peardox Posted September 13, 2018 Posted September 13, 2018 One big thing for Modders is that we can now safely add items to just about anything (I've even done it on the Wild Boar on the Beach at the start) One issue we've had until now is that savegames cache the contents of the Vendor so if you've already visited someone and seen their Store then a Mod will fail - we now can make sure this always works! The actual fix is very easy to implement... This does require updating Mods to use the 2.1.0 GenerateLootListInto stuff our group's (see my Sig) been asking for for ages If you're a Modder I've written detailed examples in the Modding (Spoilers) sub-forum - it's in one of the stickies OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
dunehunter Posted September 14, 2018 Posted September 14, 2018 It seems I cannot console the 'Shroud of the Phantasm’ cape, any idea?
house2fly Posted September 14, 2018 Posted September 14, 2018 Just go to the observatory and pick it up?
whimper Posted September 15, 2018 Posted September 15, 2018 A silly question, but how do you craft potions in the new interface? (The crafting button just leads me to the menu of weapons and armor I can enchant.) 1
Dr. Hieronymous Alloy Posted September 15, 2018 Posted September 15, 2018 i like to ask.. the infamous random encounter bug in neketaka not triggering. has it been fixed? Yeah there are three bugs I'm waiting on fixes for to do my next play through: 1) random encounters vanishing in neketaka 2) the endgame fight not triggering ? 3) that weird bug where encounters don't reset between boarding fights -- not critical just annoying
kobiwood93 Posted September 15, 2018 Posted September 15, 2018 I got missing string #### on multiple alcohol items after this patch...
house2fly Posted September 15, 2018 Posted September 15, 2018 You might have to live with the endgame fight not triggering, it's been six weeks and no fix in sight
AndreaColombo Posted September 15, 2018 Posted September 15, 2018 The endless animation loop bug is also pretty annoying. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Archaven Posted September 15, 2018 Posted September 15, 2018 how about the sound looping bug? which present even in first poe.
InsaneCommander Posted September 15, 2018 Posted September 15, 2018 I got missing string #### on multiple alcohol items after this patch... They are aware of this: https://forums.obsidian.net/topic/105695-21-missing-string-5350-and-missing-string-5351/?do=findComment&comment=2096812
baldurs_gate_2 Posted September 16, 2018 Posted September 16, 2018 Does Scordeo with adaptive still stacks infinte? Normally it should only net you +20 acc at max and i guess not for both weapons. 1
Insolentius Posted September 17, 2018 Posted September 17, 2018 It appears that Obsidian is very keen on the "one step forward, two steps back" approach to patching their games.
mant2si Posted September 17, 2018 Posted September 17, 2018 Does Scordeo with adaptive still stacks infinte? Normally it should only net you +20 acc at max and i guess not for both weapons. I think it should give your +10 - 15 acc but for both weapon's same as Scordeo's Trophy give you +x recovery time for all abilities Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Wormerine Posted September 18, 2018 Posted September 18, 2018 A big fan that spells which Wizards has in currently equipped Grimoire are tagged when lvling up. Enchanting screen is much better. I think visually it could be a bit more clearer: a small filled green diamond for already purchased upgrades isn't the most visable. It would be lovely if items on the left would be somewhat organized: lets say: by items equpped by companions and after that what is in the stash/inventory. Something like:Pallegina:1) Sword 2) Mace 3) shield 4) ArmorEder:1)Saber no. 1 2)Saber no. 2 3) Club 4) Shield 5) Armor etc. 1
InsaneCommander Posted September 18, 2018 Posted September 18, 2018 Enchanting screen is much better. I think visually it could be a bit more clearer: a small filled green diamond for already purchased upgrades isn't the most visable. This is a good idea. I was a little confused the first time I saw the screen. I bet I was not the only one.
Fandoreth Posted September 19, 2018 Posted September 19, 2018 I'll go ahead and +1 the concern on the lack of an endgame fight.
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