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omgFIREBALLS
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[Deceptive]
omgFIREBALLS replied to omgFIREBALLS's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That is funny. Perhaps Wael's clergy is meant to be full of internal distrust, lol. -
I saw a bug similar to this one, but not similar enough for me to post in that thread. I completed her companion quest, then sacrificed her to the Skaen blood pool. Later, I went to tell Galvino of how I exposed his nemesis in Stalwart, and DoC was standing beside him. Unlike the other bug report, his workshop had not reset however. I was able to talk to her, and I'm fairly sure our topics of conversation were the same as before I sacrificed her (I didn't check, but they seem like what I had on a different playthrough where I did talk to her). As far as I can tell, neither she nor Galvino realize they've been reunited, so I cannot talk to either of them to make her join again. Therefore benign; for all intents and purposes, she's no longer at my disposal. edit: My title sounds like clickbait. Please accept my sincerest apologies.
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It is my perspective that if you want to play as a dirty, conniving double-crosser, you do not use these responses... unless perhaps there is great gain to be had. Why? Because obviously it builds you that reputation. Any answer can be a lie; my current Watcher is manipulative and selfish but has never used a deceptive response. If she goes for [Honest] or [benevolent] it's because she wants to be perceived that way, not because she is that way. If she does someone a favor, it's to gain their trust. When I see [Deceptive] I read [Tell an obvious lie]. Using Ser Davos Seaworth for inspiration: If you're a famous liar, you're not doing it right. (original quote) There's a twist to it though, because I do not feel dispositions always equate to reputation. They can also mean personality. Why else would some responses have disposition requirements? I don't like to imagine that the game is filtering out responses I cannot use on the basis that every NPC is subscribed to the live feed of my long-term behavior (which they certainly seem to be, however) and will not accept such a threat from me given that I do not have at least 2 points of an aggressive reputation. So on the one hand, I would like to see what foul lies I could produce if I built up a high deceptive disposition. But on the other, I don't want the whole world to perceive me as a terminal liar. Anyone play a [Deceptive] Watcher and find it satisfying? How?
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Thanks for the replies. I'm fairly power-gamerish so I don't really fancy the idea of creating challenge by gimping myself with a smaller party, worse stats etc. My approach is more like, I'm so badass I could take you all on at once, so let me do that. It's not everywhere, but yesterday I was in the Skaen temple with a level... 13? party, and you can imagine how much I wanted it there. But when I go up against a dragon, I expect my F8 key to get some exercise, so it's not like I consider myself a master of all PoE combat.
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The battles are... trivial, provided you make a little effort. Tell everyone to use a few certain per encounter abilities, micro them a little... rinse repeat too many damn times. If you were to let the AI solve it, you'd risk someone taking too much damage or outright getting knocked out and suffer an injury, forcing you to rest so that you're in shape for a not-so-trivial battle. Recognize it? I'm sure many do. It's PotD, I'm telling the game to adjust difficulty to my party level, but invariably I might spend an entire hour with only one real combat challenge. In SOME places, not all - I'm not saying the whole game is too easy. Anyway, everything else I'm still killing because the monsters are, possibly or definitely: Carrying something of value Guarding something of value Obstructing the path to an objective Granted, there are a few dungeons I'm intimately familiar with, where I know which trash packs I can ignore. But for many of the others, I really really really really (Carly Rae Jepsen level of really here) just want to stand at the entrance, grab a mägâpwn (that's megaphone renamed using PoE logic) and declare a challenge to the entire place. EVERYONE AT ONCE, COME AT ME. I'd get my combat challenge, and I could blithely pillage the dungeon afterwards. Even more blithely if a reward for such a feat might be that every trap and secret compartment - for which I have the mechanics skill to detect - would deign to appear right away so I'd never have to enter search mode. I haven't had much success sending someone to gather more than a few packs at once. They get run down pretty fast. But I can't be alone having this problem, so do share your family recipe for solving this. I am open enough to suggestions to consider a spell that makes a goldfish of me so that each encounter is a brand new experience.
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Had this happen just now. The procedure: Visited the maw for the second time - the first time I only bought a shield. This time I picked the lock (never done before - could be relevant) without talking to Desthwn or whatever his name is. Soon after I entered, this happened: Sul killed Elder Lion. Sul (Knock Down) grazes Lion Clansman. (Prone for 2.3 sec) Lion Clansman killed Sul. And indeed, when I arrived at her lair, she wasn't there, but her fangirl spoke as if she were. Then I went to see Oernos, and I had the option to tell his guy that Sul was dead. Didn't try it - instead I convinced him Oernos was a wuss (fighter option). Slew the bear, and the journal says I decided Sul should remain champion. However, Galawain recognizes that both are dead.
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The Great Wizards(!)
omgFIREBALLS replied to Andvare's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't know about stories, but there are a few encounters. I haven't devoured all the WM2 content yet (I keep rerolling) but I've understood Llengrath is an optional encounter like Concelhaut is one in WM1. These are obvious (so I assume you have scoured their vicinity for lore), but the next two might not be... 1) You can have a Watcher-vision of Ninagauth in WM1 (somewhere in Russetwood), and then later find one of his grimoires. Perhaps more interestingly, you'll see how much tolerance he has for thieving apprentices. 2) Minoletta might be dead, as her grimoire is in the adra dragon's hoard. It's outright called Minoletta's Grimoire, so, you know, it feels like THE grimoire, one she would not readily part with. On the other hand, when you ask Concelhaut about his rivals (or, as he implies, those who consider him their rival), I don't recall him sounding like any of them were dead. -
Pensiavi mes Rèi
omgFIREBALLS replied to crutchy's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yep, might be that it's no longer hidden. Think it used to be, but thirty minutes ago it wasn't. -
Pensiavi mes Rèi
omgFIREBALLS replied to crutchy's topic in Pillars of Eternity: Stories (Spoiler Warning!)
My only guess is that you haven't looked everywhere. There's no way 13 shouldn't be enough. As I recall, the ring is in the southern part of her lair. -
This makes me wonder if Deep Faith is worth taking, compared to other talents one might take instead. +2 DEFL and +3 other saves doesn't seem like such a huge benefit in the long run. I'm not a big theorycrafter but in my parties, the paladin ends up with the highest defenses (and I always take Deep Faith). You say overkill? I say Defensive Mindweb <3
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[3.02] -Infinity bug is still active
omgFIREBALLS replied to Kregan's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Check the total damage done.