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Everything posted by Amentep
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Hmm, looking through a list of Sierra On-Line games, I'd have thought I'd have played more of them.
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That's happened here in some local jurisdictions. Funnily, in almost every case that comes to mind it was later revealed that the higher-ups were engaged in criminal activities. Again this is why, IMO, we have to be open about cops doing things wrong but also not blaming "cops" in general for every wrong thing ever done by a cop.
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The vast majority of cops ARE us and know it. Sure there are those that have the us vs them mentality, but that's why its important to shine a light on them too. That said...a person driving with a broken headlight is stopped and found to be driving on a suspended license. So there's already suspicious activity to warrant some concern. That doesn't justify trying to "scare" her or not following usual protocols (which I gather wasn't to have the woman flip her bra up). Again the bad cops need to be weeded out; but pointing to every instance that a bad cop does something bad and say "This is why cops are outta control!" only promotes the us vs them view of society in non-cops and cops alike.
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Why would they immediately jump you? Even if they thought you were some other guy? I've seen police follow people because they thought they were suspicious - some of it even racial profiling. But none of them just jumped a person without trying to stop them and talk to them (even if it starts with a loud "STOP" or smthng).
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I disagree with their ability to do that, I don't think its a "loophole" as described in the article so much as thumbing their nose at the law. Eventually someone will challenge it legally and I can't imagine it passing muster. That said, if you're not doing anything illegal...what can they get you on?
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People should always wear real Tricornes. Tricornes are cool.
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Never known a cop to promote that mentality. That doesn't mean if you're between them and a killer you won't have footprints up your back, but there's always the needs of the individual vs the community to balance out. Been stopped a few times by cops. Never had a problem with answering questions. If you're not doing anything illegal...what can they get you on?
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I read this bit and imagined the constitution with "like" buttons by the amendments. The problem is this is the same line of thinking that causes cops to protect other bad cops. That tarnishing one of them tarnishes them all. No, being open and honest about your dealings with the public, investigating and - if necessary - taking action against cops who go too far will only tarnish the image of the police in the eyes of those who'll never trust the police. They're not all brutes; but the system shouldn't protect those that are, either.
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Kids master algebra in 40ish minutes through game based learning
Amentep replied to alanschu's topic in Computer and Console
It taught me that I'd die of dysentery or be swept out of my wagon by a swollen river if I ever traveled west of the Mississippi. -
Well there appears to be 100+ hairstyles and some returning SR2 cars. Wouldn't be surprised to see more tats. Outter/inner clothes (separate shirt and coat) seems to still be out, though.
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I know, I'm bummed that it seems the Russian female voice isn't coming back, unless they're getting someone other than Tara Platt to do it. The prospect of a female American President with a thick Russian accent had me feeling all sorts of tingly inside. The "Southern Belle" voice better be a super over the top southern drawl to make up for it. I used the Latina voice for my primary character in SR2 and 3, so it'll be a big difference without that voice for me. (I'll probably just assume that she was chopped in the throat in a fight and her accent changed or something that fits the setting ) So far the information (no clue on accuracy, but it seems to be fairly accepted knowledge on the SRIV forums) is that the third voice is French (giving us Normal (Bailey), French and Southern Belle).
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Man, if what I'm reading on other forums, Laura Bailey is the only returning female voice for SRIV.
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Lol at the voiceover. How many times were they going to go for "day" in that opening sentence?
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Antjie Traue's also good in Pandorum (which is I think her only other English language film).
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I was considering pledging - I didn't because I don't have the money for it - but I didn't know (because I didn't back Broken Age, I guess, so not up on the pulse of that game development).
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Really? Wow I guess that shows how much I used per day abilities in the IE games. My point was that if cooldowns allow the mimicking of the effect of rest spamming; if some resting is still in for rest-restored powers is there a need to have the ability to rest spam (because the problem seems to keep cropping up - unless I'm misunderstanding - is that they're looking at a system where the player is not allowed to rest wherever they want as many times as they want). Right, I agree with you that gamers will find ways to game the system, regardless of the system. It doesn't matter if its D&D or Dragon Age or Monopoly. I just don't agree that because of that fact there's no need to think about the systems you're creating and whether there are ways to not encourage unintended consequences or behaviors - particularly since they're building this from the ground up and can consider whether having the player press a button or wait or reload saves is fun. Right now with cooldowns they run the risk of encouraging wait spamming; my understanding is that they're trying to address that by balancing per-encounter and at will powers to keep spell-classes useful each battle and putting less emphasis on waiting to be at full power every encounter. Will it work? Dunno. But I'm not necessarily adverse to them trying (I'll confess the inventory stuff I have a harder time wrapping my head around but am still willing to give the benefit of doubt until we see how it works in the game).
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I'm not saying its not understandable a game could go over budget. I just don't think that they woke up on July 2 and realized they were over budget. Which means they intentionally held discussing it in public so it wouldn't impact their other kickstarter, Massive Chalice, despite the fact that backers of that project might have been very interested in knowing that Broken Age was having problems before backing Massive Chalice.
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Assuming a day/night cycle, how about.... the passage of time itself, and whatever in game consequences/effects come along with it, including healing. And/or the fatigue system if PE ends up having one. Did the day-night cycle in the old IE's ever matter much? I honestly don't remember. The fatigue system in the IE games wasn't my favorite aspect (I loved having my party travel to a location and arrive fatigued because they're apparently too stupid to camp - even better when you entered a random combat fatigued. Sure you could stop off at a city on the way (IF you've unlocked it) but even then there were some locations that IIRC in BGII were always a day away). Regarding healing, since they seem to be looking at a two part system (health-stamina), I think resting strategically will be important, but it won't necessarily be important after every battle (and particularly it won't be necessary after every battle if you want to keep you mage useful - the incentive for rest spamming in IE games).
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Scamstarter at its best. How can it be a scam if they're producing more than we paid for? Maybe I'm overly suspicious but... I find it pretty darn interesting that Double Fine posted this Kickstarter update AFTER Massive Chalice's Kickstarter ended.
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Resting also replenishes per-day abilities. Right, but did people rest spam 3 times in a row (to advance 24 hours) so they could recoup their Turn Undeads or Lay on Hands? My experience with the IE games was the games incentivized rest spamming because your mage became less effective after every fight. Most of the other abilities were free to use or easily mimicked by scrolls or potions so I never felt the game encouraged rest spamming (multiple times!) to recoup those (but I could be wrong).
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I'm not aware that Obsidian is eliminating the resting mechanic outright - aren't they only limiting where you can rest as a way of addressing resting after every encounter? That said, is there any real difference between a Level X Mage having 6 fireballs memorized and the player rests after every fight so they can always fling fireballs and a Level X Mage who, based on cooldown mechanics, can throw 6 fireballs every fight? The Mage still does the same thing, so what benefit is had by having the player press the "rest" button?
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Can't say I ever used a lot of the exploits that other people did in BG2 (when I wanted to do a trivial dance through the game, I just gifted myself stuff via the console). That said I'm not sure that its possible to create a game completely devoid of exploitable elements. I'm not sure that means the developers shouldn't try to create something without obvious flaws, though.
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I can't imagine Snow Beast (2011) can top 1977's Snowbeast - Bo Svenson, Clint Walker and Yvette Mimieux vs a killer sasquatch-esque monster at a ski resort in a TV movie written by Joseph Stefano (Psycho, The Outer Limits).
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They really needed to think through Open Palm and Closed Fist a bit more. I felt like that its an interesting concept poorly executed through the game (realistically there should be good/evil/neutral open palm and closed fist options - in short the intent behind the application of the philosophy). I think for me the combat system should be branched out a bit more; I didn't like the "rock-paper-scissors" effect they used which pretty much led to all characters having one martial style, one magic style, one support style and one weapon style. Transformation magic was also very useless. Ideally I'd like them to create it so a character could be viable concentrating on unarmed combat, armed combat, magic combat and transformations.