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Everything posted by Amentep
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Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah I mentioned that in the post prior to this one. The other origins though fall under less reasonable rationales, IMO. You're pretty much railroaded to being a Warden without any ability to pursue other options (particularly egregious IMO is the human noble origin where you don't have the option of walking through the secret exit that you're standing next to instead of being blackmailed by Duncan into being a Warden). -
PE will fail without this!
Amentep replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I must have a mustache so I may exercise my little grey cells. -
This is true to an extent. But a couple centimeters of snow doesn't really need plowing and I've seen some southern places still hole up and wait for it to pass. Now admittedly, I use "all season" tires, so maybe there's something about the tires in those southern places, but I do chuckle when light snow chokes out some towns. If you don't drive in ice very often, you're more likely to be a danger to yourself and others. Even when its a case of a couple of centimeters its usually easier to wait it out. That said I enjoyed the snow two Januarys ago - shut down the entire city for two weeks!
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Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sorry, I did a terrible job of wording it. My point as that games, where you are locked into a specific backgrounds (Alpha Protocol, Planescape Torment, Dragon Age 2, Witcher, Mass Effect) actually have the most roleplay. You actually feel that what you do matters. Because devs can concentrate on the story and on player's experience instead of mashing in apparent variety like they did with countless classes and races in NWN2, something which was utterly pointless in single player. Actually I don't disagree with you that you can do more in-game with a character whose background is created by the game makers. You can be very specific with references and history and reactive to that. Note, however, that DAO doesn't have you start out as a Warden, it forces you to become one through the course of the game (well the prologue), so I don't see it as exactly the same thing (your mileage may vary, of course). -
Most of the southern states don't put much money into snow/ice removal since most years its not a major issue (that said, the mountains in Tennessee get snow a good bit). It is true though that most people in the south can't drive in snow. Or on Icy roads. And most of the time when it rains. Or when the sun is shining in their eyes...
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Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Picking an origin also locks you into a specific scenario, but its my choice to lock myself into that background. I liked that. I wasn't crazy about being forced to be a Warden in DAO. I accepted it as part of the game, but it wasn't an element that I was crazy about because your character was railroaded into a choice by the game that forever altered them. (EDIT - I actually liked the Dalish Elf origin because at least then the choice being forced make sense as the alternative is death/transformation from the taint that is otherwise uncruable; compare that to say, the Human Noble origin with Duncan's "yeah I'll save you from being murdered...but only if you become a Warden, otherwise I'll let you all die" bit) Alternatively, PST gives you a pre-made character that you can only define so far and I had no problem with it because that's how the game was set up. Don't get me wrong, I don't hate DAO because of the Warden aspect anymore than I hate KotOR because I have to become a Jedi. Its just that my preference would be for games not to force that kind of thing on me. A game like Arcanum, for example, puts you on a main quest because of an event that you can't avoid, but the event that you can't avoid doesn't radically alter your character. But I'd rank this as a "preference" vs an "I hate this and never want to see it" kind of thing. Funnily enough, I never said there was something wrong with it. -
PE will fail without this!
Amentep replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're missing one: Crap! Can't believe I forgot Dalton. -
PE will fail without this!
Amentep replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Might as well have the full set - -
Dragon Age: Origins
Amentep replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Perhaps you should play the Elder Scrolls games? The IE games never were, and PE will not be a sandbox in which you can implant all your head canon. You will be forced to do things, and things will happen that are out of your control. That is the nature of telling a story, as opposed to making you LARP ala Skyrim. Not be unfair, but where does does not like an element of an IE game equal to "you should play the Elder Scrolls games"? Did I say I wanted a sandbox game? No. Did I say I want to LARP a video game? No. By your logic, Icewind Dale is an Elder Scrolls-esque LARPing sandbox game because it doesn't railroad you into a set history of being a Bhaalspawn or Warden or something similar. -
Unwinnable Main Questline?
Amentep replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Feelbad clichés are just as bad as feelgood clichés, IMO.- 152 replies
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PE will fail without this!
Amentep replied to FlintlockJazz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I liked the giant beard and swamp hat combo Obsidian provided in Alpha Protocol. I think facial hair - moustaches, beards, giant beards, van dykes, sideburns, muttonchops, etc are all invaluable. Even for isometric characters whose face you don't see (they can be on the paper doll, shut your face). -
Unwinnable Main Questline?
Amentep replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
We should get an ending where only the main character can do something, but because of...poison gas, yeah that's the ticket... they die when they do the something only they can do to save the world. This despite the fact every other party member is immune to the poison gas. EDIT: I typed "save the line" - what the hell?- 152 replies
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IIRC confederacy tried that. It didn't work out too well. Didn't the confederacy as a whole not work out so well, regardless of anything else?
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Unwinnable Encounters?
Amentep replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I haven't voted because I'm not crazy about the poll options; I'm not against unwinnable encounters, but don't want to quantify it beyond supporting the idea provided the lore of the game supports it (whatever "it" is).- 137 replies
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The Role of Rogues?
Amentep replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
What? Yes it does. The rest of your party waits a bit as the rogue does his thing. "But that is boooring" you might say? Your face is boring. If you want to go from point a to point b without any enemies knowing, you can only take your stealthy characters. So basically you'd be forced to fight every encounter you want to avoid, unless all your characters have high stealth. Unless rogue exploration can identify a path that the others can take that wouldn't alert the guard, or the path of least resistance, or even secret paths. -
You mean have a bunch of single issue focused parties all clamoring for a seat in senate/house? Nah. A viable third party option would go a long way though. Or go full on George Washington who advised against a party system at all -
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Unwinnable Encounters?
Amentep replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The nice thing about LoP is that the setting pretty much tells you not to mess with her. That's a far cry from being railroaded into a fight where the party is defeated as a story point and then two hours later whip their opponent in a re-match handily. As long as there is plenty of notice, I don't mind creature far beyond our ken to be around. There to add color and flavor and also remind us that as awesome as we may become, there's always something awesomer.- 137 replies
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Is it just me, or does the background on that Doritos bag look like zombies trying to grab somebody and not (presumably) partying people?
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PS:T did have an influence system Sort of. Without mods, there is no way to see it. If you can't see it, there is no way to evaluate which responses or events are netting Morale or not. Why would you want to know you're netting morale? Seems to me you'd want to play a RPG where your choices matter and making choices based on what your character would do, not in order to min/max the relationship numbers. As long as the game is giving you feedback on your choices, there's no real need for any other kind of visual metric, IMO.
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If a Dragon Army arrived..
Amentep replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Dragons" is to lure attention to the thread, an "Event"/"Enemy" that you can't defeat or merely a new form of an Ancient Godlike Beast, is the "Topic". Could you elaborate on this? I'm not sure I get the intent of the thread after this post. -
Personally I'd rather them avoid statistics when designing NPC-PC character interactions. That's the line of thinking that gives you a "romance" not because it makes sense for the character/story/game but because it fits a percentage point or gives you 2 "evil" characters, 2 "neutral" characters and 2 "good" characters so everyone can be represented equally.
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If a Dragon Army arrived..
Amentep replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And in DA2 where her Dragon form kills a bunch of hurlocks (or whatever) and save Hawke and crew. It leads to the "I want to be a Dragon" dialogue option that is so often posted here. Originally in the 1st movie Godzilla is a representation of the dangers of nuclear technology; the hero has to convince his friend to unleash an even more destructive force (the oxygen destroyer) to kill Godzilla. Lots of philosophical debates about the ethics of unleashing such a force on the world which is why the friend kills himself and Godzilla with his weapon, so that both terrors of science are eradicated because mankind will never be able to be trusted with such destructive force. Once you get into the later series (battling mechagodzilla, ghidorah) Godzilla is a completely different take on the creature and the purpose of the films are different (instead of being a philosophical horror film / cautionary tale, its become an all ages adventure series with hero Godzilla fighting giant monsters and humans battling aliens).
