Jump to content

Amentep

Global Moderators
  • Posts

    6403
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by Amentep

  1. Right now, officially, the only things considered canon in Star Wars are the films and the upcoming products, IIRC.
  2. IIRC some admin types don't have the edit function show up, but yeah I think both were because of that. But I could be wrong, we're talking stuff a decade or more ago.
  3. Camp Pendleton, I'd assume - http://www.pendleton.marines.mil/
  4. I'm more joking than anything at this point. That said it once WAS a problem (but then I think at that point that software didn't indicated if anything had ever been edited.)
  5. I could be wrong of course, those are my memories of dimly lit things from 2004 (at the latest, I think thats when the Obs forum started). That said, I think you radically underestimate the abilities of some of our illustrious membership (myself included) in firing off angry responses.
  6. I seem to recall back in the BIS days that there were people who'd post one thing, trollingly, get an angry response and then edit their post in the appropriate edit window so it looked like the guy replying had just went off on them. As I recall (again) it was this that caused them to make it so regular users could not edit without getting an "edited" test and that it was a policy carried over to Obsidian's boards.
  7. So, don't leave us hanging... ...did you get to the peak by 11 o'clock?
  8. Infinity Stones and stuff from Thanos is what I chalk it up to. Well the net holds the Dark Astor until Ronan uses his Universal Weapon to break it. The big gaffe on the Xandarian side was not really having a counterplan against the smaller ships since their smaller ships were caught up using the net.
  9. Playing Sacred 2 and Sacred 3 still. Sacred 3 really reaches for humor a lot. They don't seem to take a lot seriously, particularly the "Weapon Spirits" which are all pretty OTT (but the voice-over commentary from the base also gets a bit out there - and a lot of the villains are comedy villains).
  10. I like both kinds of portraits. The BG style was very much like some of the paintings that you'd see in fantasy RPGs or on fantasy or sci-fi covers of the 70s, 80s and 90s. Something like a Bob Larkin or the Hildebrant Brothers or Keith Parkinson or Richard Corben might have done. The IWD portraits struck me as very impressionistic, like a Degas, Gustave Caillebotte (or if you will, like Frank Frazetta or Justin Sweet. IIRC, Justin actually did some of the portraits used for IWD2 that originated with a cancelled BIS game). The PoE portraits strike me as a mix of influences, some more impressionistic, some more realistic. I like all of them, but I've tended to use custom portraits for my PC (one of my favorites is from John William Waterhouse).
  11. In the second Twitch Gamescom video, BB Wizard killed Korgrak (12:33); it seems Sassy had a hit queued in the same round that hit Korgrak after the initial death leading to Sassy getting a hit (for 0 damage- he's dead) and as he is dead a second death report (12:35). Not sure if that's what's intended, or not.
  12. If you seriously don't know anything about sexism and homophobia in video games, then boy, are you in for a treat. I only know what I read here. Wait that didn't sound right... Let me put it this way, I'm surprised that in a game where you can be multiple races and either gender of each race, I'm surprised anyone is paying attention. I thought it was stupid for ME series where everyone was like "Why are you always showing Male Sheppard" (when it was stated he was the default character), but never would have thought this was something that'd trigger knee-jerks for DAI. Guess there's still some moldering ember of my faith of humanity that hasn't been dampened by the internet yet after all.
  13. Deployed by drone. That would be AWESOME. Im a little bummed that I didn't think of it. Although, they do have a LRAD Sound Cannon which is pretty badass. What, they couldn't take it that one step farther and create Saints Row 4's Dubstep gun?
  14. ^I guess Bioware is no longer his favorite company on the station...
  15. They said in one of the videos the whole pet system came back because there was a backer reward for an exclusive pet that then led to them realizing they needed other pets. They probably wanted something that wouldn't be confused with familiars or animal companions but still allowed the exclusive pet. His legendary failure at Gamescon must be immortalized somehow. If not as a pet, anybody still have a gravestone or such that they don't know what to do with? Here Lies Adam, Killed By Beetles. "Adam did not Get Back from the Beetles" "Adam Imagined, Beetles came" There was ease in Adam's manner as he stepped out to travel from this place; There was pride in Adam's bearing and a smile on Adam's face. And when, responding to the crowds come to see him over that last hill crest, he saluted such that no stranger in the crowd could doubt 'twas Adam at his best. Oh, somewhere in this favored land the sun is shining bright; The bards are playing somewhere, and somewhere hearts are light, And somewhere men are laughing, and somewhere children shout; But there is no joy for Adam - mighty beetles had taken him out. (Apologies to Earnest Thayer) xD "Sassy was a woman, fought against some beetles But she knew it wouldn't last. Sassy left her home in Darcozzi, Grand Valia It was over pretty fast. Get back, get back Get back you're gonna get pwned" Godlike Sassy died in the meadow and was buried along with her name Nobody came Father McKenzie wiping the dirt from his hands as he walks from the grave No one was saved All the killer beetles Where do they all come from? All the killer beetles Where do they all belong?
  16. Well, I'm not entirely convinced it couldn't be the best way (neither convinced it is); its hard to say without seeing it work. I'm keeping an open mind, I guess, and hopefully for the best.
  17. Yeah I agree there's nothing wrong with the approach the IE or NWN took. I understand why Obs is doing PoE with Quest XP (because, I think, its an easier to implement high-level solution than micromanaging each Kill/Stealth/Diplomatic XP reward). Whether Quest XP as Obsidian designs it turns out to be equivalent or not (from a player's perspective) to how Kill XP would be done (for the fighting player) is the big question. I think, if a fighter approach can still get XP for a fighter approach and get fighter specific rewards (ie unique rewards off of enemy equipment not available to stealth or diplomatic solutions) I think it might be okay. Dunno.
  18. I'm not disagreeing that there were other ways to "solve" the problem (assuming you accept there was a problem). I was merely trying to clarify what the problem was as stated by the devlopers. A thief had so much more viability in non-combat roles then any class. Don't short change them please. You say that thieves could only: Pickpocket, Disarm Traps, Open Locks and scout ahead as if it's a bad thing? A mage would blow an entire tier of spells to keep knocking chests and fighters are supposed to eat the traps? Sure you could play it that way. I did play through BG2 with a cleric casting Find Trap, a Mage Knocking and a fighter absorbing traps. But, at the end of day, ultimately the player of a thief character - despite the utility there was in their skills (again not as much as P&P) they were ultimately forced into a combat role (which I think was better served by fighters and mages). Actually I'm not making the assumption that you're playing solo. Given that we know PoE is using skills and that anyone can buy the stealth skill (like in 3.5 D&D rules used in IWD2), it could in theory be possible to have a group entirely adequate at stealthing past enemies. BUT they couldn't talk their way out of situations like they can in P&P. I'm not surprised people don't like Sacred 3, not surprised at all. I admit to a high level of tolerance for action RPGs (or even just isometric or top down action games). That said you can spend money to buy segments on a progression trees for every talent and item you equip, so it has a progression system (even if a weird one). I have no clue what the DLC is other than two areas and the "free" DLC of the 5th character (a stupid decision, IMO).
  19. His legendary failure at Gamescon must be immortalized somehow. If not as a pet, anybody still have a gravestone or such that they don't know what to do with? Here Lies Adam, Killed By Beetles. "Adam did not Get Back from the Beetles" "Adam Imagined, Beetles came" There was ease in Adam's manner as he stepped out to travel from this place; There was pride in Adam's bearing and a smile on Adam's face. And when, responding to the crowds come to see him over that last hill crest, he saluted such that no stranger in the crowd could doubt 'twas Adam at his best. Oh, somewhere in this favored land the sun is shining bright; The bards are playing somewhere, and somewhere hearts are light, And somewhere men are laughing, and somewhere children shout; But there is no joy for Adam - mighty beetles had taken him out. (Apologies to Earnest Thayer)
  20. Officially there is no romance in PoE. The developers have promised interesting and reactive NPCs with their own stories and motives, but none of them will have a romantic sequence with the PC.
  21. The problem wasn't just that "stealthers" had a fear of missing out on XP, the problem was that "stealthers" had no way to earn XP to continue being Stealthy as the game progressed. At which point they had to resort to combat for which they didn't have the experience (because it was almost exclusively tied to killing things) to progress. Now a valid argument is that's the way the IE games worked, there was never an expectation that you could stealth (or diplomat) your way through it. But it also made the thief kind of pointless as they really only served to scout, disarm traps and open locks (which could be done by a mage, if you want to spend their talents that way, but the mage could still have combat versitality). Sure, they could backstab, but (IMO) their utility in combat was relatively limited - the bulk of it was made up in the fighter and magic user classes. It made the Bard even more pointless - what's the good of being a gimped mage/thief if you can't be diplomatic like your class is intended?
  22. I'm not sure I can agree with this. There has to be some incentive for doing anything in a game (otherwise its an option that will never be used and its inclusion is pointless). The real issue (as I see it) is between those who feel like Kill XP is a superior incentive for combat and not having it is a disincentive (or at least at risk of being such if the design is poor) vs those who feel that not having Kill XP can be managed by other rewards (loot drops, engaging combat and tactics that are enjoyable, combat based lore, etc).
  23. I have absolutely no interest in showing up and posting to this thread.
  24. Man...people actually care about that? Weird.
  25. A perfect example why Sacred is probably a dead franchise as of Sacred 3. A RPG game that is combat focused with almost no progression is about as boring as watching paint dry. We are now comparing apples to oranges again.. but so is Gauntlet.. By Josh's logic.. Combat in Sacred 3 should be fun enough on it's own.. No need to bribe players with silly things like Item drops.. They should just enjoy stomping the **** out of stuff and call it a day. Don't like my decision? Don't buy the game. Heh, I'm enjoying Sacred 3 so far (but it is early yet). But then I like button mashing games (I've like almost all of the Gauntlet games, for example). The biggest problem I have isn't the weird progression (you have progression on skills, armor and weapons, and being able to "refund" skill buys allows you to easily try out different build advancement) but that its a Diablo-like game with almost no loot to speak of. 'Tis a weird approach. Mind you I thought Sacred 2's combat wasn't much to write home about (although there's something almost zen about wiping out mobs there, and I admit the blowdart sound is pretty nice to hear wiping out enemies that you can't even see on screen. "Foop, foop, foop" then collect the loot.). Edit: And really, I'm looking for Unbended to give me what I like about the Sacred series.
×
×
  • Create New...