edoipi Posted April 18, 2019 Share Posted April 18, 2019 For Dirty Fighting you may look at Dragon Age skills https://dragonage.fandom.com/wiki/Dirty_Fighting and https://dragonage.fandom.com/wiki/Below_the_Belt. If you look really closely you can find their icon above the in-game screenshots. As for Persistent Distraction the only I found is this: 2 Link to comment Share on other sites More sharing options...
MaxQuest Posted April 19, 2019 Author Share Posted April 19, 2019 That something is dirt. Dirty Fighting, eh? I like the look, but it was supposed to be a joke because I had no idea what to depict. Kick in the groin like suggested by heldred might work well. Have to try that next.Bitting the dirt. Hmm, I like heldred's suggestion more as well. @Persistent Distraction: first impulse was to use the silhouette of a curvy woman. Or a female rogue fighting topless, ehh? @Slippery Mind: He's slippery like an... naaa? Fist impulse was banana peel... on the top of the head.Naa... Btw, wouldn't hurt to check what NWN2 used for Slippery Mind feat. @Wall of Flashing Steel: ROFL. Why cigarette? Was supposed to be a flashy pirate, But I also don't like it too much. Next attempt maybe something more musketeer/duelist-style?Because he reminded me of some kind rapper/gopnik which asks for cigarette just as a pretext. And those sabres look like neck chain from afar)) Something duelist related will do. I was also thinking of someone swinging his blade so fast that it looks like a 'wall'. 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted April 19, 2019 Share Posted April 19, 2019 (edited) Okay, let's see if this is any better (mostly redid Rogue stuff that was addressed above): Edited April 19, 2019 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Nail Posted April 19, 2019 Share Posted April 19, 2019 I assume all this stuff is for some kind of a mod package for original game content? Done this with Moon Godlike Wizard Perebor steam Link to comment Share on other sites More sharing options...
heldred Posted April 19, 2019 Share Posted April 19, 2019 As a single vote of confidence, it all works for me, great work! 1 Link to comment Share on other sites More sharing options...
Phenomenum Posted April 19, 2019 Share Posted April 19, 2019 (edited) I assume all this stuff is for some kind of a mod package for original game content? Indeed. Boeroer, Dirty Fighting must be a real dirty. Edited April 19, 2019 by Phenomenum 2 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
MaxQuest Posted April 19, 2019 Author Share Posted April 19, 2019 (edited) I assume all this stuff is for some kind of a mod package for original game content?Most likely. There is a slow progressing towards 3 mods: - Polishing Mod (with conservative and extended versions) - New Passive Icons - Druid and Priest Trinkets Okay, let's see if this is any better (mostly redid Rogue stuff that was addressed above):- Wall of Flashing Steel: looks great now - Deathbows: is an improvement over previous iteration - Dirty Fighting: hah, that crit under the belt)) This idea looks much better, just.. adjust that ass a bit? as the man looks naked - Critical Defence: perfect - Persistent Distraction: perfect Edited April 19, 2019 by MaxQuest 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted April 19, 2019 Share Posted April 19, 2019 Great. Thanks y'all for the continuous feedback. Now... what about the "new" Combat Focus? Did anybody notice the changes of Overbearing Guard, Critical Defense and Toughened Fury? And if yes: what about them? I wanted to amp up the fighter icons a bit because they looked a bit boring compared to Barb's and Rogue's. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Phenomenum Posted April 19, 2019 Share Posted April 19, 2019 (edited) Heh, take your time. After you see your icons ingame, side by side with originals, you'll want to redone some things. That's for sure. P.S. Never liked Dragon Age icons. It's kinda mess. Edited April 19, 2019 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
Boeroer Posted April 19, 2019 Share Posted April 19, 2019 (edited) Yes, there's too much going in in terms of color and gradients and glow and blur and stuff in Dragon Age's icons. One thing that bothers me a bit with the Deadfire icons is that the "special" passive ones Obsidian designed for certain classes (e.g. Constant Recovery) use a totally different style than the generic ones that they (re)used for most passives. Those are just white silhouettes with no added color and so on. While the "special" ones have a lot more shmancy-fancy graphics. I actually like the simpler ones more (look a lot cleaner) and that's why the "new" icons I did follow that latter style. Also because it's a lot easier to create that many icons in that fashion of course - since I can use vector graphics which is a lot faster than creating pixel based icons. But this also means the special ones which Obsidian made will stick out.Would be better if all passives had that simpler look - and actives' icons stayed like they are (= more flashy). Maybe (but only maybe) I should make monochrome versions of the "special" passives? Just use the symbols Obsidian used but redo them in the "simple" style? Compared to all the others I did so far there are not too many of them... Edited April 19, 2019 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted April 20, 2019 Author Share Posted April 20, 2019 (edited) Great. Thanks y'all for the continuous feedback. Now... what about the "new" Combat Focus? Did anybody notice the changes of Overbearing Guard, Critical Defense and Toughened Fury? And if yes: what about them? I wanted to amp up the fighter icons a bit because they looked a bit boring compared to Barb's and Rogue's. - Combat focus: it's better now - Overbearing Guard: good enough - Critical Defense: perfect - Toughened Fury: perfect Btw, I've just seen a preview by Phenomenum. In 42x42 icons get smaller, and it's harder to pick up the details of Tumbling and Dirty Fighting. Also you seen to draw in 63x63 the central part? And in case of empower icons the center looks to be shifted 0.5 pixels to the side. Although these are minor. Maybe (but only maybe) I should make monochrome versions of the "special" passives? Just use the symbols Obsidian used but redo them in the "simple" style? Compared to all the others I did so far there are not too many of them...You mean Soul Whip, Sneak Attack, Carnage stuff like that? Yeah they could be just B&W. Edited April 20, 2019 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Phenomenum Posted April 20, 2019 Share Posted April 20, 2019 (edited) Btw, I've just seen a preview by Phenomenum. In 42x42 icons get smaller, and it's harder to pick up the details of Tumbling and Dirty Fighting. Also you seen to draw in 63x63 the central part? And in case of empower icons the center looks to be shifted 0.5 pixels to the side. Although these are minor. Yeah. I want to illustrate a problem with some icon's centering: Edited April 20, 2019 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
Boeroer Posted April 20, 2019 Share Posted April 20, 2019 Exact centerinf is difficult if the picture has an even number of width and/or height (42x42). Doesn't matter too much to me if it's perfectly centered. Nobody will notice and mist icons are not symmetrical anyways. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Boeroer Posted April 20, 2019 Share Posted April 20, 2019 Next iteration (now with Monk's passives at the bottom): Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Boeroer Posted April 20, 2019 Share Posted April 20, 2019 I also saw the ingame preview now - and at least on the screenshot the icons look pretty awesome compared to the original stuff. I didn't think they would scale down so well. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Boeroer Posted April 20, 2019 Share Posted April 20, 2019 Tomorrow I will be flying to Sicily with my family (Easter vacation). So you won't see new icons from me for a whole week - I promise. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Boeroer Posted April 20, 2019 Share Posted April 20, 2019 (edited) Btw, I've just seen a preview by Phenomenum. In 42x42 icons get smaller, and it's harder to pick up the details of Tumbling and Dirty Fighting. Also you seen to draw in 63x63 the central part? And in case of empower icons the center looks to be shifted 0.5 pixels to the side. Although these are minor. Do you mean me? I draw them as vector graphics. You can scale them to any size without quality loss. I send them to Phenomenum as high res PNGs then since that's easier for him to work with than with vectors graphics. I don't know how Phenomenum transforms them to 42x42 pixels. I can always deliver the source SVG files if needed. I think the details of stuff like Tumbling and Dirty Fighting look ok on the screenshot by the way. Somebody gave the Dirty FIghter pants. I prefer the naked or spandex look. Not because I'm a nudist but because the cleaner lines scale better to smaller pixel sizes. Makes it more clear. EDIT: just installed he mod and generally speaking: the stuff looks great. No comparison to the bland icons that we had before. Some tweaking is needed but my first ingame impression is super positive. Edited April 20, 2019 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Phenomenum Posted April 20, 2019 Share Posted April 20, 2019 (edited) Crucible of Suffering Rooting Pain, Enervating Blows, Parting Sorrow, and Imagined Pain also looks a bit strange in my taste. All others are OK. Somebody gave the Dirty FIghter pants. I wonder who did this..? Edited April 20, 2019 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
Boeroer Posted April 27, 2019 Share Posted April 27, 2019 No news while I sit on a playground in Catania, waiting for my last day of vacation to end? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
MaxQuest Posted April 27, 2019 Author Share Posted April 27, 2019 Busy week. Irl stuff, plus Easter tomorrow I have ~20 class suggestions done by now. But these were the simplest. Hopefully will have some time on Monday to see what else I can do. 1 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted April 28, 2019 Share Posted April 28, 2019 What do you mean by "class suggestion"? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Phenomenum Posted April 28, 2019 Share Posted April 28, 2019 (edited) Those changes, approved via poll. I work on this too, but i started with few hardest ones. Because most of "suggestions" are easy to mod simply adding/changing values (even no test needed, if original effects works fine). Currently done and tested: Stag Carnage - Identical to Barbarian Carnage but 20% base damage as AoE. Identical scaling: +2% damage each PL, starting PL 1. (Barbarian Carnage have 33% as AoE and +3,3% each PL). Barbarian Carnage Fix (discovered this oversight by accidentally). Backstab - 15 Raw Damage with +1.5 each PL, starting PL 2. Focus generation for Ciphers also 15 + 1.5 each PL. Detonate spell fix. Confounding Blind - in process. We need to understand what to do with penalty values to avoid cheap -40 Deflection penalty at PL 3. Keywords refining - in process. + some other small fixes. Icons - adjusted gradient color to perfectly match original one. Other stuff i can make quickly. Just want to see that "ton of bugfixes" from Obsidian. P.S. Tried to fix chants scaling, but it's seems hardcoded into one of scaling "ruleset" (FallbackScaling to be specific). So currently fix is unavailable. Edited April 28, 2019 by Phenomenum 3 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
dunehunter Posted April 28, 2019 Share Posted April 28, 2019 (edited) Can these fixes be installed separately? Because in the poll there are some polls of 90% - yes to fix and some are like 60% - yes to fix & 40% - don't care/want. So each might have their own preference. For example that backstab change, some players might like the original plus some extra enhance, while others might prefer the new raw damage change. Edited April 28, 2019 by dunehunter 1 Link to comment Share on other sites More sharing options...
MaxQuest Posted April 28, 2019 Author Share Posted April 28, 2019 (edited) 6 hours ago, Boeroer said: What do you mean by "class suggestion"? These ones: link 2 hours ago, dunehunter said: Can these fixes be installed separately? Because in the poll there are some polls of 90% - yes to fix and some are like 60% - yes to fix & 40% - don't care/want. So each might have their own preference. For example that backstab change, some players might like the original plus some extra enhance, while others might prefer the new raw damage change. The current idea is to make two versions: Conservative and Extended. Rawly speaking, the first one will include suggestions with 66+% votes pro; and the second: those with 50+% votes pro. Additionally we'll try to organize each change as a separate file. So if a player doesn't like that new backstab, he'll be able to delete cl.rogue.backstab.gamedatabundle, or something like that. P.S. Also am really interested in the upcoming patch by Obsidian, in order to not implement redundant points, and also see what fixes have been made. Edited April 28, 2019 by MaxQuest 4 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Boeroer Posted April 29, 2019 Share Posted April 29, 2019 Back from Sicily, did some rework on the existing icons (no additional ones yet except a few of the PL-0 abilites). I rearranged them all and sorted them by class: 5 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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