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Found 7 results

  1. I think this is the second topic i've ever made... anyways. After that sidekick topic i started BG2 again and Icewind Dale. Makes me think about a lot of the little things missing/glad to be gone in PoE! 1. Text by NPC's are limited to about 1-2 sentences per text box. In PoE, they often throw...
  2. Josh was asked about his comments on BG2 a few weeks ago and what in particular he didn't like about Baldur Gate 2's implementation of quests and he responded, I have been thinking about this for the past several days and while I can understand the reasoning behind what Josh said, I thin...
  3. Okay my thoughts are that the game is currently further away than I'd like from BG2 when it comes to interfaces, mechanics, etc... My thoughts were that the game would be a copy/paste (figuratively speaking of course) of BG2 with shinier graphics, new story line, and in a new fantasy world. With...
  4. so, after giving it some thought - should I catch up to Tigranes first and then begin posting, should I start right away since there is a lot of content Tig missed (companions' side quests) - I've decided to make the thread, since I already have something to show. and if I abandon it in the future...
  5. I was thinking about some of my favourite experiences playing infinity engine games and something really sticks out: some of the most immersive experiences were those where I was able to influence the thinking and character of NPCs. Anomen from BG2 really sticks out. Your choices in the game co...
  6. At Chosen of Mystra they've got a guide on how to make a sound set (It is very easy, I made 2 in a weekend, I'll have to redo some, probably in the coming week for BGEE). I don't know how many sound files there was for Planescape: Torment but there is quite a few. Inspired by this thread ("Dialo...
  7. Hey, so.. I really, really liked the portraits in BG2, but only very important characters had them. Then I started installing mods for the game (some of you might've read my outdated guide), and I was blown away by the atmospheric difference triggered by a Portrait mod. And those portraits we...
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