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Everything posted by Amentep
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I almost made it 4 minutes through that. I guess I'm not the audience for those "Everything wrong" videos (and yet I enjoy Honest Trailers, go fig) but much of it seemed awfully nitpicky.
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I remember the Mine Rowdy. Wish I knew there was a clown class, though. But I never got the FR supplements.
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I don't think the stylized mountain is as attractive as the yellow logo (its kinda chunky looking). The font is similar but thicker. I wouldn't say sucks so much as not as good personally though.
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Maybe? I'd rather wait and see what kind of game it looks to be before really assuming that it's going to be bad at this point. There are certain elements of their campaign that I like, to be honest. Whether the game when announced will be something that interests me (I don't play MMORPGs, for example, or online in general) still needs to be seen.
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The idea of a Justin Bieber F2P iOS game (presumably complete with microtransactions) coming from venerable old Sierra seems to me to be the kind of angry statement made by people who think the existence of such a game is an affront to gaming and illustrates the soulless nature of a rebadged company that only exists to "ruin" an established company's former glory. Apologies if I misread the statement.
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Mmmm, the brown rat aka wharf rat aka sewer rat. My mom was attacked by one she when she was a little girl in bed, not that dissimilar to Gromnir's experience. The people around the area would sit on their porch and shoot the rats as they moved around the area from house to house in search of food but some would still get inside houses. My mom lived near a chicken processing plant which supported the population for the most part, but made them nuisances in the poor neighborhood around the plant.
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And even if that were true (AFAIK there won't be further announcements until Gamescom 2014), how would it matter? Not something I'd want to play but why would it matter to me? I don't get the hang-up that every game developed has to be developed for me in mind, and anything that isn't - particularly if made by a venerable/rebadged publisher/developer - is a reason to rage on the internet.
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In the end, what will matter is if they make good games (new IP, old IP, whatever IP).
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Yeah, I never really played evil, but I used to play with a couple of players who loved to play evil. Probably should replay BG1 at some point - it has definitely been too long; the fine details are lost.
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Current word is " Winter 2014". Don't think they've been more specific than that (probably wouldn't want to be, until the Beta starts going anyhow)
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- Obsidian
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Technically in P&P you don't have to have a party. I've played in P&P games that actually had two different small groups running around (sometimes with opposing goals) and solo players running tangentially with a party. This may be my faulty memory but I didn't think that initially you knew it was the Iron Throne organization that wanted to kill you, only that Serevok had killed Gorian and wanted you dead. I thought the Iron Throne connection to Sarevok was made after you go to the mines and that's what leads you to need to follow up in Baldur's Gate. If I'm wrong, mea culpa, it's been a number of years since I played BG1.
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I think - and I may be reading too much into Stun's post so I apologize if I misrepresent him or his position - that in a Pen and Paper game (the only way you have true freedom to play an alignment) an evil PC would not necessarily choose to look into the mine mystery over other options. I could easily see a Neutral Evil or Chaotic Evil character wanting to try and join the Iron Throne, or join the bandits for example, rather than stop either group. That might not be successful and lead them to conflict, but the game ultimately doesn't support that. The end result is always that - good or evil - you are narratively shoe-horned into certain positions. You can justify it in your head, but its not a case of the game actually allowing you to roleplay evil, to be fair.
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I know its popular to hate on Bioware, but I admit to a lot of curiosity about what this could be. I've liked most of Bioware's games, so any new IP they may be doing still has some interest with me and the supernatural / Fortean / Secret World feel of the various materials out their is intriguing, to me at least. EDIT: I just thought she had big ears. I've seen people with big ears like that before.
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Are graphics features set?
Amentep replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm fairly certain the Kickstarter campaign for Original Sin was supplementary to funds and work they'd already put into the game. I think overall, the budget for that game surpasses 4 mil. They haven't released hard numbers, at least, not that I know of. But this is right on. They had near-final game art assets from the start of the kickstarter because they had other sources of funding. It's a meaningless comparison. From http://www.eurogamer.net/articles/2014-07-03-divinity-original-sin-larian-studios-fastest-selling-game-ever Because of the euro-to-dollar conversion, the €4m budget was a $5.35m budget in US Dollars. The $1m raised on Kickstarter was about €750,000 in their €4m budget (or about 19%). -
I liked to dip in and out of the Lovecraft works. But I like reading them in Fall as the shadows start getting longer and the days shorter... I'm reading Tuned for Murder by Paul Ernst (writing as Kenneth Robeson). Pulp hero reprint (featuring Richard Benson, the Avenger). I'm a sucker for The Avenger, The Shadow and Doc Savage stories from the 30s and 40s...
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"Doggone it, Dagon" - the comedy Lovecraftian RPG. Play as an Elder God, summoned to earth in a weak and vulnerable state, guiding them as he or she tries to solidify their hold in the material plane! (Do these cult robes make me look fat?) Fight well meaning (but you know, obviously misguided) mortals trying to stop you from dominating the world! Gather your worshipers! (I am an Elder God Prince, and unfortunately my money is tied up outside of space-time. I am willing to share this money with you if you allow me to transfer my funds directly to your account. Please follow these directions...) Change the course of your worshiper's lives! (...Mi-Go Cylinders are ALL THE RAGE in Paris this year! Trust me!) Romance all of your companions! (Is it just me, or do you have that "Innsmouth look"? ). And in the end, fight your fellow Elder Gods who have come to Earth with plans of their own! (I have had it with mother****ing Yig on this mother****ing plane)
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"All of Thulhu" - you heard it here first!
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Are graphics features set?
Amentep replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty sure they said publicly that they picked the Barbarian and Fighter in the demos because they were still finalizing the effects for the other classes. -
Loved Guardians of the Galaxy. But can we get Cosmo think-talking next time please? Also it felt like there was a lot edited out of the film - hope it shows up on the home releases.
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Game looks great, but...
Amentep replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think he was talking about how the model looks, not the character sheet. By again he is comparing paper doll with a 3d model. I agree that was what he was talking about; however my take on the footage was that the model in character creation is slightly larger than the model that is seen on the character sheet. So calls that it needs to be smaller could be misleading because it is smaller on the character sheet vs the picture he actually showed, from character creation. In other words, if we're going to compare the character sheets, lets actually see the character sheets. -
Game looks great, but...
Amentep replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The IE character sheets look much better, IWD2 being the best of them. I really don't like how simple or plain it looks. As for the model, it would look better if they reduced the size of it. And I don't disagree, but if we're comparing character sheets, lets compare character sheets, not character sheets and the large scale character creation model. -
Game looks great, but...
Amentep replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do not know why it would be a big problem. Here are a few examples that demonstrate how easy it can be achieved. - smaller 3d character (Icewind dale 2) (pic 01) - use just portrait illustration as the preview image during the character selection (bg 1, bg 2, iwd 1,2....) (pic 02) - or use something like this (pic_03_03b) just more "infinity engine" look Pic 04 is showing how is now. Compare. Feel. Pic 04 is childish for me, and reminds me too much on the game type wow. Don't you mean Pic05 is showing how it is now? Anyhow you're not comparing apples with apples; the pic you have from PoE is from character creation. This is how it looks on the character sheet: -
I'll have to finish the PSP FFT too. I started it, but got distracted. For a few years. But I was hoping the translation would make more sense this time, so glad to hear it will.
