Everything posted by Amentep
-
Dragon Age: Inquisition
Yes, but the Inquisitor chain don;'t look like Dragon Age, it never have such thing before, now it look like Spiderman games, or Batman I even argue about that when the PAX demo show it, but they don't listen. The only purspose of that thing is to make it look "awesome" How come the Inquisitor can throw that chain over 100 yards? Then jump like there is no gravity toward the enemy or objects, suddenly the chain just vanish. I don't think the thrown distance is actually a 100 yards; there is a distance where even if you could target the foe with a bow or magic the chain won't grab it. Also a grab can be blocked by objects (just like most direct attacks) and the pull can be interrupted too. The chain "vanishes" in the same way corpses, arrows, magical/physical destruction vanish. The game is not a chain throwing similator.
-
Dragon Age: Inquisition
Entirely possible! I've fought my first DA:I dragon fight now, and she played a good bit like the High Dragon at the Temple or the Dragon at the mine in DAII in my opinion. Flying and fireballs or flame breath to start, lands and fights and then flys again. Landing locations were all around the "area" (three locations at least). Like the Dragon in DAII, waves of dragonlings would also attack. No Balistas or other environmental damaging elements that I found.
- Crimne really doesn't pay
-
Dragon Age: Inquisition
*shrug* YMMV, of course. My experience with the dragons in BG2 when you find them is: You can micromanage incredible, plot and plan all of your resources, ensure how you can hit them, how you'll tear down their resistances, positioning etc. or You can go away, come back in 5 levels and kill them with all your better equipment, abilities and spells (and HP!) without a lot of planning other than making sure not everyone can be hit by an AOE at once.
-
The Malcador debate - ersatz
(From the pretty ladies thread) ...But if we have fake people on the forum, how are the arguments real? My "slippery slope to solopsism sensor" just went off.
-
Dragon Age: Inquisition
This from a review of Metacritic that gave the game a 5. It makes me sad. When I remember awesome Dragon fights in BG2 and ToB it makes me even more sad. Doesn't sound that different from the dragon fights in DA:O or DAII to me, though. My only experience with a dragon so far was it fireballing us all to death when we wandered into its area. I don't remember the fight vs Flemeth in DAO but vs Archdemon I spent lots of time running from Ballista to Ballista, running around with archer avoiding dragon attacks and trying to damage him as much as possible while using other 1 or 2 member to fight off waves of enemies coming all the time. It wasn't just standing there and HP grinding. Archdemon was still mob the monster, just broken up in a pattern like the DAII dragon in the mine. In this case you had to run to the ballista, in the case of DAII, the dragon had a pattern where it'd fly off to a rock where it couldn't be mobbed by the PC/NPCs every so often (and then dragonlings would come out to attack) but from a strategy perspective the vast majority of the fight is mob the dragon and throw all of your abilities at it, use the "rest" fighting the dragonlings to recoup. But my memory of the Dragon in the Temple of Sacred Ashes and Flemeth are you basically mob both and if your level is high enough and you time your resources and skills well, you'll succeed (which, to be honest, was also the BGII dragon fights, in my experience).
-
Dragon Age: Inquisition
This from a review of Metacritic that gave the game a 5. It makes me sad. When I remember awesome Dragon fights in BG2 and ToB it makes me even more sad. Doesn't sound that different from the dragon fights in DA:O or DAII to me, though. My only experience with a dragon so far was it fireballing us all to death when we wandered into its area.
-
Dragon Age: Inquisition
So it have stats...? Yes, Dragon Age Inquisition has stats (or "Attributes" as they're termed, IIRC). The same stats pool from the previous games (strength, dexterity, magic, cunning, willpower, constitution). Two are important to each class (Strength/Constitution for warriors, dexterity/cunning for rogues, magic/willpower for mages). Special items usually provide boosts to these. What doesn't happen (which IIRC was the case in DAII as well) you don't get ability points at level up that you choose to apply to raise your stats. Nor do you have to raise ability perks (like your thief can't unlock a lock until you choose to put a point in locks). So it is different from DA:O in this respect (but as I mentioned, more in-line with my memories of DAII). To be honest I haven't checked to see if the Abilities auto-raise at level up (I'd been assuming they did because that's my memory of DAII so never bothered to confirm). You do get points that you apply to your skill trees.
-
My Experience with Obsidian
No lol. I am little confused on the comment, as if I am supposed to get something that I don't lol. I think its a reference to a Fallout: New Vegas mod - http://www.nexusmods.com/newvegas/mods/47449/?
-
Movies you've seen recently
Actually I don't mind either idea, to be honest. And if nothing else, its better than the humanoid raptors with guns idea they had originally planned the next JP sequel to have before ditching that whole production attempt.
-
Dragon Age: Inquisition
I really liked this when I was test playing an archer. But positioning and elevations also helpped as a mage - being able to get up on a high enough perch that the enemy had trouble getting to me saved my glass cannon from being a broken cannon a couple of times!
-
Dragon Age: Inquisition
How could one possibly not realize that they were at/near the end of DA:O??! It's been a while since I played it, but isn't it communicated very clearly that the other plot threads have been wrapped up and that it's time to go kill the Archdemon? It wasn't the final fight, it was the "going to Denerim for the landsmeet" bit so not the end end, but like right at the end. So I misspoke. I restarted right after getting to Denerim so still had the Alienage and a few other quests to do.
-
On whether the "magic" is there or not in CRPGs
To me this is a matter of player engagement, really. High levels of engagement with a game means high interest, multiple playthroughs, feelings persist (perhaps permanently) that the game was a benchmark for an age. Mid-range engagement with a game means completion of the game, maybe some fond memories Low engagement means game is never completed, playing it might be forgotten Negative engagement with a game means that the player has developed antagonism for the game, such that they become an advocate against it; feelings persist (perhaps permanently) that the game is a nadir of an age (possibly even feeling that it permenantly damaged gaming). I think that gamers tend to divide over whether mid-range engagement with a game is acceptable or not; some people want only the highest levels of engagement and not finding that is disapointing (and can cause negative engagement) others are okay with mid-range engagement. Or something.
-
Dragon Age: Inquisition
Don't worry, you are in good company on that note. I don't think I've ever had a PC I didn't hate 3/4 of the way through any game. Or a game I didn't wish I had played differently 3/4 of the way through. Weirdly I usually restart a lot early in the game but am okay if I commit to it. Although I did restart Dragon Age: Origins right at the final fight (not realizing I was at the end of the game or I probably wouldn't have done that - durrr).
-
Dragon Age: Inquisition
Blaspheme! Probably, it seems popular to hate. Don't forget to leave the Hinterlands... Yeah, it seems pretty obvious you're not supposed to do the early sections chronologically. That said, uncovering blank areas on a map was fun to me in BG1 so I probably overstayed in the HInterlands (was still fun... ) I've started a second game to test a few things (and I'm a horrible restarter). EDIT: I'm still early in the game (because of restarting and wandering the hinterlands) but I love the big line of sights; on the storm coast saw a dragon fighting a large giant creature on the opposite beach and I just watched it for awhile.
-
Dragon Age: Inquisition
I'm early in the game, but enjoying it so far.
-
Movies you've seen recently
It hasn't made back half of what it cost to make counting worldwide sales. I think it'd be hard to justify a sequel unless it was really paired down (even beyond the cost of the first film, which still cost more in 2005 than the new film has made world-wide).
-
Movies you've seen recently
^Surprising you didn't like Robocop 3 then (unless you've never seen it) since Frank Miller legendarily claims to have turned in the same script for both movies (because they changed so much first time around).
-
Journalism and sexism in the games industry
It certainly has its flaws as a series, so I can understand that.
-
Journalism and sexism in the games industry
Supposedly alt-155 but that produces 'ø' when tried here. And unfortunately 'my 10ø' just looks wrong. alt-0162 = ¢ Its not the same thing, there was a huge controversy when Kingdom Come was first KS I haven't seen anyone complain about Tomb Raider because the main character has always been female and that's part of the accepted narrative of the game When Tomb Raider was previewed in the game magazines back in the day, it was originally previewed with Male and Female protaganists. Later previews the male was dropped. Now, apparently, the producers say they always wanted Lara but did the male as a placeholder thinking the game wouldn't sale with just a female protaganist but reaction to Lara was so positive they didn't need him. But from the gamers perspective at the time...they dropped the guy.* *Edit: Not that I cared, the game was fun.
-
Journalism and sexism in the games industry
I find those distracting from the real message as well, to be honest. If one wants to debate the theories fine, but it seems to me the wrong tact to take with a woman whose basic stance (in many people's minds - whether true or not) is that gamers are "anti-women" is to start throwing snarky commentary about how they look or dress, thus advocating that a woman's worth is in appearance rather than other qualities. YMMV.
-
Pictures of your games Part 5
A little Joan of Arc leading the charge:
-
Will there be a new Dungeon Siege?
The original poster really should talk to the franchise owner - Square-Enix. They paid good money for it, so I imagine they'll revist the IP someday.
-
Journalism and sexism in the games industry
If Thompson was packaged as a thirty-something feminist scholar with terrible taste in earings and you substituted "think of the children!" with "women are being harmed!" You would have Anita in a nutshell. To be fair, I'm not sure we have any way to judge Thompson's taste in earrings, so its a bit difficult to tell if they have a difference in taste there or there or not. Also - and just IMO - it seems a bit silly to talk about appearance in this situation. Either they're similar in using shaky logic against a strawman evil they've built, or not, but I don't think their appearance matters one whit within that context.
-
Journalism and sexism in the games industry
I think its important to remember that websites have no intention beyond those of its creator(s) and/or maintainer(s). They can be as inclusive or as exclusive as they want to be. Rules, as such, only exist if those in the community want the rules and are not an inherent quality in a website (or even a web community).