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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. Those monsters drop the roots but only if you don't allow them to move an inch before you kill them. Kidding. A Google search suggests they do indeed drop it. Go kill some more of them.
  2. This thread has gone on for too long without this correction. Mestre Galvino, you uncouth lout.
  3. never mind - saw other thread about this. search function did not disappoint this time (but I still think it's a bit crazy )
  4. Stop. Before you say "That's what the spell is SUPPOSED to do!" I like to wait with certain short duration buffs until the next thing on my priest's to-do list is to cast Salvation of Time. When shortly thereafter checking my party's buffs to see if perhaps another SoT was in order, I noticed self-buffs such as (Outlander's) Frenzy and Disciplined Barrage had ridiculous durations, nearing two minutes. That's after one SoT (in that particular battle). I checked the tooltips for the spells (not the buffs, the spells on their action bar) themselves on their respective characters and they actually listed durations of well over a minute. I thought, maybe these got buffed in a patch, but it seemed a bit over the top. Moreso, these tooltips remain at that duration even as combat ends. As I start a new fight, I can indeed cast them for that mad duration. So I theorized SoT was bestowing some kind of permanent effect. As luck would have it, another character gained a level soon after and she was able to take Outlander's Frenzy, with a reasonable duration listed. I then picked a fight and cast SoT before using OF. It still listed the same duration. Then I cast OF and then SoT, and the tooltip for the action bar spell seemed to nearly double its duration (might be that it adds the remaining duration to the next casting? shrug). The fight ended, and I started another, and I did indeed enjoy a still-increased OF duration for this toon. The effect is not entirely out of hand as it seems a reload will restore the abilities to their normal durations. I'm attaching the quicksave right before using that toon's level up. I've no camping supplies, but my priest still has 2 level 5 memos available, which should suffice for testing. If you want to pick a fight, all the trash mobs in Woedica's temple nearby will be happy to oblige. I've done some testing there and it seems to me I've got the mechanics of the bug isolated as per the description in this post. I went through three search queries before posting this, so if it's a repeat your forum sucks. TL;DR: Salvation of Time increases the duration of (some or all) affected buffs even for future castings in future battles, until you reload.
  5. You speak wisely. 400+ hours played but only after reading your post could I explain why my parties always feel so much more powerful after level 7.
  6. I don't know that resolve is so much better, or even better at all, than intelligence or perception really. Certainly might sees less use and con/dex very little, but in scripted interactions the tables turn I'd say. Since you can send whoever you want at those, however, it's not much of a counterbalance. I'm not sure how you could weave physical checks into conversations as readily as any of the mental ones. [Might 18] I'm right because big sword. [Constitution 18] I disagree with you, sir. Let's settle the matter with a drinking contest. [Dexterity 18] Those are very good points that you'll all take back if you want the contents of your pockets back.
  7. to be srs this time then, three things 1) Debuff (and sometimes buff) stacking mechanics not requiring you to take a basic degree of quantum rocket surgery to grasp. 2) Positioning - if I tell five melee characters to attack one target, they should surround it without needing to be microd. Right now it's more like three attack it and two can't decide which way to walk around those three. Also sidestepping while maintaining engagement distance shouldn't provoke disengagement attacks. Not sure that one's still in. 3) Dispositions should not be some weird combination of personality and reputation. See http://forums.obsidian.net/topic/85842-deceptive/ And I gotta mention some things I luv, just in case anyone's thinking not to bother keeping them. It's pistols at dawn, really. Fast mode and slow mode - so simple yet so useful. Instant trap/secret detection - I can't stand waiting for it in IE games after having played PoE, I just trigger the traps rather than combing the area. For a third I'll simply say story, it's nuanced and engaging without the game being so heavy on it that I don't get to gut my daily share of dragons.
  8. AFAIK the income is not tied to the prestige/security, so that means it's certainly profitable. Either way, raising prestige means you can get cooler adventures rewarding very desirable items. Items you'd probably be happy to pay way more for than you spend pimpin' dat prestige.
  9. Defensive Mindweb? Shrug. Considering how far into the game these still see regular use, I'd also like to mention low-level spells such as Chill Fog, Combusting Wounds and Blessing.
  10. i just want the spell in my signature pretty much ciphers don't troll anywhere near as much as they should
  11. Word. I open most if not all difficult battles like that. Tank runs in by themselves while the rest of the party buffs up.
  12. What kind of hi-tech place do you live in for something like that to sound trivial?
  13. Oh, sorry I didn't see the reply the first time. I very much believe I chose Taena. I also just now went to check with a party where I'd chosen Owynna (16 mech there too) and I can't find it, so that could very well be it.
  14. You're going to roleplay having Minsc and Edwin in the same group? Shall we conjure up a replacement for one of them? If you're willing to use EE characters you could take Neera instead. Fits the criteria of being in both games. Or you could give up that requirement and take Nalia, and imagine her vivid approval of any [benevolent] response. Unfeasible idea, but it sprang to mind: A party of six fighters. Everyone takes the fearless talent, except the one called Khalid
  15. Well, I could argue that while the rogue gets immediate results faster, the barbarian still reduces the risks over time. Sure, the rogue will kill one target faster. But maybe by the time the rogue has killed three the barbarian has killed seven. Now while the rogue's party got some threats immediately removed, they now still have four more to deal with than the barbarian's party. However, that is my weaker argument. My stronger is: Tall Grass, the Pronepike. Need I introduce you?
  16. I'd say if there's an adventure you really want you should just reload until you get it - save before handing in some quest, reload if you got the wrong one. I've pretty much licked the game clean on this playthrough and there are adventures I haven't had, of both low and high prestige. I'd prefer it that the game would choose a lower prestige named adventure if I've completed all major ones and random another major, than to give a generic major one. edit: Lol, Blunderboss. Are you spoken for, my evident soulmate?
  17. Talk to the owner of the Salty Mast and do her quest. Take the side of her opponents and try to get her to lower her prices. Bitter squash seeds will lead you to the Doemenels. Not sure if that will cut it, but I have no other ideas.
  18. I wondered that too before looking closer at the game time. It lists the day twice. One is how many game days in total you have played, the other is which day of the month it is. Check http://pillarsofeternity.gamepedia.com/Anni_Iroccio for the names of the months if you can't identify them.
  19. Much like dispositions, your background is broadcasted to the entire world so it's not only about what responses you can sometimes use but also how people view you. AFAIK it has RP value only though.
  20. I suppose one could anal around with a one hour mid-day, but I'll leave it to the writers to say such if anything. "You know baby, if I were to cut this thing off and put it in orbit around Earth, it'd be large enough to be considered a moon."
  21. I actually feel stupid just for reading about it, lol. Thanks for that gem.
  22. We humans are overly fond of powers of ten. 100, 1000 and so forth are special milestones to us. If for some reason base 3 came more naturally to us (bye fingers), then we'd obsess over what are 9 and 27 in base 10; 100 and 1000 in base 3. Is it such a leap of logic to think that some other civilization (say Engwithans) used base 3 and then used 1000 (27) hours in a day because it was such a pretty number, and kith just kept it but in base 10? I'd love it if every decision had to be mathematically justified, but you don't see every human being walking around with a disposition chart along the theme of Passionate 0 Rational 4. Nor is it easy to replace an established system, even with one that makes more sense. Also, I may be misinformed, but 360 degrees in a circle isn't about divisibility so much as that's what the Sumerians (or some civilization in that area) calculated the duration of a year to be. Of course, they may have very well been seduced by divisibility in the process, but still.
  23. 27 is 1000 in base 3. It ain't without merits for a culture to whom base 10 didn't come naturally. But for most part I'm happy to go with it being there mostly to make Eora different from Earth.
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