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Everything posted by Amentep
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Yes, the studios have (more or less) said as much. I don't think its good for the industry.
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Game devs starting to call out some of the *crazy* vitriol
Amentep replied to alanschu's topic in Computer and Console
IMO, the Target has to take the high road. Someone who hurls anonymous abuse is looking to have their target either capitulate ("we're sorry!") or to get them to react back ("Why you little..."). EDIT - and as Deathdealer mentioned if illegal activity is involved of course authorities have to be notified. Back when I was on an unmoderated group, there was a poster who took to calling anyone who disagreed with him a child molester to try to cow people from disagreeing with him. He was sued for libel and booted by his ISP. The community shouldn't tolerate the member's behavior and should be clear on that. If its a moderated community than appropriate actions should be taken. If its unmoderated, the community needs to cut the person out; they can't go "oh, but s/he sometimes posts good stuff" because you're only encouraging the abuse hurler to continue on their path. IMO. -
Too elite for you? http://forums.obsidian.net/user/6163-213374u/ Looks like last here in Oct. 12
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Game devs starting to call out some of the *crazy* vitriol
Amentep replied to alanschu's topic in Computer and Console
Nah, let's do this instead. What is the appropriate response to abuse? By whom? The target of the abuse or the community that houses the abuser? Or both? -
As more is learned..
Amentep replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For me - so YMMV - there's really two frames of reference; Kickstarter is a funding mechanism and so the question being asked when a Kickstarter is presented is "does this sound like something you'd like to see exist?" And if the answer is yes, and you believe the risk of losing all of your money, never to be seen again is worth supporting you do. This is the frame of reference of the "supporter". What Kickstarter isn't is a promise to make something you'll actually like; it hasn't been made yet. Might end up being a bit rubbish. This is the frame of reference of the "end user" or the consumer. But Kickstarter isn't a store; you don't put in $20 and get a game, you put in $20 to fund a game that may or may not get made and maybe if the $20 tier gets you a copy of the game as a backer reward you get the game as a reward. All that to say, my bar to back was really set at "made by Obsidian". I like the company, I post on their boards, they make a lot of games I like. If they'd proposed an RPG where you had to navigate your house as a little girl who is running around trying to arrange a mock tea party with her stuffed animals, I'd probably still have backed it. Sawyer could have come up with some sort of weirdly balanced tea pouring mechanics and Avellone could have knocked out some great dialogue between the girl and her stuffed rabbit or something. So considering that, once you add in IE (isometric, real time with pause, fantasy (anything with magic is fantasy, IMO)...well I had no problem with supporting the game. And I'm willing to sit back and see what game they craft; have I liked every bit of information I've heard? No. Do I regret backing it? Absolutely not. -
IMO, it does matter. Until recently, the monarchy is the law of the land. You could literally have been killed for not paying your taxes. Business's are private enterprises that are forced to work under the laws of the land and earn money by providing . I may be misremembering the industrial revolution, but my memory is that the meat, coal, oil and railway industries (at least) did keep (or at least was accused of keeping) pay down for workers, intimidating/killing workers who tried to unionize and in some cases working employees to death. They got away with it by buying politicians or becoming politicians themselves and using that to get favorable governmental consideration so as to make their high profits and to turn a blind eye to what they were doing. Or in some cases, they didn't get away with it (like Boss Tweed).
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As more is learned..
Amentep replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Saying something "is like Item A" doesn't mean something "is Item A". It gives the customer a frame of reference. Clearly some of us felt the frame was more/less involved based on our own interpretation of what they gave us. -
Whooo, I totally did not read Cnut the Great's name right on that map the first time...
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Nope. But at one time I was headed to be a maths instructor. And its not really cleverness either (particularly the first time I get the maths wrong - been over a decade since I've looked at most of this stuff).
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Obsidian used to be a Fallout game developer, until they took an arrow to the knee?
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If they earn it through manipulation of public office, does it matter if it was taxation or ensuring companies they held interests in got preferential treatment (lower taxes, government grant funds, exclusive or lopsided contracts with the government)?
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Do I need to be stoned to work out the answer? Rope around the circle : Circumference of Earth (CoE) = 2πR where R is the distance from the surface to the center of earth. What he's asking is, essentially how much more rope would be needed to circle the earth if the circle was built from the center of earth ® + 1 meter. So what added to the CoE would equal 2π times the Radius +1 meter? In essence X+CoE = 2π(R + 1meter) X+ 2πR = 2πR + 2π meters X = 2π meters = ~6.28 meters
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As more is learned..
Amentep replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They didn't have the D&D license, so a 1 to 1 translation was never, IMO, in the cards. So if you've got to create something new I expected some looking at systems and how they work. My expectations were fairly simple - Isometric (or closely related) real time with pause fantasy setting party based Made by people at Obsidian Ent. -
Everybody likes babies when they can give them back to their parents when they start crying and needing changing and stuff.
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I'll go a step further and say that it is impossible to make a romance that suits everybody. I don't think they should try, either. I think this is part of where romances get tricky implementation wise. I've demolished this argument so many times it's not even funny, suffice it to say that romance dialogues take a **** load of time to write and implement. It only reinforces my impressions that Promancers are so desperate that they'll settle for some slap-dash fan-fic as long as it's got some emo lurve in it. In defence of CP, he/she points out that they wrote a character romance for a mod, so is relying on that experience to inform the expressed opinion. That said, as I mentioned for the way I'd envision to do a romance "right" it'd definitely be a non-trivial task one that requires a robust romance and non-romance option, should take into account the NPCs wants and desires and not sublimate them to the PC, etc.
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I'd like to. May get around to it someday...
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I guess debating is more fun that waiting patiently for the news about what they plan comes out.
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"The View Askew"
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no it isn't, but it doesn't take every ounce of a writer's sweat, blood and tears either - see the above post. And if you have a team of writers.... A team of writers who may not all be writing characters. Again I'm not trying to make writing the romances more or less difficult than they are; honestly I'm not even sure it is the right discussion to have at this point anyhow. What makes you think that the majority of the 73k people don't want Romance. You have to gather statistics somewhere and the official forums are as good as place as any to get opinions of Romance, plus we know from the likes of BSN that Romance is a popular option in RPG so I don't think we need to ask the question " what makes you think people want Romance" when the evidence from the gaming community is clear. The sooner you accept some sort of Romance is a popular choice for gamers the happier person you will be Gfted1, you can't fight the inevitable storm. Don't be the reed in the path of the hurricane "the inevitable storm"? Look I'm all for romances but they've got to fit the design, NPCs and story. Not every game should have them as not every game is going to make sense with them.
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Our methods are logically equivalent. [(4/6x - 3/6x) = (24/24x - 18/24x) = (1x - 3/4x) = (1/4x)] = [7*6 = 42 = 10.5*4]
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To be fair, one of the complaints about romances in the past from those who aren't overly fond of them is that the NPC - if a romance is not pursued - loses reactivity; in essence for the character to be interesting the player must choose to romance them. The only way to 'fix' this problem is to make sure that the character is robust in dialogue and relationship with the PC regardless of the PC's feelings. Which means that we're talking about, in essence, creating two fully fleshed-out relationships for the PC-NPC (one that keeps the character interesting without a romance and one that gives a satisfactory romance storyline). That's not a trivial use of the writers time.
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Was this from your years of fighting in the 'Nam as a Tunnel Rat? I suppose old habits die hard... No, I just didn't mind fighting in the tunnels.
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Yes, but you'll be surprised by the number of people who will argue against that.
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If you see the old Guy Fawkes masks and compare them with Lloyd's design its pretty clear the anonymous masks are based off of the V mask as opposed to the older Guy Fawkes masks for Bonfire night.