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Featured Replies

Hey Guys where do i find the giant ooze?

In the beta branch. :)

Deadfire Community Patch: Nexus Mods

 

Or one Geomancer and nothing else. ;)

 

Only 184... with Body Blows + Weakened we are already at 149. Combusting Wounds will have an ACC of ~140 without any consumables or per rest stuff. That's doable.

 

Did you know that the Shroud of Phantasm will create Illusions of your char AND of your animal companion? Having 7 Wolves and 7 Geomancers pummeling at a target with Combusting Wounds is quite funny. ;)

 

I will try that cape on the Itinerant I'm currently playing. It does copy weapons as well?

 

Yes, it copies everything, even abilites it seems (otehr than Essential Phantom which "only" uses your items). I suddenly had them all summon Essential Phantoms one time. What a mess on the screen... ;)

Deadfire Community Patch: Nexus Mods

Any fancy drop??

signature2jpg-SM2.jpg

  • Author

Yes, it drops a Mythic Adra Stone and a new trinket.

Thanks for answer...

 

xnino_nini.jpg.pagespeed.ic.imagenes-pla

 

:lol:

 

It can be found on an island between Dunnage and Fort Deadlight.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

What does the new trinket do? If I wait until I beat the boss to find out, I may die in ignorance XD

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

"The wielder merges with target Ally, granting them a huge bonus to both Power Level and Health, but removing the wielder from combat."

 

I haven't looked at the associated status effects, but knowing Obsidian it's +1 power level and +10 health or something

 

E: if you have the Necklace Of Unlocked Possibilities equipped when you use that summon copies ability on the cloak, each copy gets a random weapon, which isn't tactically useful but is a bit of fun

Edited by house2fly

Yeah, better to summon Spirit Lance or Draining Touch and then summon the Living Illusions. ;) Dual mortars is also kind of nice. Or dual blunderbuss once Combusting Wounds is up.

Deadfire Community Patch: Nexus Mods

"The wielder merges with target Ally, granting them a huge bonus to both Power Level and Health, but removing the wielder from combat."

 

I haven't looked at the associated status effects, but knowing Obsidian it's +1 power level and +10 health or something

 

E: if you have the Necklace Of Unlocked Possibilities equipped when you use that summon copies ability on the cloak, each copy gets a random weapon, which isn't tactically useful but is a bit of fun

+10 Power Level 200 Health - Fusion to Super Gogeta

  • Author

The effects are: 

 

Self: Invisible, Stunned, Untargetable for 12.0 seconds (base). 

Allied Target:  +100 Max Health, +4 Power Levels for 12.0 seconds (base).  

This boss splits in two Gigantic Oozes which will fusion again once they're low on hp, reforming the boss fully healed. This can repeat endlessly... Haven't found yet a reliable way to prevent the fusion. 

Is it an ability that appears on top of them and has a winding up time?

IP5ok2U.png

m0x5eY5.pngtBxm170.png

Is it an ability that appears on top of them and has a winding up time?

Yes.

Interrupting Abilities?

IP5ok2U.png

m0x5eY5.pngtBxm170.png

 

Is it an ability that appears on top of them and has a winding up time?

Yes.

 

 

dumb thought (haven't tried it even once yet) - is it something where you have to physically lead one ooze away from the other to prevent them rejoining?

Interesting. Maybe use Embrace of the Earth Talon?

sign.jpg

Fusion to Super Gogeta

Durllagina.jpg

sign.jpg

Interrupts will just delay the inevitable while stuns will do the same unless you can perma stun both oozes. The most reliable way to prevent their merging is to put enough distance between them. Summons and Stasis Shell are the only options for a solo to deal with this - that restricts greatly the classes who can solo this encounter (an inquisitor, herald or votary might have a chance).

 

PS. I think his crits remove 10s from your active buffs.

I thought it was his AoE Corrode attack that cleared your buffs entirely? I could find nothing about it in the combat log but I found myself wondering where my buffs had gone.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Maybe he has something akin to the Ranger's Concussive Tranquilizer?

 

Sounds like it. 

IP5ok2U.png

m0x5eY5.pngtBxm170.png

I thought it was his AoE Corrode attack that cleared your buffs entirely? I could find nothing about it in the combat log but I found myself wondering where my buffs had gone.

It just removes 10s, however I'm not sure if all his attacks can do this or just some of them - anyway the conclusion is you can't to tank him using active buffs...

Unless you can kill it in 25 seconds?

IP5ok2U.png

m0x5eY5.pngtBxm170.png

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