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Everything posted by Amentep
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Obviously the game being designed determines what is and isn't necessary. Which is in Obsidian's hands. I'm not sure that really compares to the adventuring party. Its probably more like Marco Polo traveling to the east combined with Howard Carter discovering Tutankhamen's tomb laced together with the Conquistadors running roughshod through the Americas with just a dash of hot military army-on-army action and the occasional purchasing of supplies from the locals and terrorizing their livestock for flavor. Or, imagine maybe more practically its like an old military clipper where the hard work and long hours might not lead to anything happening during the tour (although not impossible either) but shore leave tends to be where the action was at, so to speak.
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I hope it doesn't. I hope it boils down to what works for the game obsidian is designing and not a "well the masses wanted this, so lets fling it at them". Because that approach never goes down well. Also since romance is a singular emotional outlet, I think its possible to create a narrative that just doesn't sustain it. As long as the NPCs are interesting and responsive in their relationship to the PC and the remainder of the party, I don't think there has to be a romance in the game. Romance is a spice, not what you're cooking (unless you're making a romance/dating sim) so its not necessary by any means.
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I'd assume - perhaps wrongly - that the appeal in the case that Zalpha is talking about is the self-identification with a protagonist that is common in fiction. Otherwise tearjerkers would never have someone reaching for a hanky and scary films would never elicit a jump or cry of fright. Which we know they do. There is a certain degree of self-investment in any fictional storytelling that engages the reader/viewer. In that light, identifying with his protagonist and their relationship with Aerie to an extent that it moved them isn't surprising and not that dissimilar to someone saying that two characters romance in a book was "deeply touching and moving" or similar. That said, there are the unhealthy investments in fictional characters that happen with some people which I understand is what you're talking about but I think a distinction has to be made between the two camps as often in these discussions - frankly - it seems like anyone who is "pro-romance" is seen as the unhealthily obsessed and not those who've engaged in a movie story or character point in a healthy, typical to fiction way.
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Not sure why its funny; the same thing could be roughly said about any aspect of games. For some posters RPGs are about fighting in tunnels, for others creating and interacting with interesting characters, some its all about the narrative, others for loot or cool abilities. Some may like multiple parts of these in different games and dislike the same in others. We all respond to different things. Generally speaking, when we discussed this before, the main points - and I feel they are fair - come down to: games aren't best designed to take into account complex human interactions ("Hi, I'm so glad to meet you, is that an Amulet of Mara?" *sexy wink*) romance/sex isn't practical in most situations ("Hey baby, after 2 days in the sewer of the Unholy Underground City of Pestilence, I'm feeling a bit randy. Fancy a roll in the hay?" "Sure!" *rips off clothes*) romance tends to curtail the viability of joinable NPCs (Romance dialogue translates to 30 pages of text. Non-Romance dialogue translates to a fortune cookie) So even though I'd like robust interactions with companions - both PC-NPC and NPC-NPC (friendships, rivalries and again if it fit the character, setting, etc. romance) I can sure see why some people see the mention of romance as a call to pass the pitchforks and torches so as to storm the windmill (a la Frankenstein)
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I admit, I was a bit disturbed that BGII:ToB went with the baby inventory item route. It seemed wrong on several levels.
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Could be, but then again I didn't like the narration aspect as a whole and in general if they were trying for an unreliable narrator they failed, IMO.
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Types of romances you liked Relatioship/Romance Thread I Relationship/Romance Thread II Relationship/Romance Thread III Relationship/Romance Thread IV Romance and Friendships Romances, Yay or Nay? The Romances If Romances are Included A Suggestion for the Romances you're considering (if any) Sex and Romance Poll Its a reoccurring topic.
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How "grindy" will the game be?
Amentep replied to eschaton's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I dunno, I didn't reload when I got bad rolls on Wild Magic either (unless it killed me). Seemed to miss the point of "random event". -
Yeah my edition of the uncut STAND could easily stop a bullet. Bit bulky in the shirt breast-pocket as opposed to a handy cigarillo case though...
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- mind-numbing entertainment
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What about if you love the original Lone Ranger? You have to put aside the memories of Clayton Moore (and, for that matter, Klinton Spilsbury, but you probably did that already). Personally accepting that its a new take on the character I thought it mostly enjoyable and yet with some elements that just fall flat (not terribly surprising considering the script - like Spilsbury's LEGEND - had been revised numerous times). IMO:
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Hmm, looking through a list of Sierra On-Line games, I'd have thought I'd have played more of them.
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That's happened here in some local jurisdictions. Funnily, in almost every case that comes to mind it was later revealed that the higher-ups were engaged in criminal activities. Again this is why, IMO, we have to be open about cops doing things wrong but also not blaming "cops" in general for every wrong thing ever done by a cop.
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The vast majority of cops ARE us and know it. Sure there are those that have the us vs them mentality, but that's why its important to shine a light on them too. That said...a person driving with a broken headlight is stopped and found to be driving on a suspended license. So there's already suspicious activity to warrant some concern. That doesn't justify trying to "scare" her or not following usual protocols (which I gather wasn't to have the woman flip her bra up). Again the bad cops need to be weeded out; but pointing to every instance that a bad cop does something bad and say "This is why cops are outta control!" only promotes the us vs them view of society in non-cops and cops alike.
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Why would they immediately jump you? Even if they thought you were some other guy? I've seen police follow people because they thought they were suspicious - some of it even racial profiling. But none of them just jumped a person without trying to stop them and talk to them (even if it starts with a loud "STOP" or smthng).
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I disagree with their ability to do that, I don't think its a "loophole" as described in the article so much as thumbing their nose at the law. Eventually someone will challenge it legally and I can't imagine it passing muster. That said, if you're not doing anything illegal...what can they get you on?
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People should always wear real Tricornes. Tricornes are cool.
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Never known a cop to promote that mentality. That doesn't mean if you're between them and a killer you won't have footprints up your back, but there's always the needs of the individual vs the community to balance out. Been stopped a few times by cops. Never had a problem with answering questions. If you're not doing anything illegal...what can they get you on?
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I read this bit and imagined the constitution with "like" buttons by the amendments. The problem is this is the same line of thinking that causes cops to protect other bad cops. That tarnishing one of them tarnishes them all. No, being open and honest about your dealings with the public, investigating and - if necessary - taking action against cops who go too far will only tarnish the image of the police in the eyes of those who'll never trust the police. They're not all brutes; but the system shouldn't protect those that are, either.
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Kids master algebra in 40ish minutes through game based learning
Amentep replied to alanschu's topic in Computer and Console
It taught me that I'd die of dysentery or be swept out of my wagon by a swollen river if I ever traveled west of the Mississippi. -
Well there appears to be 100+ hairstyles and some returning SR2 cars. Wouldn't be surprised to see more tats. Outter/inner clothes (separate shirt and coat) seems to still be out, though.
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I know, I'm bummed that it seems the Russian female voice isn't coming back, unless they're getting someone other than Tara Platt to do it. The prospect of a female American President with a thick Russian accent had me feeling all sorts of tingly inside. The "Southern Belle" voice better be a super over the top southern drawl to make up for it. I used the Latina voice for my primary character in SR2 and 3, so it'll be a big difference without that voice for me. (I'll probably just assume that she was chopped in the throat in a fight and her accent changed or something that fits the setting ) So far the information (no clue on accuracy, but it seems to be fairly accepted knowledge on the SRIV forums) is that the third voice is French (giving us Normal (Bailey), French and Southern Belle).
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Man, if what I'm reading on other forums, Laura Bailey is the only returning female voice for SRIV.
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Lol at the voiceover. How many times were they going to go for "day" in that opening sentence?
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Antjie Traue's also good in Pandorum (which is I think her only other English language film).
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I was considering pledging - I didn't because I don't have the money for it - but I didn't know (because I didn't back Broken Age, I guess, so not up on the pulse of that game development).