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Showing results for tags 'bug'.
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Description: The game crashes when I try to enter the Black Hound in. Steps to reproduce: Attempt to enter the black hound in. Uploads: Your uploader's 1mb cap is to small for the save files (or even a zip of all of the files with best compression) and won't accept .zip, .dmp, .log, or .ini files. Here's a google drive link to the zip instead: https://drive.google.com/file/d/0B0LEiSl05KJjRkhCWkZwQU00V1U/view?usp=sharing
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Orlan's Bramble Ring Bug
Bastiondar posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Orlan's Bramble Ring decreases the PC's int by 1 instead of properly increasing it. It works fine on other party members. It will repeatedly remove 1 int if it is equipped and unequipped. I tested it by unequipping it enough to reduce my PC's int from 18 to 7. I had to load a save in order to get the int back to normal.-
- Orlans Bramble Ring
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According to the thread Wailing Banshee, I'm supposed to be able to speak to Niah after I've gotten the log book from the lighthouse in order to unlock dialogue options to resolve the quest without having to attack Lilith. However, in my game, Niah is no longer at the location where I first found her, at the square platform at the docks, just a short ways right from the lighthouse. The NPC is missing, and I can't find her anywhere along the docks in Ondrana's Gift. Here's a link to screenshots, my save game, and system info: https://www.dropbox.com/sh/curm1fsga3vvyds/AADWG2x21fAfII5K0Pz7Awcqa?dl=0
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I moved an open book window to the lower part of the screen and now I cannot move it up again. I cannot read any books! I can only move the window left and right, and down, but it will not move up past about 10% of the screen. Help.
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At the Ondra's Gift I only see the water, nothing else. The first time I entered the Ondra's Gift everything was right. I found the dead boy and told his mother. After I exit the mother house, all the map is covered with water. I attach two images of what I see now. I exit the game and enter it again, but the problem remain. Everytime I comeback to Ondra's Gift all is water covered. I'm using Steam on Linux. uname -a Linux tormekia 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux System Info: Lenovo ideapad z510 Linux Mint 17 Cinnamon 64-bit Cinammon version 2.2.16 Kernel 3.13.0-24-generic CPU Intel Core i7-4702MQ 2.20 x 4 Memory 7.7 Gb GPU NVIDIA Corporation GK208M [GeForce GT 740M]
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After clearing up Purnisc house and finding real person return to Kaenra in Goose and Fox inn. Select the second option (lie) and return the ring to Kaenra - quest is marked as complete and you receive an amulet in reward. You can still talk to her and continue selecting the second option - even though you don't have the ring anymore she will continue giving you the each time you talk to her. Selecting the first option (telling the truth) you'll receive an amulet but she will not be bugged anymore.
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Step 1: Equip a weapon with Coordinating (+4 accuracy / * 1.25 damage when attacking same enemy as an ally) Step 2: Enable your Reckless Assault Step 3: Attack an enemy with your 5 teammates Well, the damage and accuracy would be ridiculous. My rogue has 400 + accuracy, and the damage is 28k to 40K. However, his deflection becomes -286, which means Reckless Assault stacks with itself too many times. Please fix.
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Firebug.. Bug?
twiztedterry posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Description: The wording on Firebug says ""A fearsome ball of fire that bounces from enemy to enemy up to eight times, causing burn damage" but when i cast it and Eder is tanking, firebug will bounce to him as well. Steps to duplicate: 1.) Have a level 9 Druid, and a Tank of some sort (I used Eder). 2.) Engage an enemy group with at least two enemies. 3.) Cast Firebug once the enemies are grouped around eder. 4.) notice firebug will bounce to eder as well as the enemies. Expected Results: Firebug should not bounce to allies, or the wording should be changed to reflect this if the functionality is WAD (Working as Designed)-
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I have found a possible bug, I have noticed it with the bow Borresaine, when equipped by a ranger, havn't been able to test it yet. Crit effect: stun, should be increased/decreased duration with crit/graze, however the effect seems to last 7.5s whenever the shot hits/crits/grazes as well as if the effect hits/crits. Combat log indicates 7.5s for stun under any condition. Is the duration of the effect altered on crit/graze of the effect or the initial hit? Also is this a bug in the application of a duration modifier or simply in the combat log?
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Description: Talking repeatedly to the Records Keeper in Ducal Palace can give you inifinite Reputation. Steps to Reproduce the Issue: After asking the Records Keeper in Ducal Palace about the records from the time of the Saint's War for Edér when you are still not established in Defiance Bay you have the option to identify yourself as foreigner if you have 17 Resolve. After some talking you get the option to answer to get reputation (for example 1: "I don't know." [Honest] and then 2: "I'll help you any way I can." [benevolent]). You can repeat this endlessly. Important Files: http://s000.tinyupload.com/index.php?file_id=11881472127652279885
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This spell is bugged. Its Foe Beam kills party members. Steam screen-shots reads as illiegal on this forum and I can't be bothered to jump the hoops on this one. Hopefully anyone who've tried the spell can confirm. To Reproduce: Create a cipher with said spell. Send Calissa to attack the wolves. Target the wolf opposite Calissa with the beam and watch Calissa get mauled by the beam. Other Info: Will provide if needed.
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I'v read a bit about it already, but I seem to be the only one with this problem? When I send someone on an adventure, the character just magically gets ordered back without me doing anything. So I was not able to finish a single adventure yet. There is stil a number as if someone is out on an aventure, but that's not the case. Edit:
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Who is this Thaos character?!
Zrin posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sagini keeps asking me about someone called Thaos, I have no idea who that is. Unless I'm forgetting something, I assume it's a character from the main story who I haven't encountered/been told about yet. Bug, yes? (Her asking.) (My journal just after she asked.) Edit: Can't seem to upload my save file due to max file size restriction. Sorry. -
Hope I found the right spot to post this issue here. Does not seem too serious to me. There should be an autosave available when entering the sanatorium. Quest: The Man Who Waits Problem Description: After talking to the Head Warden Ethelmoer start the questioning with Audmer. Instead of asking for any suspicious activities first choose "Do you know anything about the Awakenings". After that the dialog option for the quest disappears and the quest is not updated. Workaround: Use quest dialog option in the beginning. Savegame can be provide if necessary. Cheers, Goldfishslayer
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I just visited Ondra's Gift for the first time and seem to have encountered a bug with the water level. That or the spring tide of the century. Initially the water level seemed just a little bit to high - all the lower streets (the level the Salty Mask is on) were submersed in water. Just enough to wet the feet of the NPC standing around there, so I thought it might be intentional (even if a bit strange). I visited the Mask, left it again and it was still the same. After I visited one of the Abandoned Houses on the topmost part of the map, however, the water level increased by a few meters and now the entire district is flooded. Obviously that makes navigation and questing there pretty difficult. Guess I can be lucky that my party is apparently able to breath underwater - or just very good at holding their breath (Guybrush Threepwood level good). Edit: Screenshot: Here's the savegame (max downloads is limited, so please leave it for the devs, sorry): https://www.hidrive.strato.com/lnk/cLoNAVxX System: Kernel: 3.13.0-43-generic x86_64 (64 bit, gcc: 4.8.2) Distro: Linux Mint 17.1 Rebecca Cinnamon CPU: Quad core AMD Phenom II X4 965 (-MCP-) cache: 2048 KB flags: (lm nx sse sse2 sse3 sse4a svm) Graphics: Card: NVIDIA GF104 [GeForce GTX 460] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1680x1050@59.9hz GLX Renderer: GeForce GTX 460/PCIe/SSE2 GLX Version: 4.4.0 NVIDIA 331.113 Direct Rendering: Yes
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Cant use scrolls due to a bug
tamimh posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I found some scrolls but cant use them. I placed them in Aloth quick item inventory, but I see in when hovering on a scroll: Requires 2 lore Aloth has Lore 8. image1 image2 -
Hello everyone, I encountered another bug where the item description can no longer be moved freely within the screen but stuck horizontally either in the middle of the window or at the bottom. Interestingly I could only produce these bug with "books". Additionally to this, it once happened that the item descriptions stayed opened though the inventory window had been closed. It was not possible for me to upload files here (Error This upload failed), that's why I uploaded two screenshots and a savegame on DropBox: Attachements Cheers
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Character Creation Bug
Dogma18 posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
So the game reads my Intellect as 9 when it's clearly at 10. What gives? -
I casted kalakoth's minor blight during a fight, and it ate both my existing weapon sets. Even though combat is over, I have the wand that gets summoned as part of the spell, and I can even move it to inventory -- it didn't disappear. So it appears the spell never finished properly. http://steamcommunity.com/sharedfiles/filedetails/?id=420421174 http://steamcommunity.com/sharedfiles/filedetails/?id=420418288 I think it was caused by the transition that occurs right after winning a fight to defend your stronghold, it began while the spell was still active. My other wizard also casted the spell, but his duration fell off during the fight, and he did not suffer any problem.