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Everything posted by Amentep
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You are being deprived of any character progression for a days worth of playing a game, as to why that is bad, well it railroads you in to doing quest to have character progression at all, ie. it removes choice from you. Everything is pretty much explained and discussed in this thread already: http://forums.obsidian.net/topic/67140-experience-point-system-in-the-beta-and-onwards/ How on earth is kill-XP any different from your complain. You have to slaughter anything that moves, otherwise you are denied character progression. It forces you to be murderhobo, instead of playing quests and adventures. All XP is an abstraction of some kind. You don't have to kill even if kill XP is granted; but if the game railroads you into combat then your characters have to be able to kill. This is a fine distinction but an important one, since the IE games did railroad you into combat, so combat ended up being their primary focus. There are a few different arguments going around but what I get from them is that Kill XP can encourage combat as the primary solution to problems. Objective XP does not, but it does inherit a couple of new problems: potentially giving a dis-incentive to killing (as the risk is greatest in combat but the reward is theoretically equivalent to other solutions) and in having a player play the game for a significant amount of time with potentially no reward. The ultimate factor really is implementation (IMO) since as I started, all XP is an abstraction.
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I would hope - this being the beta and all - that people will be honest about the flaws. Otherwise it won't get fixed because Obsidian will think its okay.
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Poorly executed Objective XP could so greatly unbalance the risk/reward in combat that the player only risks combat because there's no other way (which was, I believe, one of the complaints of the anti-Objective XP side, that if you can stealth by most enemies and still get enough experience to level up and beat the fights you have to do, then there's no real incentive to fight given the risks undertaken). My hope, of course, would be that kind of implementation of Objective XP wouldn't pan out, but I can't say that it couldn't happen anymore than killXP certainly encourages combat as the superior option (particularly in the IE games where stealth and diplomatic XP were relatively sparse).
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Character Creation Aesthetics and STUFF
Amentep replied to Sirabot's topic in Backer Beta Discussion
lol, You'll have to stand in line behind my wife and mother- in-law They also use the same avatar?- 65 replies
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While I understand the intention of trying not to introduce systems that actively encourage abuse, to be honest I don't think Objective XP naturally creates the least amount of degenerate game play. As Stun, Helm and others have pointed out, poorly executed Objective XP will unnaturally encourage players away from combat in the same way that poorly executed Kill Xp encourages sociopathy. The obvious hope is that whatever way XP is implemented that the game is still fun and rewarding, which seems a bit of a toss up still.
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Pretty sure they said that there would be appearance related issues for godlikes in the game.
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I thought at one point these kind of perks were on the table (but I may be misremembering). To me for an XP system to work, people should be rewarded for their play style, so in essence someone whose good at killing things should become better at killing things (whether it be XP, loot, perks, a combination of them)
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Wouldn't the dropped loot from the bodies be the reward? No, because Obsidian doesn't want to deprive the pacifists of good loot. Some of it is helpful (for crafting), but it is more the exception than the rule. That need not be mutually exclusive concept, IMO.
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Wouldn't the dropped loot from the bodies be the reward? Unfortunately not - it's not even close, I'm afraid. See the appropriate thread where the discussion is alive and kicking right now. I've been a part of that discussion; I do not think Prince87x has AND since the Beta is now live I was hoping testers could comment on the game directly with regards to whether the loot seems adequate. I've said repeatedly that - at least for me - whether QuestXP works in lieu of kill XP is going to depend on whether the combat is fun and whether loot drops make the player feel rewarded such that they don't miss the KillXP.
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In a perfect world, I'd have a Cord 812 (although preferably without the vapor lock problem)
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Wouldn't the dropped loot from the bodies be the reward?
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MY BIRTHDAY IS RUINED!
Amentep replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh yeah? Well Obsidian turned me into a newt!* *I got better... -
Right now, officially, the only things considered canon in Star Wars are the films and the upcoming products, IIRC.
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IIRC some admin types don't have the edit function show up, but yeah I think both were because of that. But I could be wrong, we're talking stuff a decade or more ago.
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Camp Pendleton, I'd assume - http://www.pendleton.marines.mil/
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I'm more joking than anything at this point. That said it once WAS a problem (but then I think at that point that software didn't indicated if anything had ever been edited.)
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I could be wrong of course, those are my memories of dimly lit things from 2004 (at the latest, I think thats when the Obs forum started). That said, I think you radically underestimate the abilities of some of our illustrious membership (myself included) in firing off angry responses.
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I seem to recall back in the BIS days that there were people who'd post one thing, trollingly, get an angry response and then edit their post in the appropriate edit window so it looked like the guy replying had just went off on them. As I recall (again) it was this that caused them to make it so regular users could not edit without getting an "edited" test and that it was a policy carried over to Obsidian's boards.
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So, don't leave us hanging... ...did you get to the peak by 11 o'clock?
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Infinity Stones and stuff from Thanos is what I chalk it up to. Well the net holds the Dark Astor until Ronan uses his Universal Weapon to break it. The big gaffe on the Xandarian side was not really having a counterplan against the smaller ships since their smaller ships were caught up using the net.
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Playing Sacred 2 and Sacred 3 still. Sacred 3 really reaches for humor a lot. They don't seem to take a lot seriously, particularly the "Weapon Spirits" which are all pretty OTT (but the voice-over commentary from the base also gets a bit out there - and a lot of the villains are comedy villains).
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Elf Portrait
Amentep replied to gamerdude130's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like both kinds of portraits. The BG style was very much like some of the paintings that you'd see in fantasy RPGs or on fantasy or sci-fi covers of the 70s, 80s and 90s. Something like a Bob Larkin or the Hildebrant Brothers or Keith Parkinson or Richard Corben might have done. The IWD portraits struck me as very impressionistic, like a Degas, Gustave Caillebotte (or if you will, like Frank Frazetta or Justin Sweet. IIRC, Justin actually did some of the portraits used for IWD2 that originated with a cancelled BIS game). The PoE portraits strike me as a mix of influences, some more impressionistic, some more realistic. I like all of them, but I've tended to use custom portraits for my PC (one of my favorites is from John William Waterhouse). -
In the second Twitch Gamescom video, BB Wizard killed Korgrak (12:33); it seems Sassy had a hit queued in the same round that hit Korgrak after the initial death leading to Sassy getting a hit (for 0 damage- he's dead) and as he is dead a second death report (12:35). Not sure if that's what's intended, or not.
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If you seriously don't know anything about sexism and homophobia in video games, then boy, are you in for a treat. I only know what I read here. Wait that didn't sound right... Let me put it this way, I'm surprised that in a game where you can be multiple races and either gender of each race, I'm surprised anyone is paying attention. I thought it was stupid for ME series where everyone was like "Why are you always showing Male Sheppard" (when it was stated he was the default character), but never would have thought this was something that'd trigger knee-jerks for DAI. Guess there's still some moldering ember of my faith of humanity that hasn't been dampened by the internet yet after all.