Everything posted by JerekKruger
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Maneha in WM1?
In all honesty the banter in Pillars is fairly limited, it's one of the things Obsidian are planning to improve in Deadfire. From my own playthroughs I can't remember any memorable banter that Edér has during the White March part 1. I can't comment on Maneha as I have still yet to take her for any length of time. My advice would be to take whichever you prefer, or whichever you feel fits the area better. Without wanting to spoil anything I will say Maneha is tied more closely to the White March part 2, so it might be worth subbing her in once you've completed Durgan's Battery. As a side note you honestly don't need to shuffle companion attributes. Attributes in Pillars are far less important than many guides make them out to be, and most the builds* on this forum will work fine with the "wrong" attributes. *An exception would be Durance as a Fire Priest, since that build makes heavy use of high Dexterity to speed up his casting. That said the Fire Priest is an very powerful build for (arguably) the most powerful class, so for normal it'll be overkill anyway.
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Drugs info
Remember kids, just say no to *Missing string 4554*
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My big hope for thiis game is that the soundtrack won't...put me to sleep
JerekKruger replied to waltc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I loved some of the Pillars tracks and there were only a couple that eventually became grating to me. Different strokes I guess.
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is telling other players what they feel Sonic.
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With Pillars? Not really. I started playing on PotD because Hard wasn't challenging enough and I found myself mindlessly auto attacking through most fights after a certain point. This removed the fun of levelling up since there's no excitement in getting new spells and abilities if I don't need them or use them. I didn't decide to play on PotD for the challenge of it: Pillars isn't the sort of game I play for a challenge. I did briefly start a triple crown solo attempt and, had I completed that, I would probably have felt a sense of pride, but I didn't enjoy it so abandoned it. Even with games that I do play for the challenge I wouldn't say I feel proud, but that might be a case of semantics with my meaning something slightly different when I use the word "proud". I do feel pleased to have beaten the challenge, but to me "pride" means something a bit more. In any case I don't feel this with Pillars.
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Things we like about the classics which we want in Deadfire?
JerekKruger replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Was he involved in the pantaloons?
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Best Quests from Other Titles
JerekKruger replied to Elkor_Alish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah BG2 had some good quests but plenty of terrible ones too.
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I certainly don't feel pride in playing on PotD. I play it because Hard and below don't post a challenge at all for me, and like algroth said there being a challenge adds to the experience. That said I really can't help you if you can't understand that Sonic. If you want to believe it's a pride thing go right ahead.
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Why the hell are they dumbing down the game?
JerekKruger replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Agreed. I hate break points.
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Some Paladin ability names and a cross class are a bit...D and D?
JerekKruger replied to Torm51's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Very well explained, and I agree that it's a cool idea. In Pillars a Paladin would fall not because they break an external code, but because they start to doubt their own internal one.
- Is the regular graze really needed?
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)According to steam global achievements only about 10% of owners have even finished Pillars. I doubt that's because they can't so much as they don't have the inclination to do so. Similarly for PotD: with a party I think most players could beat PotD, they just don't want to. And whilst I can't speak for others, I don't put any weight onto completing Pillars on PotD. I don't think less of those who play on normal, or even story mode. Some people play Pillars for the story and the world and other what a challenge (some do both of course): neither group is superior. So I wouldn't say we're the cream of the crop: we're just the unusual few.
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, the question was about our first playthrough of Deadfire. For all the people who have played Pillars through multiple times and mastered PotD there why wouldn't they start Deadfire on PotD too?
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A Cean Gŵla as a joinable companion
JerekKruger replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think a Cean Gŵla would work given their description: "Cean Gŵla are violent and confused spirits." That said, a more reasonable spirit companion would be cool. After all animats wouldn't work as companions but Devil did.
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Similar. I Started on normal, found it became trivially easy very quickly. I Switched to hard and, despite it hardly being harder than normal, stuck with it to level 9/10 because of a dislike for difficulties that scale enemies stats directly, but eventually I realised that I hardly used any of my higher level abilities/spells because I simply didn't need to. Then I switched to PotD and enjoyed it a lot more (even though the later game remains relatively easy for a full party playthrough).
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Why the hell are they dumbing down the game?
JerekKruger replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As someone who doesn't believe in the existence of spirits, I assume it's a successor that doesn't exist
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Do most people really play the hardest difficulty level?
JerekKruger replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What difficulty most people on this forum play on and what difficulty most players play on are two different things. This forum will, naturally, have a higher population of people who played through Pillars multiple times, and one would expect them to play on higher difficulties in general. I have no data to back this up, but I suspect most players will have played Pillars on normal.
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Fearmongering thread
JerekKruger replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You missed the important part here: gold is bought in multiples of 700 but chests cost 550 meaning you'll almost always end up with a bit of gold left that you can't actually use.
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Fearmongering thread
JerekKruger replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh hai Aloth. Okay now I really want the Watcher to wrestle a wand off a svef dealer who Aloth has crossed, then later, when Pallegina cheats on him, kill himself with it. "You're lying I never hit you! You're TEARING ME APART, PALLEGINA!" [Aloth walks into blacksmith's store.] Aloth: Hi. Proprietor: Oh hi, Aloth. I didn't know it was you. [Grabs random package.] Here you go. Aloth: That's meee. How much is it? Proprietor: It'll be eighteen go-- Aloth: Here you go! Keep the change. Hi, doggy. Proprietor: You're my favorite customer. Aloth [deadpan]: Thanks a lot. Bye. Proprietor: Bye-bye. Iselmyr: I dona know why ya can't talk like a person, pointy-ear. Do I have to watch "The Room" in order to understand this joke? Or I'll just assume this is how bad the movie goes This IS how bad the movie is, but you should definitely watch it.
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Fearmongering thread
JerekKruger replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh hai Aloth. Okay now I really want the Watcher to wrestle a wand off a svef dealer who Aloth has crossed, then later, when Pallegina cheats on him, kill himself with it.
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Josh Sawyer's tweets and teasers, part 2
JerekKruger replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm no expert but I think this might be shopped :D
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Fearmongering thread
JerekKruger replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's worse than that. They tried to get Tommy Wiseau on as an executive producer* and he refused because the game was below him. *Do games have those?
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Fearmongering thread
JerekKruger replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)8th of May? That's your first mistake. More like 8th of November :D
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Why the hell are they dumbing down the game?
JerekKruger replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Agreed, the Deflection gained from Resolve is negligible, hence why I italicised might. In reality in Pillars Resolve is a dump stat for everyone apart from Paladins and Chanters attempting TCS. As for Constitution, I play on PotD and haven't made a character with more than 8 Con in ages, and this includes tanks. If your frontliners are dying you're doing something wrong, most likely not making good use of crowd control.
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Why the hell are they dumbing down the game?
JerekKruger replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Except, as mentioned, you absolutely can be good at both. Might is arguably more important for spell damage than it is for melee damage (there are very few +damage effects that work on spells). For Druids and Priests Dexterity is very important to give fast casting (Wizards get Deleterious Alacrity of Motion for that). Perception is good for getting spells to hit or even crit (particularly important for crowd control spells). Again Might, Dexterity and Perception are all just as important for ranged combat as melee combat. By the way, Constitution is left at 10 for most builds (there are a few exceptions), being fairly useless and the only characters who might want Resolve are tanks (it's basically useless for any non-melee class) Perception comes up a lot in dialogue checks as well. Might comes up less, but it does come up.