Not sure if you're aware, but encounters in deadfire aren't random (with the possible exception of ship combat, not sure about that), there's no such thing as an encounter "roll". That skeleton was and always will be there and will always have the same defenses. The only reason it would be different is if you changed the game difficulty setting.
this is definitely wrong. there's 3 melee skeleton warriors this time last time there was only 2.
and they have more skull icons this time too. three as you can see. It might have something to do with level scaling, scale up everything.
I gained 1 more level and went in there so they over buffed vs if i went in there at level 3?
They are literally impossible. I went back to town and picked up all blunt weapons and it makes no difference.
what is "last time?" like myself and others have said, PotD got amped up in difficulty.
also, encounters definitely are not randomized. the only thing that could be varying it is if you're pulling in a mob from a different encounter by getting too close somehow, a real possibility in that skeleton encounter (there's a skeleton warrior downstairs i believe, and if you don't take the fight to the far left of the area you pull them up the stairs)
Ive been playing through the first bit of the game over and over trying out different class combinations. the last time was also on potd with level scaling up only.
i started a new play through bleak walker/wizards.
ill do some tests when i get there. walk in before leveling up and after and see if the stats change.
these guys were insane, one had 65 deflection. good luck even hitting that when most of your party is level 3. I also dont remember them using all these cleave stances and other warrior abilities the last time.
Edited by Kilburn, 03 February 2019 - 10:27 AM.