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Amentep

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Everything posted by Amentep

  1. I gathered that from the little tag on the video when I watched it. Still well done other than the voice sync.
  2. I seem to recall IRONMAN mode being asked for a lot when most new games get announced. I imagine its the virtual equivalent of walking the tightrope without a net - it tests one's skill with the game. Man vs virtual nature, or something.
  3. I can assure you it's not. A game can have easy-to-use modding tools that allow even a N00b to create new stuff in the game, like textures, meshes (nude bodies), clothing, weapons, and even whole area maps. But no toolset I've ever seen can turn someone into a good writer. And without good writing, what's a modded romance going to look like....besides a giant ugly mass of seemingly deliberate e-graffiti that doesn't add to a game as much as ruin what's already there? I never spoke to quality, only to ease to the modder with respect to its relationship to creating a longer game (something that, say a nude bodies mod or a better cloaks mod wouldn't do). Certainly from what little I played around with the IE tools various people created and the NWN tools, creating dialogue - while not trivial - was not like creating a new area map (which was particularly difficult with IE). Edit - Of course that's always a good emotion to work with, betrayal. But about betrayal and then possible redemption? So in your example they take some items ( not XP ) and then you can track them down, find out why but still forgive them. Good Romance arc idea Malc I don't see why a "LI" in a game couldn't actually be playing the PC. Much like being able to flirt with Aveline in DA2 doesn't lead anywhere, the PC should be able to ignore signs that he/she is going to get burned in a relationship and suffer the consequences. If Romance is going to move past just being an ego stroke (fner-fner) then they really need to plan it to have multiple different resolutions based on the NPC, not just all roads lead to a sex scene prior to the final fight.
  4. Yeah, I have no clue how you'd prove popularity of romance mods in reality. But I'm not surprised most modders go for the low hanging fruit; seems a natural consequence of desire to mod vs ability to code.
  5. No, what's done with is using the five Chinese elements for the sole purpose of not using the occidental four elements. What game has used the Chinese elements? I can't say I've ever seen Wu Xing in game form (Water, Wood, Fire, Earth and Metal) and often wondered how it could be used as opposed to the classic elements (fire, earth, water, air) or what typically shows up in games - fire, earth, water, air, light/life, dark/anti-life. Which I guess if you added time/universe to it would be closest to the seven chakras... Prince of Qin Well to be fair, Prince of Qin was made by a Chinese developer about the final years of the Qin Dynasty as I recall, so it'd make sense for it to use the Chinese elements...
  6. Except some of the dialogue (particularly Morrigan's) didn't match her mouth movements (was it unsynced for anyone else or just me?)
  7. All that proves is a lot of mod makers are lonely weirdos, really. Actually I think a lot of the mod makers are about extending the game; adding longer/new relationship strands is probably easier than trying to program something new into the game.
  8. This is not really true of the games - at least, not in my experience. When I first went through Dark Souls, (without having ever played Demon's Souls), the biggest challenge were the controls, not really the enemies/bosses. I beat, I think, after the few three or so when I was finally got a decent grasp of the game, roughly 4/5 bosses on my first try. Dark Souls (on NG - that is, before beating the game at all) is really actually decently lenient...there's just a really steep initial learning curve. Once you understand your own character, and how bosses *tend* to move, (all the "giant" bosses are pretty predictable after one or two, if you care to notice - only the smaller, faster ones really leave any surprises), it's generally pretty easy. Well my experience may very well be tainted by never really understanding the character(s) I tried in either game or the systems involved. Ultimately I gave up on both games. Really don't see the appeal as, for me, progression just seemed to be remembering where everything was so you could live through it the next time after you'd gotten killed this time.
  9. I agree, having established it in ME1, they should have stuck with it through ME2-3. Or have not established ME1 with the armor in the first place.
  10. Zero G wouldn't be the problem. The problem would be if it was outside the ship and not on a planet, there's the temperature to consider (as well as unfiltered radiation); if they were on a planet there would be pathogens and microscopic life forms that could infiltrate through skin contact. I assumed the idea was that the "sci-fi personal force shields" was supposed to cover for that, but then why bother with the gas mask? Would have been better if they stuck with one idea (the full suit) or another (the shields and everyone wears whatever).
  11. Its funny, I like action games, I really do. But I do not understand the love of Demon/Dark Souls. Its a game built on having foreknowledge of every fight, so you die every few minutes to give you the foreknowledge to go a bit further and die again. Just do not see the appeal. Then again I've never understood the appeal of the "die and your one save is wiped" gameplay either (typical ironman). No problem with their inclusion provided I'm not required to play it. That said, "fair but unforgiving" is a reasonable approach to a harder difficulty level, I think. Something where if you understand the abilities/skills and use good tactics and resource management then you're able to win, but if you're not really getting the most out of abilities/skills or use poor tactics/situational awareness that the game is able to exploit the inherent weaknesses in your game play and lead to examples where the goblins mobbed your wizard and chunked him. EDIT - I typically play on normal though, rarely explore the harder options unless normal is too easy. In some cases normals been too hard and I've went down to easy, but that's pretty rare and is usually more a sign I don't understand the system and will bump it back up when I have experience.
  12. Technically US Federal tax law considers the money raised "income" for the entity behind the kickstarter and thus taxable as personal/corporate income; afaik it doesn't make a judgement on whether it is an income from purchasing something or not (ie, a sale of an item). Sales taxes are levied at the state level in the US and an in-state "purchase" is considered applicable to local sales tax laws. I'm not clear on whether this includes tiers that aren't receiving the product, though (like the common $5 thank you tier). From Kickstarter's perspective, a pledge isn't a sale which is probably what Bryy is referring to (this is, presumably, partially to cover themselves if a project never delivers anything). From a pledge's perspective, I think this makes the most sense to take the pledge as, to be honest. I thought the internet was ruled by the "Opinions are like ****, everyone's got one" addendum?
  13. When the AI NPC goes down, you have to run next to them to "help them up". I think the button is "X" or something?
  14. Yeah, but I was referring to the specific fix of unconnoing certain elements; sadly (or happily, depending on your feelings) its all gone now to the Star Wars multiverse or whatever. It wouldn't surprise me if there was a mandate to more or less clean the boards for TOR and anything that didn't quite fit was changed. Part of why I tried not to feel strongly about how KOTOR or KOTORII fit with the rest of the EU and just enjoyed them for what they are. Seemed like it'd be simpler for me, that way.
  15. Torturing someone wearing armor, that must be new (I'll give them the benefit of the doubt though and assume that's placeholder material) Remember in DA:O where Leilana goes on about Orleasian fashion and liking pretty footwear? They're torturing her by messing up her shoes.
  16. No, what's done with is using the five Chinese elements for the sole purpose of not using the occidental four elements. What game has used the Chinese elements? I can't say I've ever seen Wu Xing in game form (Water, Wood, Fire, Earth and Metal) and often wondered how it could be used as opposed to the classic elements (fire, earth, water, air) or what typically shows up in games - fire, earth, water, air, light/life, dark/anti-life. Which I guess if you added time/universe to it would be closest to the seven chakras...
  17. Haven't heard of power outages - hope things okay.
  18. I guess it doesn't faze me; I can't expect the nuance I'd get in a P&P game in a video game so my expectations are hugely shifted playing one. I dunno, full-text is okay but it can't escape the issue that its never going to be all encompassing. In the end 7 well written text options that never quite match up to what I want to say is just as useless as four. But then I may just have a higher tolerance to narrative railroading in video games.
  19. False. It just adds "love" to it. And love is not the pinnacle of emotions. It's just one of many that exist to be explored. And I'd argue that since PoE is a party based RPG, a deep party-based comraderie has the potential to produce a much deeper narrative. I think this is the crux of the matter. The important thing is to have relationships with the party member that matter. It might be that romance could be one, but it doesn't mean it has to be. And I think many who dislike romance dislike it because it exist to the exclusion of other relationships with the character (as opposed to in addition to).
  20. I never did understand the problem with the dialogue wheel. Do I want to pick from three-five lines of dialogue that may/may not represent what my character would actually say if I was doing a P&P RPG or do I want to pick from three-five "mood" stances that may/may not represent what my character would actually say if I was doing a P&P RPG? A bit "Six of one, half a dozen of the other" innit?
  21. I just got done replaying the Dragon Age: origins stuff again (except the stuff where the Warden wasn't the PC). Female sword & board warrior - Aveline Female blood mage elf - Merrill Cleavage pirate - Isabella Some other people -Anders Sebastion (DLC) Bethany/Carver Fenris Edit- Tallis (DLC)
  22. Someone's been screening Good Guys Wear Black (1978), I see. http://www.youtube.com/watch?v=_Yck1Zws3Z8
  23. IIRC we've already seen (from the top of my head) Trolls, Wichts, Skuldr, Ogres, Cean Gulas, Animats, two of the development stages of Dragons, the Adra Beetle, Stealgar and a variety of other undead. Most of them feel to me like the type of monsters you'd expect in a fantasy RPG as seen through the lens of how magic works in the setting. Seeing more creatures that still fit the kind of niche's you'd expect in a fantasy setting doesn't seem surprising to me (or unwelcome in a game that is trying to be a tribute to an older style fantasy game).
  24. Quinari guy - Sten Drunk Dwarf guy - Oghren Loghain Mac Tir - if you want to drive Alistair to drunkeness NEW AWAKENING COMPANIONS Anders Velanna Sigrun Mhari Nathaniel Howe Justice NEW GOLEMS OF AGMARRAK COMPANIONS Brogan Dace Jerrick Dace Runic Golem NEW WITCH HUNT COMPANIONS Ariane Finn (Not counting the other expansions where the Warden wasn't potentially the PC)
  25. More importantly, can I ? Even more important

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