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  1. Hey guys! I just hit level 4 on my Cipher, so far I'm having a tonne of fun with the game, but now I'm terribly torn as to what my level 4 talent choice should be. At level 2 I selected the cipher class ability that causes increased damage from your soul whip. I feel like that was a good choice. Next I'm unsure how to proceed. I'd ideally like to take a talent that increases my accuracy but I'm unsure which weapon I should be sticking with. So far I have been using a Warbow and have been enjoying it in combat and its aesthetics RP-wise, I recently picked up a pistol - and while the dam
  2. I've been wanting to build a cipher with an arquebus (or three), but I've read some depressing statements about them being kind of bad these days. I have a wood elf (so 2 weapon sets) with Biting Whip and am sitting a level 4 thinking about my options. So... Is Gunner worth it? If I really want to be ranged with firearms or arbalests (always liked those high damage shots, did in New Vegas too). Seems like I need either Quick Switch and Arms Bearer or Gunner. The former means it takes longer before my build is up and running, but the latter may simply be too slow still - I don't have th
  3. Hello again, It's an embarrassing thing to say, but I've just noticed on my first walkthrough of the game a bug that may have been consistenly going on for at least a few hours. I have an Island Aumaua with the racial Ability Armed to the Teeth, which grants an additional quickdraw slot to the hero. So far so good. After a few savegames, I noticed that the weapons on my third quickdraw where dyed in red and I could not equip them anymore. After removing them from the slot, a padlock appeared on it as if I had not acquired the ability and now I cannot use it. I've change instances, reloaded p
  4. So, my first character is a Pale Elf Cipher Mystic. I'm having fun. Mostly because I'm playing on easy because I care about story, not combat. But then I looked online at all the builds... And I noticed I've seen perhaps like, one build that doesn't prioritize the strength stat. (Lets not pretend Might is anything other then strength. If a high might lets you lift people and do strength stuff in conversations, its the strength stat no matter what the devs might say in interviews). As far as I can tell, Ciphers, at least, are basically useless without a high strength. I..... don't pl
  5. After this spell if enemy desintegrate it will be any loot after him? or just dust and no loot?
  6. Hi Obsidian! Thank you for all the work on Pillars of Eternity! I recently powered up the Beta Backer and I am enjoying having an early look at the game and testing it out. As I play through the game and come across bugs and balance issues, I'll try as much as possible to research these issues and highlight them if I feel necessary and beneficial to the final release play experience of PoE. This initial post will focus on the Cipher class and balancing issues and bugs related to it. SOUL IGNITION Soul ignition needs to be balanced. RANGE ISSUE: Right now there is a seri
  7. A thread for discussing the Cipher class In my opinion thee Cipher seems very clunky to play, very similar to a wizard, and you don't feel the element of always attacking a soul. The Focus building feel more like an enforcement than fun and sticks out a lot in this game as something that would belong more in an arpg or mmo. It seems strange for the cipher that focus is saved between fights and even rests. That is one focused dude. 2 ideas for changes to the class: - Make the Cipher auto-target his original target / last attacked. Quicker and more intuitive gameplay, where you feel t
  8. Update by Josh Sawyer, Project Director An agent of Dunryd Row attempts to perceive a "housed" soul within a piece of evidence. Hello and welcome to today's class update! We'll be discussing some newcomers to the Dyrwood's "magic" scene, the enigmatic and deadly soul-manipulators known as ciphers. Read on to learn how ciphers went from being an animancer's theoretical possibility, to the feared foes of Dyrwoodan settlers, to an integral part of Defiance Bay's secret police, Dunryd Row. Cipher Mechanics Contemporary ciphers are fighting casters, like the Glanfathan "mind hunte
  9. So, I have the various pieces of PE concept art cycling through my desktop background, and I was looking at the composite shot of the Monk, Wizard, Fighter and Cleric, and I thought to myself, 'I hope we see some Cipher concept art soon'. But this got me to thinking, what visual cues should the Cipher incorporate? I love the wizard designs we've seen, particularly Aloth and the female elf. They're a nice diversion from typical wizard designs whilst still having an inherent wizardliness. The cipher has much less existing expectation to work with, and its closest kin in other settings - psions -
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