misterjimmy Posted September 23, 2018 Share Posted September 23, 2018 I hope they can rebalance wizard subclass. Honestly, Most wizard school bonus is poor and penalty too high. What was Sawyer thinking ? Link to comment Share on other sites More sharing options...
InsaneCommander Posted September 23, 2018 Share Posted September 23, 2018 I hope they can rebalance wizard subclass. Honestly, Most wizard school bonus is poor and penalty too high. What was Sawyer thinking ? Does anyone play with the Wizard subclasses? Well, with the exception of Fassina and maybe evokers? Link to comment Share on other sites More sharing options...
DigitalCrack Posted September 24, 2018 Share Posted September 24, 2018 I hope they can rebalance wizard subclass. Honestly, Most wizard school bonus is poor and penalty too high. What was Sawyer thinking ? Does anyone play with the Wizard subclasses? Well, with the exception of Fassina and maybe evokers? Too many negatives and not enough upside to the wizard subclasses.. 2 Link to comment Share on other sites More sharing options...
InsaneCommander Posted September 24, 2018 Share Posted September 24, 2018 Does anyone play with the Wizard subclasses? Well, with the exception of Fassina and maybe evokers? Too many negatives and not enough upside to the wizard subclasses.. It's almost the entire set of subclasses being ignored by most, if not all, of the players. I hope it's in their to-do list. Link to comment Share on other sites More sharing options...
rjshae Posted September 24, 2018 Share Posted September 24, 2018 I'd like to see some race-specific subclasses. How about a set of racial paragon subclasses, which embody intrinsic qualities of each kith race. For example, a Dwarven delver (rogue), Elven mystic (wizard), Aumaua seafarer (fighter), Human socialite (cipher?), or Orlan wayfarer (ranger). 2 "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
XEternalXDreamsX Posted September 24, 2018 Share Posted September 24, 2018 (edited) It's not really a class but I would like the Gunhawk subclass (with the addition of a bird companion). Perhaps just add a type of bird immune to engagement for all rangers.. and add Gunhawk's benefits to Sharpshooter with lower beneficial effects to not become too OP. P.S.- Nevermind. It wouldn't provide much benefit for bow users. Just add a gunner-type subclass. Edited September 24, 2018 by XEternalXDreamsX Link to comment Share on other sites More sharing options...
misterjimmy Posted September 24, 2018 Share Posted September 24, 2018 Orlan wayfarer (ranger). I prefer Orlan Paragon is cipher. Link to comment Share on other sites More sharing options...
anameforobsidian Posted September 24, 2018 Share Posted September 24, 2018 My ideas for ridiculous new classes (that will be ignored, but it's fun to give them anyways): Fampyr as a new template with it's own subclasses.Fampyr Blooded Barbarian - A Barbarian subclass that focuses on causing bleed effects and uses them to gain buffs. The more severe the bleed & the more bleed debuffs nearby, the more powerful the bonuses. Fampyr Mesmerist - A cipher subclass that focuses on quick, cheap charms. Fampyr Bloodknight - A Paladin subclass. A single tank that uses fire abilities Animancer - Focuses on animancy with possible paths for necromancers, golems, and buffs. Grappler - A monk subclass that focuses on grabbing and throwing enemies. Alchemist - Class that focuses on poisons and quick consumables; buffs, debuffs, general controller stuff. Cultist - A skaen inspired glass-cannon barbarian kit that uses wounds to debuff enemies. Trapper - A ranger subclass that focuses on battlefield control through the use of temporary traps. 3 Link to comment Share on other sites More sharing options...
Verde Posted September 24, 2018 Share Posted September 24, 2018 I hope they can rebalance wizard subclass. Honestly, Most wizard school bonus is poor and penalty too high. What was Sawyer thinking ? Does anyone play with the Wizard subclasses? Well, with the exception of Fassina and maybe evokers? Transmuter if you like shifting into an Ogre fake-holding clubs. Link to comment Share on other sites More sharing options...
Ophiuchus Posted September 25, 2018 Share Posted September 25, 2018 I hope they can rebalance wizard subclass. Honestly, Most wizard school bonus is poor and penalty too high. What was Sawyer thinking ? Does anyone play with the Wizard subclasses? Well, with the exception of Fassina and maybe evokers? Transmuter if you like shifting into an Ogre fake-holding clubs. Transmuter/Beckoner Shrekfest since the Mega-Boss has 9001 defense versus everything but old memes. 1 Slash and Burn: A Warlock Guide Link to comment Share on other sites More sharing options...
AndreaColombo Posted September 25, 2018 Share Posted September 25, 2018 Was the recovery penalty from the Transmuter’s ogre form ever brought in line with other medium armors? Though the awkward club-wielding animation with no clubs and the fact that female Transmuters still get a male ogre form are both turn-offs. That’s on top of the harsh “lose 2 spell schools” penalty, of course. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Harpagornis Posted September 25, 2018 Share Posted September 25, 2018 What about a REAL Shapeshifter with unique abilities, talents and playstyle? Just take a look at good old NWN and you see what a Shifter could be... To compensate for their immense power when being shifted they should get another disadvantage like limited spell casting and/or Armor Reluctance. So many possibilities... 2 PoE II: Druid Shifter: Evolution Mod Link to comment Share on other sites More sharing options...
JerekKruger Posted September 25, 2018 Share Posted September 25, 2018 What about a REAL Shapeshifter with unique abilities, talents and playstyle? Just take a look at good old NWN and you see what a Shifter could be... That'd be cool. I do love shapeshifting and Deadfire's (and PoE's) take on Druid shifters doesn't work for me (I want modal shifting). 2 Link to comment Share on other sites More sharing options...
Harpagornis Posted September 25, 2018 Share Posted September 25, 2018 Just take a look into this thread @JerekKruger where i have uploaded an Alpha Version of a new Shifter: https://forums.obsidian.net/topic/105566-the-current-state-of-spiritshifting-ideas-reworks-and-more/ Everything is still in progress but first tests have shown that Shifters can be a lot (!) of fun when focusing more on shifting. 3 PoE II: Druid Shifter: Evolution Mod Link to comment Share on other sites More sharing options...
JerekKruger Posted September 25, 2018 Share Posted September 25, 2018 Yeah, I've been keeping up with that thread. Great work Harpagornis. Link to comment Share on other sites More sharing options...
InsaneCommander Posted September 25, 2018 Share Posted September 25, 2018 Was the recovery penalty from the Transmuter’s ogre form ever brought in line with other medium armors? Though the awkward club-wielding animation with no clubs and the fact that female Transmuters still get a male ogre form are both turn-offs. That’s on top of the harsh “lose 2 spell schools” penalty, of course. Really? Can't they make the female transmuter look like Big Bertha, for example? What about a REAL Shapeshifter with unique abilities, talents and playstyle? Just take a look at good old NWN and you see what a Shifter could be... To compensate for their immense power when being shifted they should get another disadvantage like limited spell casting and/or Armor Reluctance. So many possibilities... This would make a perfect new class. The unique inspiration and secondary attack for all forms in that mod is really cool. Link to comment Share on other sites More sharing options...
-dib- Posted September 25, 2018 Share Posted September 25, 2018 A technologist. They would have a big focus on grenades and other inventions, opening up unique crafting options, only visible to the technologist. Currently trying to emulate this using other classes but it would be cool to see it as a while new class. Link to comment Share on other sites More sharing options...
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