Zoma Posted March 14, 2007 Author Posted March 14, 2007 When was the announcement of Obsidian making an expansion for NWN2? Did i miss something? Check the link at the start of this thread that leads to Chris's interview Mesh. Its not exactly an announcement but rather an unofficial one that assures the interviewee the announcement of expansion will be released very soon.
Meshugger Posted March 14, 2007 Posted March 14, 2007 Heh, "something" will be announced "soon". "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Walsingham Posted March 14, 2007 Posted March 14, 2007 Can someone explain to me what an epic level is? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Xard Posted March 14, 2007 Posted March 14, 2007 levels over 20 How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Tale Posted March 14, 2007 Posted March 14, 2007 Can someone explain to me what an epic level is? Epic level is when your character makes the transition from being a human(elf/dwarf/whatever) to being a super sayajin. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Zoma Posted March 14, 2007 Author Posted March 14, 2007 Epic level is when your character makes the transition from being a human(elf/dwarf/whatever) to being a super sayajin. Come to think of it, I'm surprised no one made a Dragonball module
Azarkon Posted March 16, 2007 Posted March 16, 2007 Epic levels aren't a bad idea... I'd like a new take on "epic" storytelling, though - less hack 'n slashing through hordes of balors, ancient dragons, black slaads, etc.; more politics, roleplaying, and using your epic powers for influence & impact. An epic level character should be a major force in the realms, someone directly involved in mediating conflicts, manipulating rulers, and just generally forwarding their own vision for the world. They should not just be random adventurers fighting bigger, meaner monsters. An epic level character should be leading armies and major organizations, should be capable of going up against a power like Amn or Waterdeep single-handedly. Such a character should not be ignored by the major players in a world - Elminster, Khelben, the zulkirs of Thay, ... all should be trying to either recruit the player in a partnership or be plotting his demise. I also dislike the entire philosophy behind scaling monsters to match players. Going into a dungeon and meeting a dozen demon lords and lich kings is not my idea of what epic encounters should be about. If you want to challenge me as a player, give me harder *encounters* - not just harder monsters. For example, instead of sending an endless stream of level 20 enemies (where do they come from? level 20's are on the level of Manshoon, leader of the Zhentarim - and they're used as fodder?), have a group of level 10 adventurers utilizing every dirty trick in the book to try and slay me. Instead of a dungeon full of ancient dragons and balors, give me an army that I have to destroy without being able to rest. In other words, don't make level 30 gameplay the exact same as level 1 except you replace kobolds with balors and skeletons with liches. That's my take on an epic-level expansion. There are doors
Dark_Raven Posted March 16, 2007 Posted March 16, 2007 That there post is awesome. Hades was the life of the party. RIP You'll be missed.
Sand Posted March 16, 2007 Posted March 16, 2007 Yes, but that is often beyond the scope of an expansion. If there are going to be epic levels then it will more than likely be diablo clone style like HotU, where they just treat epic levels as just another level increase. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
J.E. Sawyer Posted March 16, 2007 Posted March 16, 2007 I also dislike the entire philosophy behind scaling monsters to match players. Going into a dungeon and meeting a dozen demon lords and lich kings is not my idea of what epic encounters should be about. If you want to challenge me as a player, give me harder *encounters* - not just harder monsters. For example, instead of sending an endless stream of level 20 enemies (where do they come from? level 20's are on the level of Manshoon, leader of the Zhentarim - and they're used as fodder?), have a group of level 10 adventurers utilizing every dirty trick in the book to try and slay me. Instead of a dungeon full of ancient dragons and balors, give me an army that I have to destroy without being able to rest. In other words, don't make level 30 gameplay the exact same as level 1 except you replace kobolds with balors and skeletons with liches. D&D's mechanics don't really support this sort of stuff. Unless the enemies are equipped with items that are way out of line with what characters of that level have, they stand next to no chance of defeating an individual 20th+ level character, much less a party of 20th level characters. A party of six 10th level characters against a properly-equipped 20th level character is going to get annihilated, especially in a computer environment where the player can reload and adjust to whatever "dirty tricks" the 10th level party has. 10th level characters simply don't have the numbers to get the job done unless they are dramatically inflated. They will fail saving throws, rarely connect with attacks, take far more damage than they receive, etc. And you'd be lucky if a hundred 5th level fighters surrounding a 20th level fighter would put more than a slight dent in the latter's heath. I guess you could give them all bows on an open plain so they could all fire at him every round, with five actually landing shots. Or they could rapid fire and land ten shots. Of course if the fighter's 20th level wizard pal is nearby, they'll all be dead in a round or two anyway. You can pump up an army of 5th level guys to make them have the stats of 10th level guys, but if that's what's required -- why not just start with higher level characters? twitter tyme
taks Posted March 16, 2007 Posted March 16, 2007 personally, i prefer area based scaling to some extent. i.e., certain areas are geared towards certain level players, period. if said players stumble into the area prematurely, they get treated with a can of whoop-ass and reload. this forces a little linearity in where you _should_ go, but leaves the non-linearity option there for the adventurous types that want a difficult challenge without the aforementioned scaling. of course, improved AI would help, too. the easiest way to challenge players in most games seems to be to simply give them higher level critters. a group of 10th level players can take down the occasional 20th level baddy in most games simply because the baddy has poor AI and makes the same repeated mistakes (of course, the improved dragon AI in BG2 removed that issue... oy veh!) this is a difficult task to accomplish, however. taks comrade taks... just because.
Oerwinde Posted March 16, 2007 Posted March 16, 2007 I also dislike the entire philosophy behind scaling monsters to match players. Going into a dungeon and meeting a dozen demon lords and lich kings is not my idea of what epic encounters should be about. If you want to challenge me as a player, give me harder *encounters* - not just harder monsters. For example, instead of sending an endless stream of level 20 enemies (where do they come from? level 20's are on the level of Manshoon, leader of the Zhentarim - and they're used as fodder?), have a group of level 10 adventurers utilizing every dirty trick in the book to try and slay me. Instead of a dungeon full of ancient dragons and balors, give me an army that I have to destroy without being able to rest. In other words, don't make level 30 gameplay the exact same as level 1 except you replace kobolds with balors and skeletons with liches. D&D's mechanics don't really support this sort of stuff. Unless the enemies are equipped with items that are way out of line with what characters of that level have, they stand next to no chance of defeating an individual 20th+ level character, much less a party of 20th level characters. A party of six 10th level characters against a properly-equipped 20th level character is going to get annihilated, especially in a computer environment where the player can reload and adjust to whatever "dirty tricks" the 10th level party has. 10th level characters simply don't have the numbers to get the job done unless they are dramatically inflated. They will fail saving throws, rarely connect with attacks, take far more damage than they receive, etc. And you'd be lucky if a hundred 5th level fighters surrounding a 20th level fighter would put more than a slight dent in the latter's heath. I guess you could give them all bows on an open plain so they could all fire at him every round, with five actually landing shots. Or they could rapid fire and land ten shots. Of course if the fighter's 20th level wizard pal is nearby, they'll all be dead in a round or two anyway. You can pump up an army of 5th level guys to make them have the stats of 10th level guys, but if that's what's required -- why not just start with higher level characters? Hence why some people don't like epic levels, because combat encounters don't make sense anymore. I remember playing Throne of Bhaal and wondering where the hell all these level 30 monks were coming from, since some of the most powerful people in the realms were like level 22. Reading the ending text about Edwin challenging Elminster and losing horribly. Unlikely when Edwin is 16 levels higher than Elminster. Epic levels are stupid unless the story and such is based around leadership roles, and the combat encounters are with small parties of similar leveled highly equipped adventurers... and are rare. Epic levels shouldn't be about combat, because at that point, everything that will make sense is just going to be too easy. Unfortunately in computer games, all the masses want is combat. The area between the balls and the butt is a hotbed of terrorist activity.
Sand Posted March 16, 2007 Posted March 16, 2007 Which is why I don't want epic levels.. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Volourn Posted March 17, 2007 Posted March 17, 2007 "Unlikely when Edwin is 16 levels higher than Elminster." How did Edwin accomplish that? I believe Elminster is level 29ish in 2E. the amx level for a wizard in TOB is mid 30s is it not? Your math seems to be off... DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Kelverin Posted March 17, 2007 Posted March 17, 2007 (edited) Which is why I don't want epic levels.. DnD loses it's charm after about 10 - 12 th level. Time to start a new campaign. Edited March 17, 2007 by Kelverin J1 Visa Southern California Cleaning
Azarkon Posted March 17, 2007 Posted March 17, 2007 D&D's mechanics don't really support this sort of stuff. Unless the enemies are equipped with items that are way out of line with what characters of that level have, they stand next to no chance of defeating an individual 20th+ level character, much less a party of 20th level characters. A party of six 10th level characters against a properly-equipped 20th level character is going to get annihilated, especially in a computer environment where the player can reload and adjust to whatever "dirty tricks" the 10th level party has. 10th level characters simply don't have the numbers to get the job done unless they are dramatically inflated. They will fail saving throws, rarely connect with attacks, take far more damage than they receive, etc. Hmm... While I agree with you that the D&D mechanics are not ideal for this sort of thing, I definitely think that lower level characters can still pose a very real challenge when they are used to exploit the player's vulnerabilities Heck, if I recall correctly IWD 2 featured several fights involving the use of low-level enemies such as orcs and goblins behind obstacles and choke points that I thought were quite difficult despite the fact that said enemies died extremely fast when you actually got to them. Maybe more adpative scripting? For example, if the PC is a wizard, have the party buff up with magic protection spells, potions, and scrolls beforehand... There must be a better way to do this than just throwing a bunch of leveled monsters at the player, thus making it seem like level 30 is just level 3, except with bigger numbers. There are doors
Blank Posted March 17, 2007 Posted March 17, 2007 (edited) You mean like when my level 30 Charizard went up against a level 20 Blastoise and got his butt handed to him by the stupid turtle? Edited March 17, 2007 by Blank
ramza Posted March 17, 2007 Posted March 17, 2007 You mean like when my level 30 Charizard went up against a level 20 Blastoise and got his butt handed to him by the stupid turtle? Do you still play Pokemon? "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
Atreides Posted March 17, 2007 Posted March 17, 2007 Good points. I think this is one area where the devs can show their ingenuity at exploiting D&D rules/combos to take down higher level characters, using coordinated AI and strategy. If anything it could be too hardcore and casual players may start wondering why the game's so tough. Spreading beauty with my katana.
Sand Posted March 17, 2007 Posted March 17, 2007 We need good hardcore tough computer role playing games with smart AIs. If it is too tough for the pansies, well that is what the difficulty slider is for. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Meshugger Posted March 17, 2007 Posted March 17, 2007 A simpler solution: more werewolves. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Volourn Posted March 17, 2007 Posted March 17, 2007 Oh, SNAP! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Musopticon? Posted March 17, 2007 Posted March 17, 2007 My god, that was a true zinger. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
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