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Everything posted by JerekKruger
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Maybe that's the case, but if so why? They aren't using D&D so level 9 spells didn't have to be the highest level: they could have gone to level 10. Having the progression change at level 13 just seems inelegant to me: like they were running out of good spell and ability ideas and/or budget to do the GFX for them. It doesn't bother me much: it'll allow me to fill in missed options a bit. It just seems odd.
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First impression on full ability tree
JerekKruger replied to dunehunter's topic in Backer Beta Discussion
As a side note the tooltips for spells and abilities haven't exactly improved much from PoE... -
First impression on full ability tree
JerekKruger replied to dunehunter's topic in Backer Beta Discussion
Citzal's Armoury gives you two summoned weapons and a summoned breastplate, though it gave no details of what weapons or what their enchantments are. I think the selling point is meant to be that it has the potential to be permanent i.e. outright kill the enemy. Not sure that's worth as much as Obsidian are suggesting it is, but that's presumably why it's level 9. -
Minor Avatar has received a nerf. Instead of adding +8 to all Attributes it gives all six of the lowest tier Inspirations (so +5). I don't mind that it gives less of a bonus to each Attribute, but by using the Inspirations rather than straight up bonuses it won't stack on top of existing Inspirations. Yep. They stated that they weren't going to change it sadly.
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No worries, just thought I should warn you (and others) in case. Someone on these forums recently discovered the main plot hook for Deadfire in an interview and considered that a spoiler so different people have different tolerances. I'm on the other end of the spectrum and am watching Cohh's stream, though I'll probably stop just because watching a game like PoE played isn't that much fun for me. He sped through the abilities and I missed a bunch so I can't say about the twins. The idea is you'll be able to pause watch his YouTube upload later (which I will be doing). Fighter high level abilities didn't immediately jump out at me, but I haven't had time to digest them and can't currently remember what they were.
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That's what I suspect will happen in the end.
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Dexterity is an important attribute for Priests because, like all of the "Vancian"* casters their power is directly proportional to how quickly they can vomit their spells. This applies to buffing as well since you want to get all your buffs cast asap so that you can move onto damage dealing (which Priests are very good at). There's a reason that all four Priest builds in the PoE character builds list have Dexterity 16 or higher. Yes, with Minor Avatar and Aggrandising Radiance Priest's can get +10 Dexterity relatively quickly at the start of combat, but Dexterity has a relatively modest diminishing returns and it's absolutely worthwhile to start with 18+ Dexterity if you can. This isn't to say Durance is bad. He's not. However a Priest Watcher with high Dexterity will be a lot more powerful (this is one of the few situations where I'd say Attributes actually make a fair bit of difference in PoE). Agreed. Priests have the potential to be amazing damage dealers if you want them to be. *Obligatory "they're not technically Vancian" comment.
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What makes you think Eothas is motivated by revenge? Or to get more to the point, have you seen the character quotation Josh tweeted regarding Eothas? It casts that theory into doubt. I haven't seen the quote. What is it? "You do not need to follow me, for their sake or your own. Something beautiful is coming, something that will save us all." - Eothas