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Everything posted by Harpagornis

  1. If you like the Druid of Neverwinter Nights @Jayd then maybe my Shifter Mod could be of interest for you. More forms, tons of new spells and crazy combo potential. If you think its OP then use the "Ultimate Evolution" to double the fun (and/or pain). As i moved on to other games there wont be any updates in the near future... Anyway: Have fun with the Shifter!
  2. Just tested it ingame @brasilgringo: Yes, the Food Bonus stacks with the Good Food, better friends Bonus. Awesome!
  3. Yeah, you might be right @asnjas but we are not Obsidian and we dont have to reach specific sale numbers. As part of a huge modding community we are free to evolve a character - in this case the Shifter - into something we want him to be. But why should a Bear or even a Dragon form not be a powerful melee combatant? I agree that the Mod pushes the limits very far making the Shifter a powerful fighter and a potent spell caster - thats why we started to tone him down in the last time while also offering several optional files so every player can decide on his own how big his powerlevel will be. There will always be people complaining about something but - hey - you dont have to play the mod. If the reworked Shifter does not suit your style: Pick something else and have fun with it. We on the other hand had tons of fun playing with the Ultimate Evolution (and Deadly Deadfire) as nearly every group fight was a walk on the knifes edge. However: Happy hunting!
  4. After a lot of tweaking we finally released the "Ultimate Evolution" for all those crazy solo players who think that the new Shifter is far too powerful (yeah, he is to some degree). If you like to suffer +100% damage while only dealing 50% to all enemies this will be your new dream setting (or maybe a neverending nightmare)! But isnt this a complete overkill you say? Nope it isnt! We have tested the Mod until lategame and nearly all fights (except Megabosses) will be doable and - even better - should be really challenging. So expect to suffer "a bit" until exploring all those crazy combos that only the Shifter can pull of. Combat will be thrilling and will require some good planning but - hey - playing without getting sweat just isnt fun - no? If you prefer to slay all opposition by just looking at them: Dont touch this!
  5. If things are too easy you have lots of options: 1. Add Magrans Challenges 2. Use Deadly Deadfire Hardcore Mod 3. Dont use any items (Poverty is fun) 4. Do not level up (say hello Noober) 5. Or as others said: Use Trial of Iron If thats still not enough i can create you a mod where you take double damage but only deal half. Its up to you!
  6. Reworking the XP tables should be no big deal so all we need are some concrete XP numbers for each level. Go, go, go! Beside XP reduction we are also experimenting with increased enemy damage and lower player damage which so far is a lot of fun too!
  7. @Kaylon: Things like Spell Resistance will cause a "AAA resisted BBB" line in combat log but not a "miss" - at least thats my observation playing around with resistances.
  8. The modded Shifter Druid can solo everything. Maybe except for some Megabosses like the big Ooze. But who cares about Megabosses?
  9. Single Class Shifter is my personal fave in this game. Well. To bemore precise: Its big fun playing it but - cough - its even more fun modding it into the exact spot i want the Shifter to be. It has been nearly five months since i started this journey and - well, well - there are still a lot of ideas that are waiting for manifestation.
  10. Yeah, now the ability descriptions are working again after adding "OverrideDescriptionStringTactical": -1. Thanks a lot @BMac!
  11. @BMac: Do you have any idea why our modded abilities are completly broken in turn-based-mode so there is "shaken" everywhere in the decriptions? Would be really cool if we could fix this!
  12. @Armakoir: Do you know whats the reason why in turn-based-mode many abilitiy descriptions are completly wrong and "shaken" is everywhere? Got the same problem with the Shifter Mod - any easy way to fix this?
  13. If there isnt some bug involved the gamedata files state that the Baby Boar has a 5.0 % chance to interrupt. Thats not even close to insane...
  14. Shifter/Trickster also is an option! Its defense might be worse than Goldpact/Trickster but the set of offensive spells/abilities will blast away most opposition!
  15. I finally reworked the base damage of all animal forms to make them a little bit more unique: - The Bear Claws now deal 15-21 crush/slash damage - The Cat Claws now deal 11-17 slash/pierce damage - The Boar Tusks now deal 13-19 slash/pierce damage - The Stag Claws now deal 15-17 pierce/crush damage - The Wolf Claws now deal 11-21 slash/pierce damage - Reduced the Dragon Claw damage from 16-26 to 16-22 crush/pierce I also implemented a new feature so the size of all animal forms will scale with Power Level. This means: All "Elder Forms" grow for +10% while the "Dire Forms" grow +20% bigger. This fits well with our theme that the high tier forms not only get more powerful abilities but will now also look more badass. Not to forget: The size of the "Forest Lurker" now also increases by +30% while its spellcasting ability will be disabled. Poor Lurker! Good hunting!
  16. Shifters do not recieve any bonus from weapons or armor as they are using their own unique sets that scale with your character level and will get quite powerful in lategame. Monk+Shifter fists do not stack but this combo is still pretty good. Devoted is one of my favourites and thanks to the mod its bonus will now work with animal weapons. I do not recommend the turn-based-mode for this mod as so far the abilities - for whatever reason - seem to be broken and i dont know if i will get the time to fix them. Good hunting! ;o)
  17. Things look pretty interesting so far - too bad i dont like Priests that much. However: I will keep an eye on this one and how it evolves in the next weeks. Keep up the hard work @Stardusk78!
  18. The Shifter Mod has evolved a lot since the last post here and thanks to constant feedback it has become better and better. Things we have accomplished so far: - Added 22 unique talents for much more utility in combat - Added 25 new spells and reworked many vanilla spells - Each Animal Form gets four abilities and unique passives - Multiple Shifts for each Animal Form that will reset abilities - "Spiritshift Shark" with unique passives available at PL 3 - Added a spellcaster Form called "Natures Prophet" at PL 5 - Introduced the "Forest Lurker" at PL 7 with bouncing attacks - Put in Mant2si´s idea of a really powerful Dragon Form at PL 9 - Added several optional files to give players maximum flexibility - Added a german, polish and russian translation Too bad the polish and russian translation are outdated as my community supporters moved on to other games. So if there is anybody who can update these: You are welcome! We are also still lacking some kind of showcase videos that puts of some crazy shifting combos. So if there is anybody out there who is willing and able to do that: Would be great! The last patches tried to rebalance lots of small things but we are always happy about new ideas for improvement. A spell or abiliity is missing? Just let us know what you want to see!
  19. Hhmmmm... what will happen if both - the caster and the target - have Arcane Reflection up? Will the spell bounce until one Reflection runs out? Never tested this ingame...
  20. Mukurome has done a complete run with Ghost Heart/ Shifter but he used the Shifter Mod where spells like Eagle Eye (+20 Accuracy) and talents like Beast Master (+15 vs Beasts) will boost your total Accuracy into the sky. It was even enough to kill some Megabosses. Personally i nearly always push Dex, Per and Int when playing any kind of Shifter but - at the end of the day - its up to you. So if you are not going to play on highest difficulty with something like Deadly Deadfire Hardcore Edition (nearly) anything should work regarding attributes.
  21. Am i right that the old progression tables we are using for our mods so far will still work with 4.1.0? I am just a lazy guy in that aspect...
  22. The differences between the animal forms are - like you already said - that they get different passive and active abilities to make each one more unqiue. The Bear also has better Armor Rating (10+4) while the others "only" get 8+4 Armor Rating. The Cat also attacks faster (3.0 second recovery time) while the others have 4.0 seconds. I also thought about changing claw damage for each form but so far i left this one untouched. If things get too difficult you can always fall back to the optional files for more Armor Rating, getting even the Tier 3 animals with Multiclass or spellcasting also allowed for animal forms. P.S. You can always take a closer look at all active animal abilities once you have transformed even though some of them might be greyed out as you need to reach specific levels.
  23. The safest and cleanest way is to delete the old Spiritshifter directory and then copy the new one into the Override as i sometimes remove specific files that might cause troubles.
  24. That sounds pretty good even though Shifter/Unbroken is quite unusual. But if you are having a blast: Great! At the moment i am doing a lot of rebalancing so expect updates on each day! @VictorCreed will soon start a complete solo run with the new Shifter and i will try to coment in the live stream. If you wanna join the fun in the next days - here you go: https://www.twitch.tv/videos/362799428 Good hunting!
  25. If you really decide to play the new Shifter @astrolulz than i would be happy about some feedback later on. I am always willing to take the mod into a new and - hopefully better - direction!
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