Everything posted by Amentep
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Kate and Williams Baby
Whooo, I totally did not read Cnut the Great's name right on that map the first time...
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Math Puzzle
Nope. But at one time I was headed to be a maths instructor. And its not really cleverness either (particularly the first time I get the maths wrong - been over a decade since I've looked at most of this stuff).
- Obsidian why you stop !
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Kate and Williams Baby
If they earn it through manipulation of public office, does it matter if it was taxation or ensuring companies they held interests in got preferential treatment (lower taxes, government grant funds, exclusive or lopsided contracts with the government)?
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Math Puzzle
Do I need to be stoned to work out the answer? Rope around the circle : Circumference of Earth (CoE) = 2πR where R is the distance from the surface to the center of earth. What he's asking is, essentially how much more rope would be needed to circle the earth if the circle was built from the center of earth ® + 1 meter. So what added to the CoE would equal 2π times the Radius +1 meter? In essence X+CoE = 2π(R + 1meter) X+ 2πR = 2πR + 2π meters X = 2π meters = ~6.28 meters
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As more is learned..
They didn't have the D&D license, so a 1 to 1 translation was never, IMO, in the cards. So if you've got to create something new I expected some looking at systems and how they work. My expectations were fairly simple - Isometric (or closely related) real time with pause fantasy setting party based Made by people at Obsidian Ent.
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Kate and Williams Baby
Everybody likes babies when they can give them back to their parents when they start crying and needing changing and stuff.
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Romance, Marriage, Pregnancy and having Children.
I'll go a step further and say that it is impossible to make a romance that suits everybody. I don't think they should try, either. I think this is part of where romances get tricky implementation wise. I've demolished this argument so many times it's not even funny, suffice it to say that romance dialogues take a **** load of time to write and implement. It only reinforces my impressions that Promancers are so desperate that they'll settle for some slap-dash fan-fic as long as it's got some emo lurve in it. In defence of CP, he/she points out that they wrote a character romance for a mod, so is relying on that experience to inform the expressed opinion. That said, as I mentioned for the way I'd envision to do a romance "right" it'd definitely be a non-trivial task one that requires a robust romance and non-romance option, should take into account the NPCs wants and desires and not sublimate them to the PC, etc.
- Non-romance dynamics in games
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Romance, Marriage, Pregnancy and having Children.
I guess debating is more fun that waiting patiently for the news about what they plan comes out.
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This George Zimmerman thing
"The View Askew"
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Romance, Marriage, Pregnancy and having Children.
no it isn't, but it doesn't take every ounce of a writer's sweat, blood and tears either - see the above post. And if you have a team of writers.... A team of writers who may not all be writing characters. Again I'm not trying to make writing the romances more or less difficult than they are; honestly I'm not even sure it is the right discussion to have at this point anyhow. What makes you think that the majority of the 73k people don't want Romance. You have to gather statistics somewhere and the official forums are as good as place as any to get opinions of Romance, plus we know from the likes of BSN that Romance is a popular option in RPG so I don't think we need to ask the question " what makes you think people want Romance" when the evidence from the gaming community is clear. The sooner you accept some sort of Romance is a popular choice for gamers the happier person you will be Gfted1, you can't fight the inevitable storm. Don't be the reed in the path of the hurricane "the inevitable storm"? Look I'm all for romances but they've got to fit the design, NPCs and story. Not every game should have them as not every game is going to make sense with them.
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What you did today
Our methods are logically equivalent. [(4/6x - 3/6x) = (24/24x - 18/24x) = (1x - 3/4x) = (1/4x)] = [7*6 = 42 = 10.5*4]
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Romance, Marriage, Pregnancy and having Children.
To be fair, one of the complaints about romances in the past from those who aren't overly fond of them is that the NPC - if a romance is not pursued - loses reactivity; in essence for the character to be interesting the player must choose to romance them. The only way to 'fix' this problem is to make sure that the character is robust in dialogue and relationship with the PC regardless of the PC's feelings. Which means that we're talking about, in essence, creating two fully fleshed-out relationships for the PC-NPC (one that keeps the character interesting without a romance and one that gives a satisfactory romance storyline). That's not a trivial use of the writers time.
- Non-romance dynamics in games
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What you did today
Yes, but you'll be surprised by the number of people who will argue against that.
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Scientology and the Internet
If you see the old Guy Fawkes masks and compare them with Lloyd's design its pretty clear the anonymous masks are based off of the V mask as opposed to the older Guy Fawkes masks for Bonfire night.
- Non-romance dynamics in games
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What you did today
I used to know how to do that, but I have'nt actually used any of the math I learned in school. Like ever. There was one time, when I needed to calculate the exact lengths and dimensions for the pipes for a turbo exhaust manifold to achieve maximum efficience that I could've used those kind of maths. Paid a jet engine engineer to make the calculations instead. >_>' I know what the calculations are and mean, but I could possibly never do something similar myself. As my boss said regardings mathematics, "that's why we have secretaries". I used to work as a secretary.
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What you did today
Anyone else feel like a stick insect who has just had the life and works of Albert Einstein explained to him? Yip Oh its not that bad. We're just trying to find the coordinates that the two linear equations intersect at. Not like trying to explain the "Monty Hall Problem". I've never been able to do either. I've only been able to do the maths.
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Dragon Age: Inquisition
Weren't women inferior in Qunari society or is that retconned too? IIRC there were enforced gender roles as the Qun placed men and women both into specific defined roles in life. From the perspective of the Qun as long as a person was in their role and fulfilled their role they had just as much usefulness as the next role in the Qun. A soldier like Sten wouldn't be seen as inferior to a woman weaving clothes in the Qun as both filled their societal functions. The inferiority would be seen by outsiders to the Qun who would feel that the individual determines their place in society rather than society determing the individuals place; however women weren't deemed less useful by the society (thus "inferior" or of less value) than men. Or something. EDIT: But IIRC it was the equality of the roles in the Qun that was pulling so many elves to it.
- Non-romance dynamics in games
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What you did today
My first thought was "of course not," but then I thought about what 2/3rd of my age was and it creeped me out. As I recall, the accepted formula for this kind of thing that the partner must be at least (your age)/2 + 7. So, solving for a 2/3 ratio, Ros must be at least 42 years old in order for this not to be creepy. (Wow, it's been a long time since I've done algebra. Somebody double-check me.) That said, "creepy" doesn't necessarily mean "morally wrong." If the proposed partner is of sufficient temporal, emotional, and intellectual maturity that he or she knows what he or she is getting into, it's not morally wrong in my book. 1/2x+ 7 = Y Y= 2/3x 1/2x +7 = 2/3x 3/4x + 10.5 = x 1/4 x = 10.5 x= 42; Y = 28 Checks out.
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Non-romance dynamics in games
Yeah I found stealth to be unplayable to Oblivion (which is the type of character I played in Morrowind). So I played a heavy armor two-handed weapon guy. I loved beam weapons in the earlier Fallouts (when I could get them in 1-2, using Mothership Zeta to munchkin up in 3) but they were worthless in Fallout NV because they never damaged most anything (at least not early on, but even though this was said to be a bug, after the patches they seemed to never get over the DT of opponents). So I played a different type of character. I don't think that the inherent inability to play a specific type of character makes a game "bad" so much as it makes it badly designed / poorly implemented for that style of play. Oblivion was fine with a walking tank.
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Non-romance dynamics in games
My problem with the Legion really lies with Vulpes Inculta. If you challenge him on their actions in Nipton, he specifically says you should try to attack him if you disagree. Then you attack him per his request and the rest of Ceasar's gang is all "oh noes, you attacked our dood, we gots to defend him" despite the fact that he pretty much asked me to shoot him in the face repeatedly. Of course, I just meant FONV showed that do everything approach does not mean the game is going to be automatically shallow, like you made it sound. I'd argue you can't do everything; there's a lot of choices about siding with groups that cuts those groups out of the narrative for you easily Its relatively easy to get on the Powder Gangers and the Legion against you early on, for example. Or to choose to side for/against the New Vegas computer guy and really change things up permanantly. Compare that to Skyrim where you can join most of the factions without penalty (I think the only one that "counts" is the imperial / stormcloaks one and the Blades/Greybeards) even when it wouldn't make sense (Why would the Imperials allow in the person who killed the Emperor's cousin at the wedding if you do the Dark Brotherhood quest and get caught?) or how the game railroads you into other choices (Why can't you NOT join the Mages Guild or the Greybeards and still advance the central quest?)