Below are the Patch notes for the v1.2.0 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy!
Patch Notes for 1.2.0.0017
New Features
- Added mod support for character backgrounds, voice sets, and Classes.
- Mod Manager has been added to the settings on the Main menu.
- The Player Stash now has a search feature.
- Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
- Reputation screen now displays the player choices that led to changes with the companions's relationship.
- New UI for Crew Injuries has been Added.
- Added UI to recommend which companions to bring on quests relevant to those companions.
Major Fixes
- Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
- Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
- Various CPU performance improvements have been made across the game.
- Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.
- Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.
Companions/Crew
- Players can no longer pickpocket their party members that aren't in the current party.
- Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
- Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.
- Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.
- Spoiler
User Interface
- The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
- All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
- Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
- UI windows related to Pillars I Histories are now layering properly.
- The options menu and News Feed are now layering properly.
- Fixed an issue where journal entries could be sorted incorrectly.
- Fixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member.
Quests
Audio
- Fixed an issue where unfinished bark VO would continue after loading a save.
Miscellaneous
- Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
- Fog of War & Line of sight calculations have been made more precise.
- Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.
- Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
- Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
- Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
- The in-game year has been fixed to show the year 2828.
- Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
- Arteiro the Avenger can now be interacted with.
- Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting.
- Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.
- Trap spells that deal no damage will now properly break stealth.
- Marine Godlike Water immunity now only applies to hostile effects.
- Fixed an issue where some abilities were displaying as dealing 0 damage over time.
- Fixed incorrect or missing icons.
- Fixed Wall of Many Colors description to say that it affects anyone who passes through it.
- Spoiler
Other Changes
- Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
- 2H Melee Weapons have each received +1 additional Penetration.
- Effigy's Resentment Zahua +15% Buff Duration -> +5%.
- Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
- Charmed is now removed if the charmed character is damaged by their new allies.
- Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
- Prices of Galleon and Junk ships have been doubled.
- FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
- Consumables are no longer affected by Might, Intellect, or Perception bonuses.
- Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
- Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
- Figurine Items are now charged items with an additional limit of 1/Rest use.
- Class Role entries are no longer hidden in the glossary.
- Marine Godlike Water immunity now only applies to hostile effects.
- Removed game data related to cut ability "Gift of Hope".
Class Changes
Item Changes