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Posted
15 minutes ago, HoonDing said:

I want new Dark Eye game.

But do you deserve it?

"only when you no-life you can exist forever, because what does not live cannot die."

Posted
On 2/19/2025 at 4:53 PM, Sven_ said:

Personally, I'd take a "Watcher trilogy" ending proper even if it wasn't an isometric party game.

I have been mulling over that for a while - if PoE3 were to happen, would it be a Watcher game? Really none of the PoEs were about the Watcher, and while his unique skills were used as a crutch as to why we are a chosen one (more so in the sequel), narratively he is irrelevant to the games main narrative. 

the main story best I would want to be followed through on is dealing with the consequences of Eothas’ actions in the finale of the Deadfire - and that could take place generations after the events of those games. You could be “reborn” watcher or something like that - though without the wheel it should be possible anymore, though I am sure one can write around it. 

 

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Posted (edited)

Need a PoE game where we start killing off all the gods. After finishing Beast of Winter, Rymrgand really pisses me off and I'd love to take his head. Same with all the other gods. I really hate how arrogant they are and how superior they feel. Except Hylea, I guess. Hylea is kinda ok.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

Posted (edited)

There's hunger at Obsidian for a Pillars of Eternity Tactics game after Avowed, says studio design director Josh Sawyer, but it doesn't sound like it'd get that Baldur's Gate 3-size budget he was fantasizing about | PC Gamer


Fallout, er, Pillars Tactics. I actually think this could work though. Does anybody remember Blackguards? This wasn't "just" a string of tactical battles. There was narrative and sort of (simple) exploration in between the tactical bits too.

Would be no Pillars 3 per se, naturally.

 

 

Edited by Sven_
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Posted
4 hours ago, Sven_ said:

There's hunger at Obsidian for a Pillars of Eternity Tactics game after Avowed, says studio design director Josh Sawyer, but it doesn't sound like it'd get that Baldur's Gate 3-size budget he was fantasizing about | PC Gamer


Fallout, er, Pillars Tactics. I actually think this could work though. Does anybody remember Blackguards? This wasn't "just" a string of tactical battles. There was narrative and sort of (simple) exploration in between the tactical bits too.

Would be no Pillars 3 per se, naturally.

I absolutely LOVE both PoE1 and PoE2. I supported their crowdfunding and everything about them. But I would have zero interest in a Pillars Tactics game (or any "Tactics" game). In (C)RPGs, it is precisely everything other than combat that I love and value about the game, and the combat part is something to be tolerated so as to get to enjoy all of those other things. As such, if the game is all (or mostly all) about the combat, there isn't anything there for me.

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Posted
40 minutes ago, kanisatha said:

I absolutely LOVE both PoE1 and PoE2. I supported their crowdfunding and everything about them. But I would have zero interest in a Pillars Tactics game (or any "Tactics" game). In (C)RPGs, it is precisely everything other than combat that I love and value about the game, and the combat part is something to be tolerated so as to get to enjoy all of those other things. As such, if the game is all (or mostly all) about the combat, there isn't anything there for me.

Didn't you used to say that about TB games in general?

Posted (edited)
5 hours ago, kanisatha said:

I absolutely LOVE both PoE1 and PoE2. I supported their crowdfunding and everything about them. But I would have zero interest in a Pillars Tactics game (or any "Tactics" game). In (C)RPGs, it is precisely everything other than combat that I love and value about the game, and the combat part is something to be tolerated so as to get to enjoy all of those other things. As such, if the game is all (or mostly all) about the combat, there isn't anything there for me.

 

Yeah, that'd be a different kind of experience. I think the first Pillars in particular had quite a bit of combat though, moreso before the first patches that tried to get rid of the Owlcat-style filler trash. Unlike Owlcat, Obsidian took the criticism they got serious for their next game. I find it amazing that so many RPGs are this focused on combat in general. That's nothing against combat, still love Icewind Dale and the like. But... at times you get the impression an extra amount of it is only inserted as the notion is that else people with shorter attention spans would switch off. Warhorse too argued it would be a major risk to have this little (mandatory) combat in Kingdom Come -- lots of quests build around "mundane" activities in general, including learning how to read. This singular focus on violence else is really fascinating though. It makes projects such as KCD or Disco Elysium stick out from the crowd as soon as they hit the market. Bit of a stereotype, but with game/RPG development being less dominated by males, and game audiences also becoming older and broader, it's interesting that violence is still such a huge part of most RPGs.

That's in parts why the original Fallout was such a revelation. A game allowing you to flee from a lot of (random) encounters, not even engage with them, and being able to convince the BIG BAD at the end of the game to reconsider his plans. And even the Realms Of Arkania trilogy (based on the German Dark Eye / Das Schwarze Auge Pen&Paper) had less combat than contemporary D&D games at that time. Mind you, there was still a good number of it, including traditional dungeon romps. But it also had sort of CYOA text adventure sections / choices way before Pillars did them -- some of which allowed you to sneak around a few encounters if the following skill check went through. Speaking of which, these text sections don't cost the world and could also bolster a possible Pillars tactics game without making the budget skyrocket. Even Owlcat went with them. 

pillars_cyoa.jpg

 

Edited by Sven_
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Posted
19 hours ago, Hurlshort said:

Didn't you used to say that about TB games in general?

I don't care for the combat encounters in RPGs generally, but yes especially when the game is TB. But I also can better tolerate it when the combat encounters are relatively few in number and are not tedious (enemies with ridiculous hit points, immunities, etc.). In a tactics game, then, it is precisely all the things I dislike that would converge in it: the whole game would be a series of combat encounters with little or no story or character development or world-building; the combat would (likely) be TB; and, the combat would involve silly levels of "challenge."

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