Everything posted by Amentep
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Relationship/Romance Thread IV
I can't understand this arbitrarity. If you allow for the fact that your character has enough experience in his world to take care of his physical needs, why don't you just guess that he also knows how to satisfy his emotional needs? Because the choices should be mine - not choices on what to eat and when, but what to do in the "important" stuff that develops who the character is or how the story unfolds. Who I pick as my ally is defining, not eating a sandwich. Without the choices that count being mine, I'd just be watching a movie. Which is fine activity but not really what I want for a game. I'll admit that I'm a bit idiosyncratic in this regard, but to me food requirements are pointless busywork; you have a meter that goes down and is replenished by pressing a button. The button only works if you have a resource in your inventory. So essentially all that has been added is a button I'm required to push and a money sink that I have to spend money on. I'd actually rather pay an upkeep fee for things like this and not worry about pressing the button. I also confess that back in the C64 era I played a RPG that had a food mechanic and got stuck in a situation where I needed money to buy food but didn't have any but starved to death every time I tried to go to the outerlands to find a monster to kill for gold. Arguably realistic but for me not a fun experience at age 13 or 14. Absolutely. If I could romance a pie [and eat it], we'd all be happy and I'd buy 10 copies of this game. I think we have Obsidian's next Kickstarter here. EDIT: rereading this, I was struck by my previous idea that to me RPGs are more story with a character I control working through the definition of the character and story established/allowed by the game. Its entirely possible that I'm more in favor with game elements that concentrate on the aspects I like (which is story & character) vs those that I don't like that don't add value to story and character (heavy sim aspects, like eating). This may explain why I don't see a logical disconnect between being pro-romance and anti-button-press-eating while others do.
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Relationship/Romance Thread IV
I'd like to assume that my character knows when they're hungry and how to plan to have food available to them when traveling. I don't like to assume my character knows how I want them to interact with other people. A character doesn't have to be in a romance to live; they do have to eat* to live. I'd like to assume dialog with other characters can lead to unexpected outcomes. If I eat bread, I should eat bread. Not roll for initiative and try to hit with my teeth. The only way these two situations - in my opinion - could be remotely relatable is if I have to have dialog options with my food to successfully eat or something. Which is just weird enough concept to be worth it. *or some eating equivalent if we're talking plant people or something
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Is the ES:O symbol going to cause issues?
Yes--and then you can go after people who make a similar-enough product using a similar-enough symbol. The breadth or narrowness of a given trademark depends a lot on how many lawyers you can afford. You're have to be fairly close though for the lawsuit to be anything other than a nuisance suit; I'd think (and I'm not a lawyer) that unless you had three snakes eating one another Bethesda wouldn't be able to prevail in a suit. Just having an ouroboros wouldn't be enough - even in the same competing field. Not that it matters since Project Eternity's logo isn't using the ouroboros anymore...
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Relationship/Romance Thread IV
Except Monte Carlo is anti-romance and was forced to remove a cartoon of a lady in a chainmail bikini from his sig! As I mentioned before, I think its far to easy to classify the "sides" in a derogatory manner. For example pro-romancers have been accused of being people who think sex is icky in real life and therefore look to games as their sexual fetish outlet. And now you've essentially asserted the same of the other camp. The problem is assuming that someone's pro / con romance feeling has any connection to how they feel about sex and relationships in real life, which ultimately doesn't logically follow. Er...I'm on your side and that's the argument I've been making for like a month now. Color me befuddled.
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Relationship/Romance Thread IV
See I'd disagree (possibly because of semantics, but reading a novel is an experience, its just not the same experience as playing a role-playing game). To me a role-playing game is a participatory story; I take a character in the story and develop that character through the story based on what the story gives me. This is why they can be so flexible as to carry very heavy plot and character driven epics and simple "jump in a tunnel and fight monsters" type tales. The experience is in the playing, sure, but that's not what they are. Actually given a limited budget, I'd argue to expense (money, developer resources) is a good reason to be very frugal in character development to ensure that the player gets the most "bang for their buck" (dodgy innuendo not intended, oo-er). But for my purposes I could see a story in which a group of people share a friendship and journey for that reason or a group forced together in a fellowship developing a camaraderie along the way without having there be a need for a romantic relationship to develop. Could it? Sure. Must it? No. I'm a big believer in the idea that romances need to work within the context of both the PC and the NPC and if the group gathered doesn't make sense to have a romance there's no reason to include such a thing. A character can be well drawn and realized in the game without being romanceable (and I think the reverse is true, although I know many who debate this).
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Relationship/Romance Thread IV
* sigh * Yes, having no bananas is exactly like having no moral choices, because it takes away from the experience. Re-read your post, forensically, and try to tease out a few micrograms of sense. No? Me neither. ... If you like dating sims then come out and say it, don't dress it up in terms of moral choices and immersion. Feh. Yes, writing stupid thing, while saying that you opponent makes no sense, is exactly like having an argument. Because I suppose this kind of behaviour comes with a gratifying feeling of false superiority. As for the dating sims, I have already explained the difference. If you paid attention to what I was saying instead of trying to look witty and well-worded, you would have known it too. To be fair, reductive arguments in storytelling doesn't work; the idea that "Story A" is diminished by not having "element B" assumes "element B" was considered for the story in the first place. Which it may not have. While I agree that romance is one "tool in the toolshed" for developers building stories and characters, its by no means the only tool in the toolshed, and they can build a perfectly fine game without it (alternatively for the haters, they could build a perfectly fine game *with* it too). The idea that characters become robots when romanceability is removed automatically assumes that the only character traits the character had was to be romanceable.
- No dumb memes
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Movies you've seen recently
For the comic beek geekasm (as far as I kinda recall) - Dinah Lance aka Black Canary was the daughter of a non-powered costumed heroine from the JLA days. She started out as a brunette who wore a blonde wig, a leather jacket and some fishnet hose as a way of hiding her identity whilst kicking butt with martial arts ability and general "scrappy attitude", then picked up some sonic based scream powers along the way... JSA not JLA; Black Canary actually took over her 1940s strip from Johnny Thunder's strip where she was introduced as a sort of bad girl who eventually reformed. The whole thing with the daughter was really an attempt to justify why the GA Black Canary was still around in the early 1980s adventuring (in her 60s and with no powers), since originally it was the Golden Age Black Canary who moved to Earth 1 from Earth 2. The "Canary Cry" was originally given to BC when she immigrated after the death of her husband due to radiation from fighting the monster that killed him. When it was decided they needed to explain the age of BC, the writers introduced the idea that a curse given by JSA foe The Wizard had given the daughter of BC and Larry Lance the "Canary Cry" which she couldn't control and when no one could cure her, Johnny Thunder used his Thunderbolt to put the daughter in suspended animation (in which she still grew into an adult). Then to explain how this was supposed to work, they revealed that the Thunderbolt and Superman of Earth 1 arranged with GA Black Canary (who was revealed to be dying from the radiation from the above mentioned story) to have her memories of implanted into her daughter(!) so her daughter wouldn't realize anything had happened to her(!!) before sending her to Earth 1 where she initially thought she was her own mother(!!!) in those early adventures with the JLA. Then Crisis on Inifinite Earths happened and they created a much more straight forward continuity (unless you count the bickering caused by Wonder Woman being replaced by Black Canary as a founding member of the JLA). I actually didn't mind the continuity changes, but did think the writing was horrible on that show (the episode with the fast growing assassin baby was pretty much the last straw for me). The good just outweighed the bad, heavily, IMO.
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RPG cliches you hope to see avoided and/or mocked
Amentep replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It gets worse if you begin the game as a clueless wimp whose boots are clearly too big for him. - Lands of Lore1: you are the king's champion for no apparent reason - Wizardry 8: you're hired as bodyguards but you can't fight a rat without dying - Icewind Dale 1: you're hired as caravan guards when there are yetis and **** in the mountains who can kill you with a mean stare - practically every single Ultima This will probably not happen in PE but I just want to make sure that idea doesn't get lost along the way. To be fair, in IWD1 you're part of what's supposed to be a fairly large contingent of people, so I don't think its that crazy. You were joining a large group organized by a former adventurer, not supposed to be the sole defenders of the caravan.
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Relationship/Romance Thread IV
Conversely, having romance feels artificial. Unless you're playing a squee-laden emo sap. Playing a video game feels artificial. Unless you're a computer. See: http://www.something...cial-forums.php for details. Edit: For the record, I think this SA article should be inextricably bound with Chris Avellone's opinion on romances in all extensions of this discussion going forward. I pretty much left BSN after the flood of people demanding that Bethany, the PC's sister in DA2, be romanceable. And I say this as someone who is generally "pro-romance" in games if it fits the story, character, etc, I just couldn't come to terms with people who felt like that wasn't just a good idea but an absolute necessity for the game. Of course it didn't hurt that I find the BSN to be terribly hard to use as a forum, either. I'll say this as someone who feels they are pro-romance I'd never stoop to say that any romance is absolutely necessary. I'll also always argue that any romance shouldn't ever be done at the expense of the NPC (ie violating their core concepts). I'd rather have no romance than poor romances that exist only to make the NPC the PCs virtual love slave, devoid of their personality that made them an interesting NPC in the first place.
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Is the ES:O symbol going to cause issues?
M is an ancient symbol and that doesn't prevent the golden arches from being trademarked. I'm not a lawyer, but my understanding is that the M is trademarked as a design - two arches that form an M - not as a letter (which wouldn't be trademarkable). Note that as an ancient symbol, the ouroboros isn't trademarkable (its considered a concept in the public domain), however you could make a distinct version of the ouroboros that is trademarkable - like ES:O's three snakes to one eating its tail. Also I thought Obsidian had dropped the traditional ouroboros from their logo, instead using a more abstract circle / sun motiff with a multitude of snakes (which would be trademarkable as far as I know).
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Dragon Age: Origins
Yeah I mentioned that in the post prior to this one. The other origins though fall under less reasonable rationales, IMO. You're pretty much railroaded to being a Warden without any ability to pursue other options (particularly egregious IMO is the human noble origin where you don't have the option of walking through the secret exit that you're standing next to instead of being blackmailed by Duncan into being a Warden).
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PE will fail without this!
I must have a mustache so I may exercise my little grey cells.
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President Obama
This is true to an extent. But a couple centimeters of snow doesn't really need plowing and I've seen some southern places still hole up and wait for it to pass. Now admittedly, I use "all season" tires, so maybe there's something about the tires in those southern places, but I do chuckle when light snow chokes out some towns. If you don't drive in ice very often, you're more likely to be a danger to yourself and others. Even when its a case of a couple of centimeters its usually easier to wait it out. That said I enjoyed the snow two Januarys ago - shut down the entire city for two weeks!
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Dragon Age: Origins
Sorry, I did a terrible job of wording it. My point as that games, where you are locked into a specific backgrounds (Alpha Protocol, Planescape Torment, Dragon Age 2, Witcher, Mass Effect) actually have the most roleplay. You actually feel that what you do matters. Because devs can concentrate on the story and on player's experience instead of mashing in apparent variety like they did with countless classes and races in NWN2, something which was utterly pointless in single player. Actually I don't disagree with you that you can do more in-game with a character whose background is created by the game makers. You can be very specific with references and history and reactive to that. Note, however, that DAO doesn't have you start out as a Warden, it forces you to become one through the course of the game (well the prologue), so I don't see it as exactly the same thing (your mileage may vary, of course).
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President Obama
Most of the southern states don't put much money into snow/ice removal since most years its not a major issue (that said, the mountains in Tennessee get snow a good bit). It is true though that most people in the south can't drive in snow. Or on Icy roads. And most of the time when it rains. Or when the sun is shining in their eyes...
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Dragon Age: Origins
Picking an origin also locks you into a specific scenario, but its my choice to lock myself into that background. I liked that. I wasn't crazy about being forced to be a Warden in DAO. I accepted it as part of the game, but it wasn't an element that I was crazy about because your character was railroaded into a choice by the game that forever altered them. (EDIT - I actually liked the Dalish Elf origin because at least then the choice being forced make sense as the alternative is death/transformation from the taint that is otherwise uncruable; compare that to say, the Human Noble origin with Duncan's "yeah I'll save you from being murdered...but only if you become a Warden, otherwise I'll let you all die" bit) Alternatively, PST gives you a pre-made character that you can only define so far and I had no problem with it because that's how the game was set up. Don't get me wrong, I don't hate DAO because of the Warden aspect anymore than I hate KotOR because I have to become a Jedi. Its just that my preference would be for games not to force that kind of thing on me. A game like Arcanum, for example, puts you on a main quest because of an event that you can't avoid, but the event that you can't avoid doesn't radically alter your character. But I'd rank this as a "preference" vs an "I hate this and never want to see it" kind of thing. Funnily enough, I never said there was something wrong with it.
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PE will fail without this!
You're missing one: Crap! Can't believe I forgot Dalton.
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PE will fail without this!
Might as well have the full set -
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Dragon Age: Origins
Perhaps you should play the Elder Scrolls games? The IE games never were, and PE will not be a sandbox in which you can implant all your head canon. You will be forced to do things, and things will happen that are out of your control. That is the nature of telling a story, as opposed to making you LARP ala Skyrim. Not be unfair, but where does does not like an element of an IE game equal to "you should play the Elder Scrolls games"? Did I say I wanted a sandbox game? No. Did I say I want to LARP a video game? No. By your logic, Icewind Dale is an Elder Scrolls-esque LARPing sandbox game because it doesn't railroad you into a set history of being a Bhaalspawn or Warden or something similar.
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Unwinnable Main Questline?
Feelbad clichés are just as bad as feelgood clichés, IMO.
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PE will fail without this!
I liked the giant beard and swamp hat combo Obsidian provided in Alpha Protocol. I think facial hair - moustaches, beards, giant beards, van dykes, sideburns, muttonchops, etc are all invaluable. Even for isometric characters whose face you don't see (they can be on the paper doll, shut your face).
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Unwinnable Main Questline?
We should get an ending where only the main character can do something, but because of...poison gas, yeah that's the ticket... they die when they do the something only they can do to save the world. This despite the fact every other party member is immune to the poison gas. EDIT: I typed "save the line" - what the hell?
- Unofficial P.E. Relationship/Romance Thread pt. 3
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President Obama
IIRC confederacy tried that. It didn't work out too well. Didn't the confederacy as a whole not work out so well, regardless of anything else?