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UPDATE: v3.1.0 is now available on the Beta Branch


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Posted

Hello everyone!

 
We have just placed our 3.1.0 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.


 

Beta Patch notes for v3.1.0.0011

 

New Features & Updates

 

  • UI Simplification
    • Changes to how some UI displays and the ability to customize some of the UI for in an out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
  • Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
    • Can be found on an island between Dunnage and Fort Deadlight.

  • Spell Shaping
    • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows for spell casters to adjust certain AoE spell radii to increase the power level or area that the spell can reach!
  • Magran's Challenges Difficulty Additions
    • All Challenges can now be done on all difficulties in the game! Play through with new challenges for a new interesting game experience!
  • New Berath's Blessings
    • ...Can I Pet Him Anyway? - Allows for Eder to equip a pet! 
    • Infamous Past - Gain passive stat boosts that help in and out of combat.
    • +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat.

  • Premade Characters
    • Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
    • Instructions on how to Import and Export Premade Characters can be found here.
  • Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
    • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
    • Rymrgand - Food now lasts for a small duration before decaying and expiring from use. 
  • Path of the Damned Endgame Tuning
    • Path of the Damned has been reworked to give a better experience for mid and higher level end game content. Can you survive the increased difficulty with your party?

Resolved Issues

  • Fixed an issue that prevented timers from being advanced globally.
  • Swapping Party members will spawn them around the Watcher as expected
  • The save button no longer becomes unclickable when attempting to create a save.
  • Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
  • Figurines and items that have charges do not recharge at the end of combat or after rest as intended.
  • Hired Adventurers now start with the correct engagement value that is expected when they are recruited.
  • Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
  • Riposte no longers causes abilites such as Eternal Devotion to deal no damage.
  • Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes said aura to remain on the player indefinitely.
  • Fixed an issue that would cause elements of UI no longer persist or display through loading screens.
  • Character Inspection window has been adjusted to a smaller font from player feedback.
  • Mod load order can be changed without issue.
  • Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
  • The Chanter Bar now correctly changes when the UI changes.
  • Brilliant now restores resources every 6 seconds instead of 3 seconds.
  • Added Vocalization to Call of Rymrgand priest spell.
  • Removed null game data reference from Overbearing Guard.
  • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
  • Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
  • Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
  • Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
  • "Raw"  is no longer a linked entry in the Journal.
  • Slog Zone effects are now considered hostile.
      • Players should now be able to complete A Dance With Death on the Aeldys questline.
      • Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
      • Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
      • Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
      • Kua's Head can now be given Ruasare on the Cruel Cargo questline.
      • The Flimsy Bridge SI will no longer display Skillcheck values of 0.
      • Engari's conversation for Artifacts now triggers as expected for all Player choices.
      • Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
      • Survivor's Tusk now levels up correctly, affected players will have to unequip the item for it to change.
      • Pickpocketing Mokeha for Rinco's coinpurse does not remain in the player's inventory when completing the Burning Bridges quest.
      • Companions will now bark before Seeker, Slayer, Survivor arena content.
      • The Watcher will not treated as a companion during SIs in Kazuwari.
      • The Life in Death passive ability is no longer usable during SI checks as intended.
      • Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
      • The Arena Warden's portrait and character model for Beast of Winter now match. 
      • Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
      • Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
      • The Sea Dragon's damage increased on Hard & PotD difficulties:
        • The Sea Dragon's Health has been increased on PotD difficulty.
        • The Sea Dragon now properly gains 4 concentration when the ward stun ends.
        • The Sea Dragon now casts Summon Ondra's Whips as a Fast Cast rather than Slow.
        • The Sea Dragon's Tidal Wave now applies an Injury on PotD.
        • The Sea Dragon now will re-attempt failed summon casts sooner.
        • The Sea Dragon's Tidal Wave damage increased significantly.
      • The Magma Dragon is now more likely to auto attack: 
        • Fiery Maw now injures on PotD and deals more damage on all difficulties.
        • Tail Swipe is more likely to be used and deals more damage.
      • Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
      • Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
      • Ukaizo Guardian will no longer have the issue of sometimes progressing through his phases out of order.
      • Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
      • Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
      • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.

  • Like 19

I like big bugs and I cannot lie...

Recommended Posts

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Posted

Yay! Some awesome inclusions! Thanks Obsidian! :bow::dancing:
 

  • Magran's Challenges Difficulty Additions
    • All Challenges can now be done on all difficulties in the game! Play through with new challenges for a new interesting game experience!
  • New Berath's Blessings
    • ...Can I Pet Him Anyway? - Allows for Eder to equip a pet! 
    • Infamous Past - Gain passive stat boosts that help in and out of combat.
    • +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat.

  • Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
    • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
    • Rymrgand - Food now lasts for a small duration before decaying and expiring from use.
  • Like 3

sign.jpg

  • 0
Posted

The issue that prevented us from our beta build yesterday has been resolved and the beta build for v3.1.0.0011 has been loaded onto Steam and GOG. Once again, we apologize for the inconvenience this may have caused.

  • Like 4

I like big bugs and I cannot lie...

  • 0
Posted

A couple of minor bits of feedback:

 

Some of the premade characters have the same portraits as crew members you can hire. I understand crew members using player portraits because there are only so many portraits you can make, but I think with premade characters there should ideally be no overlap, since the premade characters and crew members both come from the developer side. So please check the premade characters' portraits against the existing crew members and make sure none are the same.

 

The new Berath's Blessing to give Eder a pet slot is nice, but maybe a bit expensive. A second pet running around isn't THAT big a deal in terms of balance etc. Maybe an 8 or 5 cost would be better for that

  • Like 2
  • 0
Posted

They didnt add that they fixed the endless path fragment as well. I just reloaded a save were I havent opened the cointanter and there it was :D

  • Like 1
  • 0
Posted

We were actually making sure it was indeed fixed as it was fixed as a consequence of fixing the Potions a Plenty quest.  Thank you for helping to verify Bellegar :)

Anyone who has passed the point of getting the fragments that want them, please Private Message me so I know you need them and I'll see about getting them for you.

  • Like 1
  • 0
Posted

While I haven't tried the encounters, I think I'm loving the willingness to have injury-inducing attacks on PotD. Really adds a parallel technical difficulty to the fights I think.

 

Looking forward to trying Hylea's challenge

  • 0
Posted

When I switched to the 3.1 patch I got a graphics stutter almost exactly every three seconds (the screen freezes for a fraction of a second). Needless to say, that is very distracting! Switching back to the non-beta version (via Steam) and the stutter goes away, switching back to the beta causes it to come back. I tried saving and re-loading and restarting the game a few times, but the same glitch is there.

 

I upgraded my graphics driver (Nvidia) to the latest version (it was two month's out of date) and now the stutter happens every six seconds instead of every three, but the effect is the same. I went through the suggested settings for people with high-end Nvidia cards (I have a GeForce Titan), but none of that helped. Lowering the graphics quality to "Low" and changing the resolution also does not help. This does not seem to be related to my graphics settings at all.

 

I have played Deadfire with every version and patch since the day it was released with this exact same hardware, and have never had any problems with graphics at all, played on the highest setting.

  • 0
Posted

Could someone confirm Challenges and Blessings can bow by used in conjunction?

 

If using two pets, do their effects stack?

 

Amazing patch, anyway—thank you Obsidian!

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted

A couple of minor bits of feedback:

 

Some of the premade characters have the same portraits as crew members you can hire. I understand crew members using player portraits because there are only so many portraits you can make, but I think with premade characters there should ideally be no overlap, since the premade characters and crew members both come from the developer side. So please check the premade characters' portraits against the existing crew members and make sure none are the same.

 

Obsidian's attitude toward portraits is essentially that they do not matter.

  • 0
Posted

I FOUND A BUG: There is a way to choose challenges and blessings together: simply open the blessings menu then click the "x", then turn on challenges and click "continue" - you will be taken back to the blessings menu where they can be selected. I haven't tried to actually start a game this way since I assume this is unintended and would screw up somehow.

  • Like 3
  • 0
Posted

Challenges + Blessings should be possible from the get-go. I really don’t get why they chose to let you play Challenges on Story Mode but Blessings are out.

 

Hope they’ll reconsider and let us use Blessings and Challenges together.

 

Are mods usable with Challenges now? (They really should be.)

  • Like 3

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted (edited)

No offense, but what are the challenges for, when there are still no achievements for any of them? At least it would net you mor BB points as reward, if nothing else.

Edited by baldurs_gate_2
  • Like 1
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