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Amentep

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Everything posted by Amentep

  1. I know Kickstarter has revised its rules a few times due to abuses; IIRC before September of this year, there was some very vague and inspecific language regarding the follow-through on projects. The current rules do warn of legal liability if a project isn't completed or refunded, although there are still no indication of what they mean by "reasonable time".
  2. But it is a problem; in that they have to - in many respects - delay his character development until the second film because there's only so much you can do with 10 year old, not the star of the movie Anakin.
  3. To my mind, there needed to be a defining turning point. Obi-Wan says that Vader killed Luke's father in the original film; in a sense what needed to happen was just that - the sympathetic but misguided Anakin at the start of the films needed to die and become the Sith Lord Darth Vader. Anakin needed a choice at the precipice (like Luke has in ESB when Vader reveals he's Luke's father and asks him to join him) but one he embraces, thus killing any part of his old life. There's a number of ways this could have been done and kept the basic structure of the series (one thing IMO that should have been done though was to start Anakin off at an age roughly equivilent to Luke in the first film; the emotional core of the series is hard to build on when the primary character the "journey" is about is 10 years old in the first film).
  4. While I don't think Episodes 1, 2, and 3 were as good as they could have been (or as good as the original series), I did enjoy them for what they were rather than what I'd wanted them to be. Most of the people who I know (anecdotal evidence and all that) who hated the "prequels" with the heat of a twin sun system were the type who put "Jedi" and "Sith" as their religion on census information and I really don't think that any movie would have lived up to their expectation; being enjoyable but highly flawed just made them a big kickball.
  5. BG was like that. I see similarity in DAI but not at the same kind of scales (which had more maps in general to spread out stuff). I haven't been into Hissing Wastes yet, but Hinterlands is Jam Packed but the Swamp is really fairly straightforward (and a fraction of the Hinterlands size).
  6. Unless you could legally prove that the Kickstarter creator never had any intentions to provide the product/service it described then I don't think you'd have a legal case to sue them (and they have no money anyhow, aparently). Kickstarter's legal agreements put the onus onto the pledger for the loss of their pledge if what they backed falls apart so I doubt you'd have much room to go after them for re-embursement. I just don't understand how someone could make a public statement: "I have money, but I'm not deal with my debts. I'm going to give them to these people instead." And it's okay? Being un-okay is not necessarily the same as being legally actionable.
  7. Lucas in 1979: "I especially loved the Flash Gordon serials... Of course I realize now how crude and badly done they were... loving them that much when they were so awful, I began to wonder what would happen if they were done really well." He tried to get the rights to Flash Gordon until he found out that King Features wanted too much for them to make filming a movie practical.
  8. Yeah not playing MMORPGs I'm not sure what are the MMO parts. The exploration did make me think a good bit of BG1 (with big maps to explore - some areas with barely no content). Dialogue wheel is like previous games with some added info. Combat is similar to DAII imo.
  9. If you examine any issue there is almost never a singular cause. Its a domino effect of a variety of things that fall together to form the pattern we see, which is why I don't address cause in general in my prior statements. Knowing that its not the root problem doesn't mean that we shouldn't try to prevent the "symptoms". And honestly a lot of people need to learn that being asked for things you've said you'd deliver isn't harassment in and of itself (otherwise, bosses the world over are harassing their employees); just as harassment is a problem claiming harassment to avoid the consequences of ones actions is also a problem. Unless you could legally prove that the Kickstarter creator never had any intentions to provide the product/service it described then I don't think you'd have a legal case to sue them (and they have no money anyhow, aparently). Kickstarter's legal agreements put the onus onto the pledger for the loss of their pledge if what they backed falls apart so I doubt you'd have much room to go after them for re-embursement.
  10. For more recent music, I really like the main theme for Resident Evil: Outbreak
  11. Those were great days to be a gamer To be fair, the SPYHUNTER music is an electronic version of Henry Mancini's PETER GUNN theme so in somewhat of a different place in terms of game music than others, I'd think. For catchy classic video game themes, I really liked Moon Patrol:
  12. I don't think its complete nonsense. I think we can all admit that harrassment of men and women is a problem and that women by and far get more gender specific harrassment (ie sexual harrassment or clubhouse mentality) than men*. Harrassment is wrong regardless of what kind of harrassment it is. That said, they do have some problematic concepts in the video (like 25 which I mentioned above). *it should also be pointed out that from a soceital expectation unwanted attention from women to a man is seen as still socially positive response to male/female interactions and so men may be less inclined to identify certain behaviors as harrassment even when they're unwelcomed.
  13. Several of the 25 points are actually the same point (I think there's at least three that have to do with not being seen as a gamer due to gender). And point 25 is at least inauthentic because unless they disclose the gender of the "writer" of the list, how would you know what that gender was in order to take it more/less seriously due to gender bias? That said, I can actually speak to some of them (22 in particular). Back when people thought I was a woman I did get hit on, did get asked about sexual things and was sent some **** shots by some nameless fellows*. So it does happen. *I'm assuming they were fellows - due to the nature of the internet they could have actually been women sending **** pictures they had from other men to a man they thought was a woman, which kind of speaks to the difficulty of gender identity based reasoning in dealing with anonymous persons on the internet since you only have the word of the person you're talking to** about who they actually are. **Which means that despite the picture claiming to be "me" from the BIS days and my claims in this post that I'm not a woman, there's only two people on this board who've met me in real life and who have any ability to actually say that I am or am not what I represent on the internet.*** This also speaks to one of the inherent problems with the "real name" policies of some places, where I've registered under a real name, just not my real name. Because going back to the point of being able to post your real information online with no fear because you're a dude is wrong. ***Assuming they remember me at all, of course, which is unlikely. I'm not terribly memorable IRL.
  14. I avoid the issue by saying the rather pedestrain "I like movies".
  15. I don't really get what the big deal is, to be honest. If I lost sleep everytime some game that looked like i'd enjoy came to some system I didn't have I'd never have slept through the 90s.
  16. For my movie watching I viewed FREE BIRDS (2013) - I didn't have any real expectations (other than having liked Reel FX's BOOK OF LIFE in October); thought the film was fun. It takes its concept (which even it seems to admit is goofy) and just runs with it. George Takai (as the voice of S.T.E.V.E the time-travel machine) steals several scenes. THE LAST OF SHEILA (1973) - Composer and lyricist Stephen Sondheim and Anthony Perkins were both fans of puzzles, games and mysteries. They were also friends who held scavenger hunts in Manhatten for their shared film/theater friends when in town. So its not surprising the two would try their hands at writing a mystery. This is a particularly good one - a slow burn of a story that throws puzzle pieces both obvious and obscure and dares you to put together what has happened and who is the killer. Lots of 70s star power (Richard Benjamin, Dyan Cannon, Raquel Welch, Ian McShane, James Mason, James Coburn and Joan Hackett (with Yvonne Romain in a small part as the character Sheila)) and clever directing from Herbert Ross keep the subtle layers going on. One criticism of the film might be fair - that unlike other classic "drawing room" mysteries there isn't a really likeable character involved to root to solve the mystery, and yet it fits this film (which somewhat satirizes the film business on the side). Coburn in particular seems to delight in playing the game obsessed film producer who - because he's still a success - has the others at his beck and call. A day after the film was viewed I was still puzzling some of the elements - realizing I'd missed some connections WITCHCRAFT (1964) - UK Horror film starring Lon Chaney Jr. A cult brings back a witch (who was buried alive instead of burned) and trouble brews. More creepy mood than out and out fright; some scenes are quite effective but the story becomes a bit of a run around at the end. Also seems to have trouble deciding what role Chaney's niece has in the whole thing. Directed by Don Sharp who directed a few films for Hammer. KRULL (1983) - I've seen Krull numerous times, but oddly this is the first time I've ever seen it in wide-screen. To some benefit because I felt the story was better connected in its delivery while not trying to figure out what I was looking at in a pan-and-scan version. The themes that true love was the strongest thing there was makes more sense when you can see the parallels in the story (the Beast doesn't try to stop Colwyn from getting the glaive even though its a legendary weapon because the bond between him and Lyssa is more powerful which is what he focuses on breaking; Ynir and the Widow of the Web as a cautionary tale for Colwyn and Lyssa). Plus there's lasers and swordfighting.
  17. Yes, but the Inquisitor chain don;'t look like Dragon Age, it never have such thing before, now it look like Spiderman games, or Batman I even argue about that when the PAX demo show it, but they don't listen. The only purspose of that thing is to make it look "awesome" How come the Inquisitor can throw that chain over 100 yards? Then jump like there is no gravity toward the enemy or objects, suddenly the chain just vanish. I don't think the thrown distance is actually a 100 yards; there is a distance where even if you could target the foe with a bow or magic the chain won't grab it. Also a grab can be blocked by objects (just like most direct attacks) and the pull can be interrupted too. The chain "vanishes" in the same way corpses, arrows, magical/physical destruction vanish. The game is not a chain throwing similator.
  18. Entirely possible! I've fought my first DA:I dragon fight now, and she played a good bit like the High Dragon at the Temple or the Dragon at the mine in DAII in my opinion. Flying and fireballs or flame breath to start, lands and fights and then flys again. Landing locations were all around the "area" (three locations at least). Like the Dragon in DAII, waves of dragonlings would also attack. No Balistas or other environmental damaging elements that I found.
  19. Dunno if this counts - "Police: Man falsely tells police he was stabbed, robbed" from: http://www.wsbtv.com/news/news/local/man-charged-after-allegedly-stabbing-himself-claim/njFwc/
  20. *shrug* YMMV, of course. My experience with the dragons in BG2 when you find them is: You can micromanage incredible, plot and plan all of your resources, ensure how you can hit them, how you'll tear down their resistances, positioning etc. or You can go away, come back in 5 levels and kill them with all your better equipment, abilities and spells (and HP!) without a lot of planning other than making sure not everyone can be hit by an AOE at once.
  21. (From the pretty ladies thread) ...But if we have fake people on the forum, how are the arguments real? My "slippery slope to solopsism sensor" just went off.
  22. This from a review of Metacritic that gave the game a 5. It makes me sad. When I remember awesome Dragon fights in BG2 and ToB it makes me even more sad. Doesn't sound that different from the dragon fights in DA:O or DAII to me, though. My only experience with a dragon so far was it fireballing us all to death when we wandered into its area. I don't remember the fight vs Flemeth in DAO but vs Archdemon I spent lots of time running from Ballista to Ballista, running around with archer avoiding dragon attacks and trying to damage him as much as possible while using other 1 or 2 member to fight off waves of enemies coming all the time. It wasn't just standing there and HP grinding. Archdemon was still mob the monster, just broken up in a pattern like the DAII dragon in the mine. In this case you had to run to the ballista, in the case of DAII, the dragon had a pattern where it'd fly off to a rock where it couldn't be mobbed by the PC/NPCs every so often (and then dragonlings would come out to attack) but from a strategy perspective the vast majority of the fight is mob the dragon and throw all of your abilities at it, use the "rest" fighting the dragonlings to recoup. But my memory of the Dragon in the Temple of Sacred Ashes and Flemeth are you basically mob both and if your level is high enough and you time your resources and skills well, you'll succeed (which, to be honest, was also the BGII dragon fights, in my experience).
  23. This from a review of Metacritic that gave the game a 5. It makes me sad. When I remember awesome Dragon fights in BG2 and ToB it makes me even more sad. Doesn't sound that different from the dragon fights in DA:O or DAII to me, though. My only experience with a dragon so far was it fireballing us all to death when we wandered into its area.
  24. So it have stats...? Yes, Dragon Age Inquisition has stats (or "Attributes" as they're termed, IIRC). The same stats pool from the previous games (strength, dexterity, magic, cunning, willpower, constitution). Two are important to each class (Strength/Constitution for warriors, dexterity/cunning for rogues, magic/willpower for mages). Special items usually provide boosts to these. What doesn't happen (which IIRC was the case in DAII as well) you don't get ability points at level up that you choose to apply to raise your stats. Nor do you have to raise ability perks (like your thief can't unlock a lock until you choose to put a point in locks). So it is different from DA:O in this respect (but as I mentioned, more in-line with my memories of DAII). To be honest I haven't checked to see if the Abilities auto-raise at level up (I'd been assuming they did because that's my memory of DAII so never bothered to confirm). You do get points that you apply to your skill trees.
  25. No lol. I am little confused on the comment, as if I am supposed to get something that I don't lol. I think its a reference to a Fallout: New Vegas mod - http://www.nexusmods.com/newvegas/mods/47449/?
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