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gkathellar

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Everything posted by gkathellar

  1. Reminds me of the only ME3 ending that even distantly resembled something coherent.
  2. Interesting. The only non-kith crew member I ever saw participating in scriped interactions was Worthless Idiot whom the crew put in a cage and wanted to kill (that was the scariest moment in the game for me, had no idea I was sailing with a bunch of murder hobos ). Hey man, the word isn't murder hobo. It's adventurer. And I totally fell for it LMAO If we're being honest, so did I.
  3. The problem is that one person's body can never be a pile of bodies. It can be in a pile of bodies, it can even be the biggest and most interesting body, but the pile of bodies is a pile of bodies, and a single body is still a single body. The Watcher can't pull off godhood because the Watcher is a person, and PoE's gods are not people, not even close: they're ideals given form by the collective suicide of an entire civilization. Presumably you could make a god out of enough souls, including the Watcher, and presumably that god could have the Watcher's name, but I don't see any reason to think that it would be the Watcher. EDIT: ninjas
  4. I would pay an astounding amount of money for an Obsidian-made wuxia crpg. I mean I'd have to steal it first, but that doesn't seem so hard.
  5. IIRC all of the "scales with religion" enchants on her sickle and lantern are related to her personal quest.
  6. No, because it's impressed upon you many, many, many times that the gods are way more complex and powerful than a mortal soul, even a Watcher's soul, is prepared to handle. You can no more absorb the souls in Eothas than you can drink the ocean. And really, if it was going to happen, it would've happened in PoE1.
  7. I don't use the AI at all, and I love RTwP gameplay. The problem is that the game is not responsive while paused, so it feels like a distressing portion of the time I give orders and don't know what's going to happen.
  8. How did they nerf it? Just wondering. It deals half of the damage of a normal greatsword to its primary target now.
  9. Thanks for the work! I will definitely be using this once 1.1 rolls in, since my current toon is planned specifically as a WotEP-based inquisitor.
  10. I've refrained from putting forth a critique like this until I had more experience with the game, but at this point I feel ready to say that my big problem with Deadfire is not bugs (they'll get fixed), not companions (they're fine, I like the writing), not even difficulty (subjective, and adjustable), but the basic non-responsiveness and awkwardness of the game in the paused state is really bad. I'll give some examples. Note that most of this is specifically in contrast with PoE1, which I just replayed. Auto-pause triggers before effects actually resolve. This makes it extremely difficult to make decisions in combat, because while yes, the character is free to receive new orders, you don't necessarily know what those orders should be. On more than one occasion, I've found that Aloth or Xoti completes an offensive spell, and when I try to pause a second time to see what the spell actually did, I end up unpausing a second auto-pause. It makes fights extremely frustrating. Auto-pause in general is haphazard at best. I suppose this might be a bug thing, but "target destroyed" in particular is broken and doesn't appear to work a significant portion of the time. Many attack-based abilities seem to have problems triggering auto-pause, which is especially bad since those abilities do not seem to trigger engagement or set the character to follow up with normal attacks as they did in PoE2. In many cases, the action indicators do not respond to new orders when they are given, making it difficult to determine what's happening, if a character can't perform an action, if they've cancelled out of the action, etc. This becomes a serious problem in terms of positioning, as very often neither the movement targeting reticule nor the little footprints icon displays when a character is told to move. It also causes issues with spells - on several occasions I've abandoned casting a spell by accident, but still lost the resource, because I could not tell whether my character was casting the spell, waiting to cast the spell, or what. While I like the classification of immunities and resistances by attribute, presenting them in this way is extremely awkward. In PoE1, I could look at an enemy's visible info, and know which abilities they were immune. Here, I can look at an enemy's visible info, and know they're ... resistant to Might afflictions and immune to Dexterity afflictions, which I think includes Stun, ooh, lemme check, oh Stun is Might and wait is Prone Dex or something else and etc. I want to put in a special note about micro: some people complained that PoE1 had too much micromanagement, but my experience was that the management aspect was actually quite organic and felt natural (if tedious during trash mob fights that shouldn't have existed). Here, the micromanagement is dramatically worse not because of encounter powers, not because of greater complexity, but because the game is so very unresponsive. In light of this, reducing the party size strikes me as the exact wrong way to reduce micro, since clearly the problem is with the interface. Edit (remembered another thing): Some GUI stuff is strictly inferior to PoE1 - notably, why doesn't Carnage have a visible AoE indicator? Because it's 0500 at time of posting for me and I need to eat breakfast, this is not a full list of complaints (If anyone wants that, I can fire up the game and do a couple of fights and articulate the rest). But in general, my experience has been that the biggest problem with PoE2 is the flow and structure of combat. The game mechanics are in many ways strictly improved from the first game, but the implementation of those mechanics is extremely gawky, arguably even more so than during the later stages of the original's backer beta. I really, really like this game ... in theory. But when combat is such a big part of the experience, decipherability is important, and in this case I can feel its lack. tl;dr Please, please fix the auto-pause timing for "ability used" to trigger after initial hits and damage are confirmed, such that the outcome of the action can be seen and selection for new abilities doesn't go into an invisible queue. Make it as it was in PoE1. It will make the combat a lot smoother.
  11. wait Batman's parents are dead spoilers mang And hey, who are you to say that a consenting adult corpse can't find love? WHATS YOUR PROBLEM ... I've actually been trying to find that comic for ages. Where'd you turn it up?
  12. wait Batman's parents are dead spoilers mang And hey, who are you to say that a consenting adult corpse can't find love? WHATS YOUR PROBLEM
  13. Most of the resistances are represented in the races. Coastal aumaua get Might, Wood Elves get Dex, Mountain Dwarves get Con, and Wild Orlans get Resolve.
  14. Penetrating shot is a flat reduction, not percentage based, so applied individually to each projectile its effectiveness goes way up. Same with Ryona's Vambraces. That's already pretty great on a blunderbuss (lead spitter in particular gets even more DR reduction), but the real killer is that these reductions apply to the five projectiles from Wrath of Five Suns (which also has -10 DR to start with on each projectile), too - the blunderbuss is actually a bit of an afterthought, although an extremely potent one. Not much can survive the combination of Wrath of Five Suns (which has basically no recovery time, to boot) -> Lead Spitter FoD w/Burning Lash, especially given that Sworn Enemy gives a stacking buff to accuracy and damage, and a lot of this is burn damage and so benefits from Scion of Flame. With some buffing/debuffing, you can hit several hundred damage easily, and still have a potent tank with WF: Ruffian when you're done. Bleak Walkers miss out on Wo5S, but get Rakhan Field/Bittercut corrode synergy in its place.
  15. When you set out to write Team Evil But Protagonists, you typically wind up with some protagonists who are designated as villains for one reason or another. On the other hand, when you set out to write people, you tend to wind up with people. Funny how one of those is a lot more textured and complex than the other.
  16. No, it's pretty miserable. 20 hp would be something at like, PL 3-4. Compare with Nature Godlike, which can easily have a constant PL bonus, and is still not as good as headgear + a resistance for a lot of builds. In general, headgear is good enough that we've made our way back to "only one type of godlike are worth a damn."
  17. Well, she's rebellious in the sense that she's never been interested in the particulars of her orders, so much as the Good Of The RepublicsTM. But yeah, Pallegina was less someone doubting her loyalties and more someone doubting whether her country's leadership wasn't being shortsighted. That's the whole reason she gets reinstated as one of the Frermas if she changes the agreement and you strengthen the Dyrwood - the ducs recognize that she sacrificed her own interests and prestige for the good of the nation. And yeah, if you bring her along to the talk with Hylea in Teir Evron, she demands an explanation for all of the suffering she's experienced as a godlike. Hylea basically just sings a Bruno Mars song at her in response, which uh ... can't have really improved Pallegina's opinion of the whole thing. There's a reason her responses to Iovara and Thaos in Sun and Shadow are respectively, "hel yes," and, "ahahahahahahahahaha no."
  18. I have always crushed Triple Crown with Durance as my priest. But ya I could have a faster priest, true. That being said I play very defensively and he NEVER gets targeted cause of his high resolve and a shield. It can be useful. Oh I'm not saying he's not functional, just that using him doesn't really teach you to priest the way you learn to when you've got better casting times and AoEs. I actually think I could use Durance better, now that I've used a better priest, just because the experience taught me a lot about the class.
  19. To clarify, going back to an earlier save fixed the problem, and it didn't reoccur. But it was very weird, and I still have the file.
  20. Uh, so I started a new game. Entered the cave that Beodur's in, freed him, Eder and the Watcher leveled up. I proceeded to level Eder first, which proceeded without problems, but when I finished the level-up, my Watcher had been transformed inexplicably into Eder. Tried saving and reloading, but the problem was still there. I have the save file, but can't seem to upload it.
  21. One thing to note is that casters, and priests in particular are really where you learn to play the game. Wizards teach you positioning, casting speeds, and weird support gimmicks. Druids teach you how and when to alternate between pure damage spells and a number of other less obvious tricks. Aloth and Hiravias are both decent for this, but Durance is absolutely abominable for teaching you how to use a priest because of his low Dex and middling Int - a good priest drops their buffs and debuffs fast and uses a sky-high Intellect to cope with finnicky AoEs and short ranges on spells that are otherwise absolutely amazing.
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