Everything posted by Amentep
- Unwinnable Encounters?
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The Role of Rogues?
What? Yes it does. The rest of your party waits a bit as the rogue does his thing. "But that is boooring" you might say? Your face is boring. If you want to go from point a to point b without any enemies knowing, you can only take your stealthy characters. So basically you'd be forced to fight every encounter you want to avoid, unless all your characters have high stealth. Unless rogue exploration can identify a path that the others can take that wouldn't alert the guard, or the path of least resistance, or even secret paths.
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President Obama
You mean have a bunch of single issue focused parties all clamoring for a seat in senate/house? Nah. A viable third party option would go a long way though. Or go full on George Washington who advised against a party system at all -
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Unwinnable Encounters?
The nice thing about LoP is that the setting pretty much tells you not to mess with her. That's a far cry from being railroaded into a fight where the party is defeated as a story point and then two hours later whip their opponent in a re-match handily. As long as there is plenty of notice, I don't mind creature far beyond our ken to be around. There to add color and flavor and also remind us that as awesome as we may become, there's always something awesomer.
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The funny things thread
Is it just me, or does the background on that Doritos bag look like zombies trying to grab somebody and not (presumably) partying people?
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Influence/opinion/relationship - System (Love, friendship and hatred "YOUR controled" impact on world)
PS:T did have an influence system Sort of. Without mods, there is no way to see it. If you can't see it, there is no way to evaluate which responses or events are netting Morale or not. Why would you want to know you're netting morale? Seems to me you'd want to play a RPG where your choices matter and making choices based on what your character would do, not in order to min/max the relationship numbers. As long as the game is giving you feedback on your choices, there's no real need for any other kind of visual metric, IMO.
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- Influence
- opinion
- relationship
- Love
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Visually see your characters gain in power.
Dye, Dyed, Dyeing. I hope they don't do something silly like charging for cool color dyes; it'd be a pointless money sink in a sp game. I also hope that being 3D character models there's a little more control/consistency in how the colors are displayed.
- Unofficial P.E. Relationship/Romance Thread pt. 3
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If a Dragon Army arrived..
"Dragons" is to lure attention to the thread, an "Event"/"Enemy" that you can't defeat or merely a new form of an Ancient Godlike Beast, is the "Topic". Could you elaborate on this? I'm not sure I get the intent of the thread after this post.
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Unofficial P.E. Relationship/Romance Thread pt. 3
Personally I'd rather them avoid statistics when designing NPC-PC character interactions. That's the line of thinking that gives you a "romance" not because it makes sense for the character/story/game but because it fits a percentage point or gives you 2 "evil" characters, 2 "neutral" characters and 2 "good" characters so everyone can be represented equally.
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If a Dragon Army arrived..
And in DA2 where her Dragon form kills a bunch of hurlocks (or whatever) and save Hawke and crew. It leads to the "I want to be a Dragon" dialogue option that is so often posted here. Originally in the 1st movie Godzilla is a representation of the dangers of nuclear technology; the hero has to convince his friend to unleash an even more destructive force (the oxygen destroyer) to kill Godzilla. Lots of philosophical debates about the ethics of unleashing such a force on the world which is why the friend kills himself and Godzilla with his weapon, so that both terrors of science are eradicated because mankind will never be able to be trusted with such destructive force. Once you get into the later series (battling mechagodzilla, ghidorah) Godzilla is a completely different take on the creature and the purpose of the films are different (instead of being a philosophical horror film / cautionary tale, its become an all ages adventure series with hero Godzilla fighting giant monsters and humans battling aliens).
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Not an MMO, but Lan support?
No interest in any kind of multiplayer content at all for this game. That's assuming it was an option, but since they said they were going to use all the resources to make the best single player game they could and not allocate resources to trying to add multiplayer content its not like it was ever a choice.
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The Role of Rogues?
Yes I have played a rogue. One of the issues with this thread is "Why does the rogue get a bonus to attacking from the back when a fighter doesn't?". In reality an unprotected back is an unprotected back; someone with a clear strike to the back of an opponent is always going to have an advantage regardless of whether they're a rogue or not. Why it happens in games is an attempt to give a combat role to a class that's primary features (lockpicking, trap disarmament, pick pocketing, guile and bluffing) aren't combat related. But in making the rogue's primary combat role that of being a backstabber, there is a certain degree of arbitrariness to the abilities introduced. Arguably this could be a vote against a rogue class, or it could be a call to perhaps look at what the ultility of a rogue could be in combat based on the character skill rather than giving them the ability to do something that no other class can do with no logical reason for it.
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The Role of Rogues?
Why do you want to encourage a particular playstyle, though, for a rogue? The goal should be utility in the choice to play a rogue based on how you see them, not in being trapped to a singular concept (and really is a blacksmith-rogue, assassin-rogue, or bandit-rogue really the same)? Part of the problem with rogues, IMO, is the things that really define them are things that generally don't play a role in combat; therefore many people go through mental backflips trying to create a justifiable combat role for the rogue that doesn't make them suckier fighters.
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So..How's Avellone's Arcanum game going?
christ, tell us how you really feel Would have been funnier if you'd said "So...tell us how you really feel."
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NwN/NwN2 style updater, please!
I seem to recall getting stuck in a situation with NWN2 where the autoupdate would fail and it wouldn't recognize the manually downloaded update once you went that route.
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Visually see your characters gain in power.
Changing Voice set work seems like it'd be expensive. Also starting off in an "unconfident" voice would probably not be welcomed by most players who probably want their PC to be a confident character. I'd say the same with cooler combat animations; to make it happen this would probably required the initial combat animations "uncool" which again I think wouldn't be supported by most players who'd like to feel confident with their character (it might even turn people off combat builds). More attacks per round really depends on the system they're making. Ultimately though, none of these things - nor other visual cues like the glowy or cracky faced KotOR character figure or things like that - are things that I particularly value in games so if they're there or not there will probably make little difference to me.
- On Pacifism & the nonlethal takedown
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If a Dragon Army arrived..
I'd like to avoid dragons being in the game, myself. Too often they become a bit of a...mcguffin in terms of storytelling.
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Disney buys Lucasfilm
I'd agree with you if so much in the Expanded Universe wasn't so incredibly awful. We have people turning into trees to prevent evil sith lords from getting their lightsabers. who wrote that crap? Wait, wasn't that the plot resolution for the Elfstones of Shannara too (well it was demons overrunning the realm, not sith lords but still tree transformation to end/delay evil)?
- Weapon sheathing
- Weapon sheathing
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Top 7 Favorite TV Series
As much as I liked Firefly, my "Favorite TV show cancelled before it could go anywhere" would be The Others. NBC midseason replacement, part of the Profiler/Pretender block on Saturdays. Pulled in decent ratings but NBC decided to can the entire nights scripted shows in favor of Vince MacMahon's XFL show. Only had half a season before being cancelled, and to make matters worse ended with a cliffhanger which appeared to kill all of the main cast!
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[Wisdom]Using this dialogue option is a better choice.
Because you either can't, or refuse to read. As a roleplaying tool/element does not = pointless. if you need to have bluff and intimidate options for your characters for role-playing purposes (some games don't have these skills and would base these decisions on raw stat rolls or other kinds of resolutions than skills) a single skill like SPEECH with situational/goal modifiers would work just as well as two poorly defined skills. My big problem, ultimately, with this line of debate is that you're saying it is okay for the scrawniest, most non-magical person in the world to intimidate a person or group just because they have a high enough charisma and bluff skill. Somehow this will make people intimidated despite the fact that person visibly before the eyes of those being bluffed can't even hold themselves up straight or pick up their own cane, much less a weapon. I'm sorry this does not make sense to me at all - not from a game perspective, not from a logic perspective and not from a role-play perspective. EDIT: The purpose of "Intimidate" in - for example - D&D 3.5 IIRC is to force a NPC to be non-hostile while the PC is in view. This could be handled with a bluff by having the player bluff that they're on the same side as the NPC for example. So you can still end up with the same result from a bluff and intimidate (NPC doesn't go hostile) but its through actually convincing the NPC to believe something that isn't true not through taking the place of an intimidate check. Let me put this another way, if bluff works the way suggested, then bluff should actually be able to supplant every other communication skill. You don't need diplomacy, you just bluff everyone. You don't need disguise because you can bluff people to believe you are whoever. You don't need perform because you can bluff a crowd into believing you've just performed a wonderful act for them.
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[Wisdom]Using this dialogue option is a better choice.
I'll concede that you'd have an argument, but not a very good one. They can't be combined for this reason...Being good at making people afraid doesn't necessarily make you good at all of the other things that bluff entails. Why have LESS options? Why have more options when their use overlaps to the point of rendering one pointless?