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Everything posted by Amentep
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Er...while its fine and dandy to blame the Americans for duffing up the English language, Aluminum was coined by English chemist Humphrey Davy in his 1812 book CHEMICAL PHILOSOPHY. Later an anonymous writer, objecting to the "less classical sound" of aluminum (despite the fact that it followed the convention of several other elements) suggested that it be named aluminium in the same year's QUARTERLY REVIEW (not unlike an anonymous message board post; me thinks it was the "Walshingham of 1812" who wrote this letter to QUARTERLY REVIEW suggesting aluminium...) Correspondingly different people, companies and countries went with the different suggestions; the US originally used Aluminium exclusively, but this gave way to aluminum due to Charles Martin Hall using it on handbills and dominating the production in the US and Canada. So the aluminum-aluminium thing can't really be laid at the feet of the Americans, I'm afraid. The IUAPC didn't standardize to aluminimum until 1990 and still see aluminum as an acceptable variant.
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I never paid attention to the relationship stat bonuses in DAO/DA2. This really depends on the NPC; no amount of Bond Charisma is going to win over the truly devout nun. (Note Bond himself started pursuing a woman, found out she was married and backed off in the MOONRAKER novel, so I'm not sure he'd pursue a nun unless she was actually an agent posing as a nun)
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If they're a distributor only, do they defacto count as a publisher? Or am I splitting hairs?
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combining Chuvash language with Turkic languages in one group is political decision, its all about Pan-Turkism. Too many people want destroy Russia, and steal rich lands for yourself. So what you're arguing is that the classification of Chuvash as Turkic is wrong, and thus Bulgar too? Rostere - is their a link about what those lineages on the graph means? This isn't a topic I'm very familiar with.
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How about a system where you have to give a party member a note that says ...to initiate romance? Seriously,t I think the romance being opt-in-able or opt-out-able should be up to the NPC involved. Some people want to pursue, some people want to be pursued, some people are oblivious to hints, some people are frozen by self-doubt, some people say what they mean, some people bottle their feelings. If you're going to go the romance route, IMO, you have to try to understand the NPC involved. It can't just be "The PC Anoints you as the Guy/Girl of the Game!" kind of thing where what the NPC might want is totally sublimated by the desire of the PC. (I also think romances should fail for reasons other than the player choosing to fail it once initiated; the NPC - particularly joinable NPCs should remain a character - romanceable or not). EDIT: I know that some people think the PC should always be rewarded for their choices, but I see this as precisely that. Attempting to romance the celibate nun who'll never break their vows SHOULD lead nowhere, and not a quick roll in the hay. The PC can be rewarded with an appropriate through story of love that will never be.
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Looks good to me too; hope they can come back to it at some point.
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The MERP thing was weird, as I understand it. I can't imagine the Tolkein estate got what they wanted out of that deal.
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Statement: "Bulgars were a Turkic people" Claim: "But Bulgar language is not Turkic. Only one language from Bulgar group is survieved. It is Chuvash language." Refutation proof: "In our scheme, Chuvash (and to a lesser extent Khalaj) deserves special mention because it is quite different from other Turkic languages" Emphasis mine, but doesn't the fact that Chuvash is a Bulgar language and the refutiations classes it as kin to other Turkic Languages" actually prove the opposite of the claim? What am I missing?
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I'd rate SR2 higher too. I loved Fuzz and some of the other minigames that didn't carry over to SR3. Still enjoyed SR3 though.
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Reading the Funny Things thread before bed?
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Never played SR co-op and probably never will. Still fun to me.
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I think this is a blanket mis-characterization of the "anti-romancers" just as wildly off base as it would be to call "pro-romancers" a group of people who get their jollies off romancing sprites because they can't do it in real life. BOTH make no attempt to understand the interests and complaints of the other and only serve to attempt diminish the other side so as to dismiss it. One of the big problems pointed out in previous discussions is that if you choose not to romance an NPC like Aerie then the character has little to say. They become an unresponsive cypher because the vast majority of their character interactions with the PC and other party members is built into the romance. That complaint doesn't sound very much like "I dun liek to reed, I jus wanna hack n slash!" now does it? Other complaints - about resource allocations, appropriate contexts, etc. again have nothing to do with reading desire.
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Aren't there earlier games with father / daughter relationships? (Nier is 3 years old, but would something like Silent Hill count?)
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Stand outside of what?
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Tecmo's Deception was Saw the Video Game before Saw the movie came out.
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I love the Saints Row games and the new GTA trailer does nothing for me. Really? I'm not sure if you are joking, I don't want to turn this into a SR vs GTA discussion but you can't possibly compare the outlandish and exaggerated gameplay antics of the SR4 trailer to the real living world of GTA5? Both look good but GTA5 is on a different level and it always has been? Here's the thing - the kind of crime game the GTA series is doesn't appeal to me at all. I'll go out on a limb and say Rockstar Games in general don't appeal to me because I have yet to play one I've really liked. And had Saints Row stayed a GTA style game I'd have never played it. It actually wasn't until about 6 months after SR2 was released and I happened upon an article talking about the crazy stuff that I bought a used version of it and tried it out. And it was the ridiculousness of it that made me like it.
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I'm not anti-romance. I'm not romance has to be in the game either. If romances are included, I want them to fit the game and the characters and not limit the viability of not romancing NPCs. If they're not there I still expect robust NPCs to have other kinds of human relationships with.
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Wouldn't the equivalent of "SAW the video game" be something like TECMO's Deception: Invitation to Darkness and not a FPS?
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One of the things I really liked about Arcanum was their backgrounds. They were generic enough not to nail down too many things but still gave the feeling that your character didn't suddenly appear from the aether either.
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From what was reported that I can tell - She wasn't fired, suspended or disciplined One of the suicide notes did criticize the Hospital Administration but it was for a previous disagreement between her and another employee she felt the hospital didn't properly address. She blamed the DJs for her death in the third suicide note She had attempted suicide before The last one is really the one that is the most important to my mind; with an anonymous prank like this you have no clue who you're dealing with and whether they have pre-existing struggles that could trigger a suicide or rage or if they'll just shrug and go "whatever".
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I love the Saints Row games and the new GTA trailer does nothing for me.
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So...basically you're wanting someone to license F.A.T.A.L. for a console game?
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I just wish they'd ditch the Guy Fawkes masks.
