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Posted (edited)
On 2/18/2025 at 2:31 PM, Wormerine said:

Also what is fashionable and what isn't is in constant flux - that's why chasing trends with a multiyear production cycle is dangerous in itself.

I remember when it was difficult to come by a game that offered any challenge to the player. Console manufacturers were aiming at "casual audience" (aka. newcomers) and titles were designed to not dare to challenge your progress. Than stuff like Demon/Dark Souls and Super Meat Boy came out, and it turns out there was a sizable audience hungry for such titles, and the taste for it spread.


Oh yeah, definitely a lack of skill games way back. By the way, I don't consider KCD as such. Warhorse claimed they attracted totally non-gamers with the first game already. And those adapted far better to the unusual design decisions than the gamers: E.g. the saving system, eating, drinking, sleeping, fighting... It's all about conditioning. I mean, back in the day, we used to play games without markers, auto-maps and with actual puzzles when we were kids. And had no problem whatsoever with that. Every game was kinda like that.

But since a large part of it is simply conditioning: There's market opportunity for (almost) anything. With so many games in that space playing increasingly alike, perhaps moreso than ever. It needs to be packaged properly, naturally... Plus, if you're not fully committing to something, you risk making completely bland product that may try hard to please everyone, but doesn't really wow anybody. Eventually, you're going to alienate a few people anyhow no matter what you're doing. For all the talk about how much of a hardcore sim KCD would be, at the core it's actually quite a cinematic Hollywood type of affair full of drama and even genuine laughs -- the survival/sim elements are fairly light. Think Mafia, Vavra's first gig as a writer / director.  There's quite a lot of that in there still. I was actually underwhelmed initially when I went into the first game kinda blind back then. I expected something way different. Only when I'd finished the long prologue and the game opened up, did I start to really warm up to it. 😄 

Edited by Sven_
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Posted
8 hours ago, Sven_ said:

Think Mafia, Vavra's first gig as a writer / director.

OHOHOHOHOHOHOHOHOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

That's all one had to say to sell me on KCD, and you are first to do so. I think that is the last push that I needed to launch the game (after Avowed that is😀).

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Posted (edited)
10 hours ago, Wormerine said:

OHOHOHOHOHOHOHOHOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

That's all one had to say to sell me on KCD, and you are first to do so. I think that is the last push that I needed to launch the game (after Avowed that is😀).


Mind you, Mafia has a lot more violence. And guns. Meanwhile, my last quest in KCD had me investigating the biggest pile of literally sh*t I'd ever seen in a game... Whilst the locals weren't amused by Henry's stench thereafter, they didn't take out tommy guns or anything. Not even pitchforks. And the first game tasks you with learning how to read. The pen can be mightier than the gun, after all. If that's what you're after. Or aren't.  😄 


 

Edited by Sven_
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Posted (edited)

I guess this counts as a gameplay trailer these days.
---I don't like the song that much (subjective) so trailer doesn't pump me up at all
---some of the scenes look like arenas vs. campaign play.
---I'm not sure if a chr is shown swimming or is shoulder-high water gliding. If swimming becomes an actual true traversal mechanic - vs. cutscene falling into water and then jesus-gliding out - that could be interesting.
---it looks like more Borderlands 3 style. eg, "eh."

 

Edited by LadyCrimson
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted (edited)
12 hours ago, Sven_ said:

Mind you, Mafia has a lot more violence. And guns. Meanwhile, my last quest in KCD had me investigating the biggest pile of literally sh*t I'd ever seen in a game... Whilst the locals weren't amused by Henry's stench thereafter, they didn't take out tommy guns or anything. Not even pitchforks. And the first game tasks you with learning how to read. The pen can be mightier than the gun, after all. If that's what you're after. Or aren't.  😄 

That's all good. My favourite part of Mafia were the calm bits. Driving in town from and to jobs, having a train ride with Paulie and scauting bank before robbery. Combined with Untouchables it's been a bit thing in my teenage age.

Also public service announcement:

SOLASTA2 DEMO IS OUT. Download on steam and play!

Edit. Solasta2 - hmm... much, much prettier, not sure about everything else. It feels like a lot of small things that made Solasta interesting and unique to me have been shaved off. My worry that vertical design has been greatly simplified seems correct, and there are some major options missing. I hope that it is pre-alpha problem, and not Solasta2 problem. While far prettier, it also feels more generic than the original.

Edited by Wormerine
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Posted (edited)
11 hours ago, Wormerine said:

That's all good. My favourite part of Mafia were the calm bits. Driving in town from and to jobs, having a train ride with Paulie and scauting bank before robbery. Combined with Untouchables it's been a bit thing in my teenage age.

 

Mine as well. Well, the action was nice too mind. But the pacing was far better than in GTA et all where you're just going from one action setpiece to the next. Still remember the mission where you took that girl out for a walk. Nothing initially happened, just you walking down the streets with her, chatting. Only then would the mob show up and the action start... 

KCD has many similar moments. Only that the "action" MAY never start -- or may turn out to be you "just" getting absolutely drunk with a priest. People used to sensory action overload in your typical video game may even find it boring (which Warhorse were well aware of). 😄  But in KCD2 too, there was an (optional) side quest where I just went picking flowers with a girl... Also, these are my save stats from 60 hours now... A dozen bad guys I only (stealth) killed because I wanted revenge for something (didn't have to). 3 were from the intro. The first game has an achievement for finishing the game's main quest without killing anyone but one mandatory bad guy (not sure if the 2nd has -- lots of situations already solved by my sneak and conversation skills... plus my Henry can run from em bandits. And fast. 😄 ).

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How big's that Solasta demo (file size)? Gotta try it.

Edited by Sven_
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