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Amentep

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Everything posted by Amentep

  1. Except some of the dialogue (particularly Morrigan's) didn't match her mouth movements (was it unsynced for anyone else or just me?)
  2. All that proves is a lot of mod makers are lonely weirdos, really. Actually I think a lot of the mod makers are about extending the game; adding longer/new relationship strands is probably easier than trying to program something new into the game.
  3. This is not really true of the games - at least, not in my experience. When I first went through Dark Souls, (without having ever played Demon's Souls), the biggest challenge were the controls, not really the enemies/bosses. I beat, I think, after the few three or so when I was finally got a decent grasp of the game, roughly 4/5 bosses on my first try. Dark Souls (on NG - that is, before beating the game at all) is really actually decently lenient...there's just a really steep initial learning curve. Once you understand your own character, and how bosses *tend* to move, (all the "giant" bosses are pretty predictable after one or two, if you care to notice - only the smaller, faster ones really leave any surprises), it's generally pretty easy. Well my experience may very well be tainted by never really understanding the character(s) I tried in either game or the systems involved. Ultimately I gave up on both games. Really don't see the appeal as, for me, progression just seemed to be remembering where everything was so you could live through it the next time after you'd gotten killed this time.
  4. I agree, having established it in ME1, they should have stuck with it through ME2-3. Or have not established ME1 with the armor in the first place.
  5. Zero G wouldn't be the problem. The problem would be if it was outside the ship and not on a planet, there's the temperature to consider (as well as unfiltered radiation); if they were on a planet there would be pathogens and microscopic life forms that could infiltrate through skin contact. I assumed the idea was that the "sci-fi personal force shields" was supposed to cover for that, but then why bother with the gas mask? Would have been better if they stuck with one idea (the full suit) or another (the shields and everyone wears whatever).
  6. Its funny, I like action games, I really do. But I do not understand the love of Demon/Dark Souls. Its a game built on having foreknowledge of every fight, so you die every few minutes to give you the foreknowledge to go a bit further and die again. Just do not see the appeal. Then again I've never understood the appeal of the "die and your one save is wiped" gameplay either (typical ironman). No problem with their inclusion provided I'm not required to play it. That said, "fair but unforgiving" is a reasonable approach to a harder difficulty level, I think. Something where if you understand the abilities/skills and use good tactics and resource management then you're able to win, but if you're not really getting the most out of abilities/skills or use poor tactics/situational awareness that the game is able to exploit the inherent weaknesses in your game play and lead to examples where the goblins mobbed your wizard and chunked him. EDIT - I typically play on normal though, rarely explore the harder options unless normal is too easy. In some cases normals been too hard and I've went down to easy, but that's pretty rare and is usually more a sign I don't understand the system and will bump it back up when I have experience.
  7. Technically US Federal tax law considers the money raised "income" for the entity behind the kickstarter and thus taxable as personal/corporate income; afaik it doesn't make a judgement on whether it is an income from purchasing something or not (ie, a sale of an item). Sales taxes are levied at the state level in the US and an in-state "purchase" is considered applicable to local sales tax laws. I'm not clear on whether this includes tiers that aren't receiving the product, though (like the common $5 thank you tier). From Kickstarter's perspective, a pledge isn't a sale which is probably what Bryy is referring to (this is, presumably, partially to cover themselves if a project never delivers anything). From a pledge's perspective, I think this makes the most sense to take the pledge as, to be honest. I thought the internet was ruled by the "Opinions are like ****, everyone's got one" addendum?
  8. When the AI NPC goes down, you have to run next to them to "help them up". I think the button is "X" or something?
  9. Yeah, but I was referring to the specific fix of unconnoing certain elements; sadly (or happily, depending on your feelings) its all gone now to the Star Wars multiverse or whatever. It wouldn't surprise me if there was a mandate to more or less clean the boards for TOR and anything that didn't quite fit was changed. Part of why I tried not to feel strongly about how KOTOR or KOTORII fit with the rest of the EU and just enjoyed them for what they are. Seemed like it'd be simpler for me, that way.
  10. Torturing someone wearing armor, that must be new (I'll give them the benefit of the doubt though and assume that's placeholder material) Remember in DA:O where Leilana goes on about Orleasian fashion and liking pretty footwear? They're torturing her by messing up her shoes.
  11. No, what's done with is using the five Chinese elements for the sole purpose of not using the occidental four elements. What game has used the Chinese elements? I can't say I've ever seen Wu Xing in game form (Water, Wood, Fire, Earth and Metal) and often wondered how it could be used as opposed to the classic elements (fire, earth, water, air) or what typically shows up in games - fire, earth, water, air, light/life, dark/anti-life. Which I guess if you added time/universe to it would be closest to the seven chakras...
  12. Haven't heard of power outages - hope things okay.
  13. I guess it doesn't faze me; I can't expect the nuance I'd get in a P&P game in a video game so my expectations are hugely shifted playing one. I dunno, full-text is okay but it can't escape the issue that its never going to be all encompassing. In the end 7 well written text options that never quite match up to what I want to say is just as useless as four. But then I may just have a higher tolerance to narrative railroading in video games.
  14. False. It just adds "love" to it. And love is not the pinnacle of emotions. It's just one of many that exist to be explored. And I'd argue that since PoE is a party based RPG, a deep party-based comraderie has the potential to produce a much deeper narrative. I think this is the crux of the matter. The important thing is to have relationships with the party member that matter. It might be that romance could be one, but it doesn't mean it has to be. And I think many who dislike romance dislike it because it exist to the exclusion of other relationships with the character (as opposed to in addition to).
  15. I never did understand the problem with the dialogue wheel. Do I want to pick from three-five lines of dialogue that may/may not represent what my character would actually say if I was doing a P&P RPG or do I want to pick from three-five "mood" stances that may/may not represent what my character would actually say if I was doing a P&P RPG? A bit "Six of one, half a dozen of the other" innit?
  16. I just got done replaying the Dragon Age: origins stuff again (except the stuff where the Warden wasn't the PC). Female sword & board warrior - Aveline Female blood mage elf - Merrill Cleavage pirate - Isabella Some other people -Anders Sebastion (DLC) Bethany/Carver Fenris Edit- Tallis (DLC)
  17. Someone's been screening Good Guys Wear Black (1978), I see. http://www.youtube.com/watch?v=_Yck1Zws3Z8
  18. IIRC we've already seen (from the top of my head) Trolls, Wichts, Skuldr, Ogres, Cean Gulas, Animats, two of the development stages of Dragons, the Adra Beetle, Stealgar and a variety of other undead. Most of them feel to me like the type of monsters you'd expect in a fantasy RPG as seen through the lens of how magic works in the setting. Seeing more creatures that still fit the kind of niche's you'd expect in a fantasy setting doesn't seem surprising to me (or unwelcome in a game that is trying to be a tribute to an older style fantasy game).
  19. Quinari guy - Sten Drunk Dwarf guy - Oghren Loghain Mac Tir - if you want to drive Alistair to drunkeness NEW AWAKENING COMPANIONS Anders Velanna Sigrun Mhari Nathaniel Howe Justice NEW GOLEMS OF AGMARRAK COMPANIONS Brogan Dace Jerrick Dace Runic Golem NEW WITCH HUNT COMPANIONS Ariane Finn (Not counting the other expansions where the Warden wasn't potentially the PC)
  20. More importantly, can I ? Even more important
  21. I'm curious about what Laidlaw says regarding the companion stories being influenced by the player choices Tactical view at 5:20 or so.
  22. http://youtu.be/eak26ohx1Y8
  23. As always greed? Its a best-selling book, if he wins he can collect a pay check... That or those alleged remarks closed doors for him, which he needs to be open. As I understand it, he filed the lawsuit while Kyle was still alive; death doesn't stop a lawsuit, it just means a loss would effect the estate.
  24. To clarify things, Kickstarter is not a store. You didn't pay for a product that you are now not receiving. You paid for the game to be created. Obsidian has decided - unfortunately for you and me both - that in order to fulfill the spirit of the pledge rewards that they'll be going to a digital distribution for one of the promised physical items and adding in a bonus unknown physical item to make up the difference. I pledged for physical rewards simply because I don't have a good way to do anything online other than post to simple message boards anymore. And that's not going to change without me moving locations, it seems. So there were already certain digital rewards in my pledge that would never be accessible; in that sense I'm a bit disappointed that one of the physical rewards that I as looking forward to has now moved into that glorious "unachievable" state as several others. But at the end of the day, I paid to make the game. Having the game is my reward, the other stuff is just gravy. Not really, I have blank DVDs. A connection that would actually download a media file of any length is what I lack. If Obs can put that in my shipment, I'd appreciate it.
  25. Nope, not everyone. Just the less-annoying ones. Specifically for DA1 Alistair and Morrigan were only romance-able by opposite gendered Wardens. Leilana and Zevran were romance-able regardless of Warden gender. Race was never considered, as far as I recall. In DA2, each romantic interest were always interested in the Champion in the primary game (Anders, Fenris, Merrill, Isabella) but DLC companion Sebastion is only romance-able by opposite gendered Champion.

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