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JerekKruger

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Everything posted by JerekKruger

  1. If Firebrand hasn't been improved in full release then it's not worth it. If it has been improved to be more like the Spiritual Weapons (given a Flaming Lash) then it might be. It's worth noting that it's available to both Druids and Priests of Eothas so you've got some flexibility as to which classes you pick.
  2. Not at all. I didn't say it was the perfect number of characters for a party, just that it's a perfect number
  3. The main thing is on hit effects (things like "chance to stun on hit") aren't applied with Carnage attacks, so it's now purely an AoE damage ability.
  4. I don't like cake so I guess that's why I'm fine with the change.
  5. Also at least one use of Might to do something requiring physical strength.
  6. Maybe that's the case, but if so why? They aren't using D&D so level 9 spells didn't have to be the highest level: they could have gone to level 10. Having the progression change at level 13 just seems inelegant to me: like they were running out of good spell and ability ideas and/or budget to do the GFX for them. It doesn't bother me much: it'll allow me to fill in missed options a bit. It just seems odd.
  7. It sounds like Obsidian didn't really want to go past level 18 but were forced to go to 20 by the stretch goals. Solution: stretch the later levels a bit.
  8. They did the same with a certain Soulbound Dagger in PoE: it was very powerful on Barbs but merely good on everyone else so they nerfed it: making it good on Barbs and not good on everyone else. No I'm not bitter, what makes you ask
  9. As a side note the tooltips for spells and abilities haven't exactly improved much from PoE...
  10. Yep. Barbarians are looking to be very good at the moment. That'll probably be my first play through now.
  11. Citzal's Armoury gives you two summoned weapons and a summoned breastplate, though it gave no details of what weapons or what their enchantments are. I think the selling point is meant to be that it has the potential to be permanent i.e. outright kill the enemy. Not sure that's worth as much as Obsidian are suggesting it is, but that's presumably why it's level 9.
  12. Huh that's odd. I thought you got a new power level at each odd character level (assuming single class) so PL N would be at CL 2N-1 i.e. PL 9 would be at CL 17.
  13. This is true. Also I'm super hyped for Spiritual Ally and Incarnate so I can forgive the nerf. I love summons and there are a lot more in Deadfire it seems.
  14. It's available at level 7 so yes? It doesn't seem to have an upgrade either so you're not missing out on a better version of it (Sacred Immolation has upgrades for example).
  15. Minor Avatar has received a nerf. Instead of adding +8 to all Attributes it gives all six of the lowest tier Inspirations (so +5). I don't mind that it gives less of a bonus to each Attribute, but by using the Inspirations rather than straight up bonuses it won't stack on top of existing Inspirations. Yep. They stated that they weren't going to change it sadly.
  16. No worries, just thought I should warn you (and others) in case. Someone on these forums recently discovered the main plot hook for Deadfire in an interview and considered that a spoiler so different people have different tolerances. I'm on the other end of the spectrum and am watching Cohh's stream, though I'll probably stop just because watching a game like PoE played isn't that much fun for me. He sped through the abilities and I missed a bunch so I can't say about the twins. The idea is you'll be able to pause watch his YouTube upload later (which I will be doing). Fighter high level abilities didn't immediately jump out at me, but I haven't had time to digest them and can't currently remember what they were.
  17. That depends on a person's definition of spoilers. Some might prefer not to even see this.
  18. Some cool looking high level abilities. Single classes are looking more appealing to me than before.
  19. Hence why I don't understand why they went with it. The old system worked fine as far as I can tell.
  20. That seems like a really weird way of calculating damage penalties. Any idea why Obsidian went with it?
  21. True, but with ships it's not uncommon to use adjectives that way: see HMS Invincible and HMS Indefatigable.

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