybe after exams are over in April...

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Just finished Prince of Persia. Wow, what a crapy game.

 

I just found out Prince of Persia: Epilogue is coming out as DLC Feb 26.. for XBox and PS. Not for PC, which is what I have. Apparently, people were upset about the ending of the game (can't imagine why >_< ) so they're puting in a proper 'happy ending.'

 

I won't go into details to avoid spoilers to the original ending.

I really don't think they're doing it for the ending. The ending of the game was a lead-in to the next game. The epilogue is just an excuse to throw some more gameplay out.

 

Totally. I thought the ending was great and is definitely a lead into the next game. I enjoyed the overall gameplay, but it got really repetitive later on. They should do away with the collecting light orb thingies and just concentrate on continuing the player on through awesome new environments. I miss the combat from the previous trilogy too. I don't know why there were so many complaints about that. I don't know any other game that allowed for such acrobatic combat utilizing the environment and the enemies themselves. The combat in the new series just seemed like an overextended quicktime event. Boring.

 

I tried to restart FO3, but the thought of wandering around the entire wasteland again was boring enough for me to stop. It was fun the first time though.

 

I'm really in the mood for a nice meaty RPG. Too bad Dragon Age was delayed. Its just the type of game I would like to play right now. Maybe I'll try Drakensang, if reviews are good.

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Planescape Torment, for the second time ever. I must have a both forgot a hundred quests in the 4 years hiatus I took from the game and also found a hundred new ones.

 

Very, very well written thing, this one.

Nvmddlkm at it again! I can't play a mage because every effect kills Torment for 30 seconds of stutter and fail if I use the Widescreen mod. Then the good old nvmddlkm error hops up on the desktop. After arsin' around troubleshooting forums 8 hours and the final "fix" ending up at a Vista display troubleshooting screen(which I can't use because NVIDIA doesn't allow it for some reason), I admit defeat. Downloading a combatibility manager program and creating a custom profile for Torment doesn't fix anything, window mode crashes the mod when loading a save, I can't "drop the hardware rendering a notch" because Troubleshooting in Display Settings only displays a grayed out button, the software modes in the game fix the problem but each one, used separately or together, slows the game down to crawl and finally most of the troubleshooting and tweak documentation for the mod is for XP SP3, not Vista SP1.

 

I can't bloody well use the mod then, damned Vista. I hate this crap, have to tweak every game to bits because Princess OS has no compatibility with anything. I guess I should only play games released after 2008 afterall, argh.

 

Well, it's back to windowed mode and 640x480 for me. Correction: The problem persists, I see. Well, then it's back to general Torment troubleshooting.

 

I'd try my store-bought 4-cd version, see if it's just a problem with the Reloaded version(I've bought the game back in 2001 so shush), but it's 240 km away, gah.

Edited by Musopticon?
kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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Thanks, but I'll stick with my already bought version. I don't feel like registering for something I already have.

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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Thanks, but I'll stick with my already bought version. I don't feel like registering for something I already have.

 

Ok. It is 99 cents to play it, so I can understand that. You also get access to their full library of games for that price.

 

 

But I don't work for them or anything :D

 

 

http://www.gametap.com/video-games

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I'm not deriding the system, I think it's a great idea. It's just that I don't really feel like registering to a foreign service for 9.95 US monthly when I'm penniless, credit-cardless and a foreign student without any credit or actual debit. Maybe in a couple of years, heh.

 

Thanks anyway.

 

Edit: And ini tweaking made it workable in windowed mode 640x480. Guess I'll go for true old-skool, bah.

Edited by Musopticon?
kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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Well, it's back to windowed mode and 640x480 for me. Correction: The problem persists, I see. Well, then it's back to general Torment troubleshooting.

 

I'd try my store-bought 4-cd version, see if it's just a problem with the Reloaded version(I've bought the game back in 2001 so shush), but it's 240 km away, gah.

I don't know if it makes any difference for PS:T but I was despairing in a similar way over BG2 that refused to run on my system without constant flicker and weird graphics. On a sudden impulse (the voices in my head) I tried to use the 3D acceleration option in BG2 Setup and lo and behold, the game ran. Then I tried some mods from G3, which made both BG2 and IWD crash here and there and generally behave oddly, so I play with vanilla plus the very old Baldurdash fixes (yes, unzipping a megaton of zip files by hand).

 

Regarding BG2 and graphics, I never found out if it was an ATI or a Vista issue, but gone it is now.

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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Nvmddlkm at it again! I can't play a mage because every effect kills Torment for 30 seconds of stutter and fail if I use the Widescreen mod. Then the good old nvmddlkm error hops up on the desktop. After arsin' around troubleshooting forums 8 hours and the final "fix" ending up at a Vista display troubleshooting screen(which I can't use because NVIDIA doesn't allow it for some reason), I admit defeat. Downloading a combatibility manager program and creating a custom profile for Torment doesn't fix anything, window mode crashes the mod when loading a save, I can't "drop the hardware rendering a notch" because Troubleshooting in Display Settings only displays a grayed out button, the software modes in the game fix the problem but each one, used separately or together, slows the game down to crawl and finally most of the troubleshooting and tweak documentation for the mod is for XP SP3, not Vista SP1.

 

I had the same problem Mus, somebody posted a fix on the spellhold forums. I found it by the link-vine from the Widescreen Mod forum there. It involves some Microsoft compatibility program, not a lot of hassle at all - everything you tried shouldn't be needed. I'm at work but you should be able to find it pretty quickly. Give that a go, I just finished Torment on 1280x800 and it was beautiful.

 

Anyway, I'm still on Oblivion. Thanks to Deadly Reflexes and other mods dungeoneering is quite fun and challenging, but of course the blandness of the world and dialogue remains. It just strikes me, playing FO3, Morrowind and Oblivion all in the last 3 months - for multiple quest solutions or creative solutions MW is the best, followed closely by FO3, lagging far behind on most Oblivion quests. Take 2 quests I ran into recently;

 

-> Cheydinhal, Aldos Othran quest. Llevana asks you to investigate the extortionate taxes Ulrich Leland, the captain of the guard, is levying on the city. Okay, sure. Except his personal quarters reveal nothing, you can't even talk to him because he's so bad-tempered, nobody in town has any particular stories to tell (except the standard 'Rumours') and you can't even ask the Count about it! So you only have the option of speaking to Garrus, the second-in-command, like the Journal tells you to. Then he tells you to get the one witness, Aldos Othran. Okay, sure. You find him, then he says, "follow me", gets all angry at the guard and gets himself killed. Naturally, you can't intervene (and the guard is Unkillable anyway). Then, you finally get some options; either to trick Ulrich into coming to Llevana and get her to kill him, or kill him yourself, or follow Garrus' advice and find some evidence in his room - hang on, we've already been to his room and there's nothing! Turns out that if you go to his room before it breaks the quest because the cell has already loaded. Reloading, we now magically find an incriminating note, because the quest is in the right bloody place. Of course, we can NEVER talk to Ulrich about any of this. We can't double-cross, we can't taunt, we can't blackmail him ourselves with the note to get a cut of the pie, we can't shift the blame onto Garrus. Nuthin'. I felt like I was in some sort of Scooby Doo episode.

 

-> Bruma, some Dark elf (Reynal or whatever) is apparently a vampire hunter, and kills a local man, says he's a vamp. I spoke to the guard, then I spoke to the widow. Well the widow says he is innocent (we don't really get any clues one way or the other), then the guard suddenly refers to me as if I had offered to 'investigate' the matter for him. (FO3 does this, too.) Well we end up finding a small journal lodged behind the dresser in Reynal's room at the local inn, which incriminates him. (That was... complex.) Basically 3 adventurers found a treasure and left it in a cave with 3 keys; one of them (Reynal) is now killing the other 2 to get it for himself. Not the most original, but I don't mind that at all, it's quite cool. Except you have no option to go to the cave and try and intercept him. You have to tell the guard captain first. Who then says "the only cave matching that description is X cave, which I shall now mark on your map so you can follow the compass". Yeah. You get told exactly what the cave is. So you go there, and Reynal or whoever walks up to you and launches into a Disney Villain Monologue about how he knew you'd come and blah blah. IF YOU KNEW I WAS COMING WHY DIDNT YOU TAKE THE TREASURE AND RUN? OR EVEN SET SOME TRAPS FOR ME? It's like we scheduled a picnic in a cave at 4 o'clock. And then, of course, at the end, you get the Macguffin, and the widow unveils its true powers for you, even though the whole reason they locked it up to begin with was because they didn't know what it was exactly. Another Scooby Doo episode.

 

Man. I'm going to not even start the main quest and just go around do things, and exploration/combat is great with the mods, but the world really did suck int his one.

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I think I followed the manager stuff to the letter and it still didn't work, odd. Though it could just be a registry problem and I forgot to download one odd file. Thanks.

 

Despite my Torment addiction boiling, I managed to try Mount and Blade. Pretty great freeroamer, I started as a disowned Velucan noble who quickly immersed himself into Khergit bloodletting, the art of bow and horse. Roamed the Khanate for a good while, until Wilrath took the banner of the Khan and waged war against the Swebians. An endless struggle, that was. After surviving three sieges in Swebia and sneaking into the very heartlands to do stealth missions and even kidnapping a noble lord, Wilrath decided to become a vassal for the Khan. His fiefdom was a petty little border village and surrounding woods near the newly conquered border of Swebia and Vaegir. Soon enough the Swaebians contacted the new vassalage and demanded the release of their noble, Wilrath took the offer of 23 score of denars and used them to start building a messenger post in his small fief, Chide.

 

Time would tell whether the new lordling could retain his handfull of land and power or whether it would remain as just a fleeting remark on the ashen pages of the Khanate history. Sometimes he could do nothing but thank Armazd, the skylord and father, for the reprieve the small hamlet provided from the fires of war.

 

Then again, managing the vassalate is really freaking boring. Why does it cost a kingdom to build just a small messenger post? Why does the fiefdom have to be on the edge of civilization and all possibilities of making money on the other? Argh.

 

Anyhow, it's funny how much this game reminds me of Rome:TW and especially some mods for it. Partly it's because of the setting armors and weapons, part

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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New playthrough of Final Fantasy XII, trying to finnish every single side quest :aiee:

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I bought the Total War Mega pack over Steam, so I can get Empire as soon as it's available, and now I'm playing both a campaign as Egypt in Medieval 2 Grand campaign mod) and one as Rome in the Realism mod..

 

My interest in Rome total war was rekindled after watching most of the first season of Rome, a great series and it's really cool to play a game on the side.. the game feels much more alive now. :)

Fortune favors the bald.

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Oblivion with a bunch of mods. I like having my very own castle and the natural effects bring the world some life.

post-1458-1236085371_thumb.jpg

War is Peace, Freedom is Slavery, Ignorance is Strength

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-> Cheydinhal, Aldos Othran quest. Llevana asks you to investigate the extortionate taxes Ulrich Leland, the captain of the guard, is levying on the city. Okay, sure. Except his personal quarters reveal nothing, you can't even talk to him because he's so bad-tempered, nobody in town has any particular stories to tell (except the standard 'Rumours') and you can't even ask the Count about it! So you only have the option of speaking to Garrus, the second-in-command, like the Journal tells you to. Then he tells you to get the one witness, Aldos Othran. Okay, sure. You find him, then he says, "follow me", gets all angry at the guard and gets himself killed. Naturally, you can't intervene (and the guard is Unkillable anyway). Then, you finally get some options; either to trick Ulrich into coming to Llevana and get her to kill him, or kill him yourself, or follow Garrus' advice and find some evidence in his room - hang on, we've already been to his room and there's nothing! Turns out that if you go to his room before it breaks the quest because the cell has already loaded. Reloading, we now magically find an incriminating note, because the quest is in the right bloody place. Of course, we can NEVER talk to Ulrich about any of this. We can't double-cross, we can't taunt, we can't blackmail him ourselves with the note to get a cut of the pie, we can't shift the blame onto Garrus. Nuthin'. I felt like I was in some sort of Scooby Doo episode.

 

-> Bruma, some Dark elf (Reynal or whatever) is apparently a vampire hunter, and kills a local man, says he's a vamp. I spoke to the guard, then I spoke to the widow. Well the widow says he is innocent (we don't really get any clues one way or the other), then the guard suddenly refers to me as if I had offered to 'investigate' the matter for him. (FO3 does this, too.) Well we end up finding a small journal lodged behind the dresser in Reynal's room at the local inn, which incriminates him. (That was... complex.) Basically 3 adventurers found a treasure and left it in a cave with 3 keys; one of them (Reynal) is now killing the other 2 to get it for himself. Not the most original, but I don't mind that at all, it's quite cool. Except you have no option to go to the cave and try and intercept him. You have to tell the guard captain first. Who then says "the only cave matching that description is X cave, which I shall now mark on your map so you can follow the compass". Yeah. You get told exactly what the cave is. So you go there, and Reynal or whoever walks up to you and launches into a Disney Villain Monologue about how he knew you'd come and blah blah. IF YOU KNEW I WAS COMING WHY DIDNT YOU TAKE THE TREASURE AND RUN? OR EVEN SET SOME TRAPS FOR ME? It's like we scheduled a picnic in a cave at 4 o'clock. And then, of course, at the end, you get the Macguffin, and the widow unveils its true powers for you, even though the whole reason they locked it up to begin with was because they didn't know what it was exactly. Another Scooby Doo episode.

 

Man. I'm going to not even start the main quest and just go around do things, and exploration/combat is great with the mods, but the world really did suck int his one.

 

I am just hoping that ES 5 draws a lot more from Fallout 3 than it does from ES 4. Otherwise, continuing the current downhill trend from Daggerfall to Morrowind to Oblivion will practically guarantee that ES 5 is the worst game ever made. Oblivion is idiotic on practically every level.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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The logic of Bethesda.

 

Tis a wonder to behold.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Oblivion is idiotic on practically every level.

hehe, i couldn't agree more. i did love the first, however, but that was more like the old skool bard's tale stuff and none of the idiocy could be implemented back then.

 

taks

comrade taks... just because.

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