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NWN2 interview & new screenshots


funcroc

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It's easy, and can be done within 3 seconds (if not quicker) and since each round is 6 seconds menaing you can't cast more than 1 spell per round (barring haste or quick spell) than it shouldn't matter how much you cna quick. I found it really intuitive, and rather quick.

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I'd say the mind operates faster skimming a vertical/horizontal menu than a circular one. Of course, I always played with pause like I do with IE games. :huh:

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I never really had a problem with the radial menu. Whatever else, the radial menu in NWN was not my main source of grief. Of course, I probably won't care about the menu they use for NWN2. I tend to adapt pretty well to different interfaces. Well, I can't play FPSs on the Xbox, but other than that.

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So, what type of GUI did you use?

Context-sensitive vertical drop-down menus.

 

examples please.

 

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* Right-click hold drop-down menus. Have you played Fallout? Same thing. Holding a right-click on an object (or in the world) will bring up a vertical context-sensitive menu list of icons. Each icon is an action that can be performed on that object or will lead to a vertical sub-menu that contains other actions. E.g. attack is a stand-alone icon. Paladin class abilities leads to a sub-menu of lay on hands, etc. The menus never go deeper than that.

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(Approved by Fio, so feel free to use it)

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Right-click on monster: drop-down menu shows Attack, Cast Spell, Some Random Special Ability. Hover Cast Spell to open a dropdownmenu right next to it, showing the available spells targetable at enemy.

 

Right-click on empty tile: drop-down menu shows Move, Cast Spell (for AOE spells), and some random crap.

 

Right-click on neutral or friendly critters: Talk, Pickpocket, etc.

 

Or the Cast Spell one could be divided even further at the first menu. Who knows.

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