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Everything posted by Amentep
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Why are you guys going to E3?
Amentep replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes? Nice way of padding # of posts. Never understoon peeps obsesed with having posts in the thousands. Never understood why people ever cared about # of posts in the first place. I advocated turning it off back in the days of Black Isle, but people then seem to disagree with the position for whatever reason. Anyhow, in my defense (and thanks to Urthor for the link support regarding humour), I think 3072 posts is rather small considering I joined the forums 10 years ago. Although it should be pointed out, against me, that Way-Off Topic posts don't count in the board total, but also for my defense I shall point out I was a lurker for 4-5 years that I've been a member of the forums and rarely, if ever, posted during that time. -
Don't forget using the services of hookers and driving people over in the streets, I typically play a hard core gangster type in GTA games with very little respect for law But I'm sure you don't factor in race, gender or religion into who you steal cars from, who you murder, who you drive over or what hookers you use so that you're still a bastion of (lawless) equality.
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ACE Team's Abyss Odyssey E3 trailer (coming from Atlus)
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In theory you could based on what they're saying about 2.0. In practice we'll see. Creating any kind of storyline was a challenge in 1.0 (although you could, for example, create an arena for example where two characters fought and the system would track who got to 10 wins first or something). I'm really hoping that creating worlds is a faster experience; its a big challenge in 1.0 (not unfun, its way, but it is real easy to get partway through and realize the idea isn't working the way you'd thought it was). Nintendo is getting into the Skylanders/Infinity market-
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Thanks for posting this! It looks and sounds absolutely gorgeous! It reminds me of Hitchc o c k (of course), Scratches, and also of Don't Starve a bit. When will it be released? And will it be available on Steam? Right now I've only seen 2015 as a release date. Initial trailers had 2014, but the new E3 is saying 2015. It is supposed to be available via Steam
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Cuphead E3 2014 trailer. Dunno if the game is any good, but I like the style harkening back to old cartoons. Also like the look of White Night -
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Who am I? What am I doing here?
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I wonder, are there any statistics on this? I suppose it might depend on region, and such, but my limited experience in knowing people who pirate, they were all strictly middle-class people who had the money to buy the games, but found getting them for free allowed them to not have to spend money to play games so they could buy things they wanted they couldn't pirate.
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Congrats TrueNeutral I'm waiting for the heel turn where, after gaining power, TrueNeutral changes his name to ChaoticEvil. Then the run in from the back. To quote the late Gordon Solie: "He was 'Pearl Harbored' from behind..."
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Actually I misunderstood your post I asked my question on; re-reading and with this further discussion I see you're saying, regarding the big publishers - "they make enough money now to continue creating games, so the only loss is to their profit margin which doesn't (typically) get invested in game development but lines investors/owners pockets" whereas I read it as "they have enough money now to make games, it doesn't matter if they make any more money". So a total reading comprehension fail on my part. its still bs. most large publishers lose money on a majority o' their games-- is a handful of successful titles that keeps the light turned on. also, lining the pockets o' investors is what makes the whole system work. if a publisher makes investor no more money than the investor would see from an ordinary savings account or even mutual funds, what is the motivation to invest in riskier game publishing ventures? decrease money that would otherwise go to investors decreases investor motivation to be investing in games development and publishing. am sure you can see how that impacts future game development, yes? HA! Good Fun! Right, I don't disagree with you, but I did fail to understand what Sarex was getting at. In a very general sense, yes if a money making endeavor is making - generally speaking - the expectations for returns on investment such that future development isn't impeded the piracy is only impacting the company having higher that expected profits. The problems, however, come in when the company (for whatever reason - not just piracy) starts making less money in which case development of projects may be ended and the company may turn to chasing trends in an efforts to regain the former profitability. In general, one would think that piracy is probably less likely to effect the big companies because they have more opportunity to cover their losses with huge return profits, but I tend to think mitigating loss may actually change corporate thinking.
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Actually I misunderstood your post I asked my question on; re-reading and with this further discussion I see you're saying, regarding the big publishers - "they make enough money now to continue creating games, so the only loss is to their profit margin which doesn't (typically) get invested in game development but lines investors/owners pockets" whereas I read it as "they have enough money now to make games, it doesn't matter if they make any more money". So a total reading comprehension fail on my part.
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The theory I saw after the study came out had to do with the brain making more memory connections because more senses are engaged reading a book, turning pages, smelling paper & print, etc than an ereader which does some, but not all, of that.
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Under your scenario presented "devs have salaries" Yes, as does every employee of the company. This money has to be achieved somewhere. "part of the money made from the game goes in to covering the cost of the next game" Which would be here. But if the game makes no money, how can it cover the cost of the next game? Nintendo famously had so much money after the SNES era, it didn't matter if the Nintendo64 was a success - they had plenty of capitol to keep working on. But after a while that model is just unsustainable, no matter how much of a cash reserve you have you will exhaust it if you continue to be unprofitable.
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Those two do seem to be the same thing - you want some company to make money still in either case, no ? The distinction - to my mind - is that I doubt the average consumer cares terribly much who makes the game as long as its good. Ie, you're buying Call of Duty to play a hot game, not to support Activision. YMMV. They have enough to make games, that is my point, they don't have enough to meet their impossibly large numbers. How will they continue to have enough to make games if they've not bought in sufficient quantities to cover the cost of making them?
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Who is putting the companies well being as their main goal? I think most people are anti-piracy due to self-interest. If the companies can't make money off of games, they have no way to continue to make games.
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Ended up restarting FE:A and again had trouble getting seals from secret sellers. I think it must have something to do with the date the game is started and/or the date of birth of the main character.
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I hadn't even heard of "Turn Down for What" before this. :/ Looked up the video on YouTube - v. strange.
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Was having a dream about Sherlock Holmes investigating a supposedly haunted house. He'd deduced it was a criminal plot which involved criminals using a gas (similar to the Mad Gasser of Mattoon) but he hadn't revealed why they were doing it when I woke up with a pain in my shoulder; I think I laid across my arm as I slept and strained my shoulder. Ow.
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I remember back in the days of the C64 knowing a lot of guys who'd buy one C64 game, then copy the contents of the disk to another disk and swap and share. Heck, some times they would get multiple games on a single disk. While there were attempts to stop the copying, they generally didn't seem to make a dent in anything. It was a lot harder to pirate the cartridge C64 games (which, I imagine, was part of the appeal to developers about consoles like the NES).
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I tend to play whatever feels best to me in the system. I might play a wizard in one game but never in another just simply on how they are implemented. But then finding whatever feels best class-wise is part of why I restart the games so much.
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Okay, I honestly couldn't tell if you were joking, or if you'd been misled about the artstyle of the portraits (which seem to match the character looks on the inventory screen) by a photoshoping job so erred on the side of seriousness. Understanding that it was a joke, I say "ha-ha!".
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I understand indie games are indie games because their budget is small, but I don't think that justifies using people who clearly can't draw for crap, those soldier mugshots look hideous. I dunno, the ones on the website looked functional; maybe not spectacular but not hideous to me. Okay, how does someone using (photoshopping?) the botched restoration of Ecce Homo reflect on the art style of the game since, as near as I can tell, the game isn't using Ecce Homo in the game or Cecilia Giménez on their art team?
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PrimeJunta made a bet offer a page or so ago regarding buying something or another as bet that he'd take the side of the game being released before midnight on Dec 31, 2014 and the other person taking the POE will release after that. Since no one has taken him up on the bet, he's indicating that you can put your "money where your mouth is" by taking him up the bet if you think POE will be delayed past that point. I think.
