-
Posts
3374 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Blogs
Everything posted by JerekKruger
-
In PoE the console is enabled by default as well. You can use commands like hiding helmets without disabling achievements, only ones the need iroll20s first disable achievements.
- 112 replies
-
- #Berath
- #Blessings
-
(and 4 more)
Tagged with:
-
Shields done. I took the executive decision to include a unique shield's quality bonus in its Deflection field. The game itself doesn't do this so all small shields will list themselves as having +4 Deflection in their information window regardless of the quality enchantment they carry, but I felt for the Wiki it was more useful to have the actual Deflection bonus given visible at a glance.
-
Note that at the moment these spells seem to be bugged. Both only attack with their fists (rather than having a lightning based attack as described) and Substantial Phantom doesn't get the spells described. They're still a (warm?) body you can use to soak damage but they're nowhere near as great as they were in PoE.
-
The only summoned weapons that are worth it currently are Citzal's Spirit Lance, Kalakoth's Minor Blights and the Priest Spiritual Weapons. The rest are really bad. Even those three are debatable given how amazing so many of the unique weapons in the game are. Sadly, at the moment, summoned weapon Wizards aren't that good. That said, if you want to play a melee Wizard then you're in luck. Wizards have plenty of instant cast self buffs that, when multiclassed with a melee class, are great.
-
Just to let people know I've added the details of all (non-soulbound) weapons to the official wiki: go here, click on the weapon type and you'll be taken to a "category" page for that weapon from which you can fairly easily find all the uniques. In most cases where a weapon has a property like "grants X ability" the ability hasn't been added yet as there isn't yet a template for abilities in Deadfire (in a few simply cases they do link to a page with a text description). Locations for most weapons are not included yet since I used the console to find all this. If you happen to know the location feel free to edit the page to add it. Also upgrades for enchantments aren't included yet but eventually I'd hope that the link to each enchantment page would have a list of possible upgrades. Hopefully this'll help people plan a bit what weapons they eventually want to use.
-
Question: do you have a guide on how "cargo" works? I've looked it up but can't really understand it and having looked at the source code for the unique weapons pages for PoE1 and the various weapons therein I can't see what's different there that would make them appear and not the Deadfire unique weapons, or indeed how to make an equivalent for Deadfire. This is mostly to sate my appetite to learn, I can hold off making such a page I just don't like that I can't work out how it works.
-
I don't see why not? They don't affect any of the current achievements. I wouldn't be surprised if those achievements specify not using (positive) Berath's Blessings.
- 112 replies
-
- #Berath
- #Blessings
-
(and 4 more)
Tagged with:
-
Not sure if it's the case, but possibly on Expert mode you can only access your stash in some locations (I think that was the case in PoE). My biggest gripe with it is that it's always the. In PoE I had to click a button to open it, thus I could forget it when it was a horrible mess (which it inevitable becomes). Note I can't.
-
You start combat with a bunch of phrases now. A high level Chanter will either be able to cast it straight away it do so after on or two chants. Once the invocation is cast it builds up phrases in addition to your normal chants so keeping it up is easy (is got a big duration anyway). So I didn't say this is much of a downside to it. Honestly I think it's a most powerful ability in the game right now. Watching VictorCreed using it to spam Charge is just insane (Charge is also kinda broken as it full attacks everyone on the path which, when combined with cleaving stance, leads to rapid death).
-
When the equivalent of the Ultimate achievement is added I can see an argument being made to not allow them for that but otherwise I agree completely.
- 49 replies
-
- PotD
- Blessing of Berath
-
(and 1 more)
Tagged with:
-
And I've just finished the two-handed weapons and, hence, all weapons. It would be good if we could add equivalent pages to https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_unique_melee_weapons and https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_unique_ranged_weapons for Deadfire. I don't understand the source for those pages so I can't use it as a template for creating equivalent ones for Deadfire. Also should we use "/Pillars_of_Eternity_II_Deadfire_unique_melee_weapons" or simply "/Deadfire_unique_melee_weapons" for the url?
-
Brightness
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yep. Having Xoti and St. Drogga's Skull was really handy in some of the darker areas.