
omgFIREBALLS
Members-
Posts
1262 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Everything posted by omgFIREBALLS
-
I think priests are amazing at buffing up your team's accuracy, and they seem to have a nigh-monopoly of doing so. Paladins have an aura and there are some consumables, but nothing stops you from stacking it all, and I find it's difficult to ever have too much accuracy, at least against bosses. For my priests, buffing is a job and healing is a hobby.
-
Alright yes, I beat it. Apart from activating Defender on Edér, I recommend you look over your wizards' grimoires. At the very least you should get rid of the "double memos", where ONE wizard has the same spell selected multiple times, I think that was the case with their level three spells. But of course you might also explore a different selection altogether. As for tactics,
-
Firstly your comment is not even entirely correct, because IIRC the game will put your Watcher in one of the two front positions for this confrontation (or rather for the dialogue) no matter how you arrange your party. I always make my Watchers tanks partly for this reason so I don't know if it still happens. Secondly, as someone who prefers to send his tank in alone while the rest of the party buffs up from some distance, I can tell you the impact made by party re-arrangement is rather subtle when my casters are easily in range of enemy archers and generally close enough that their melee will happily bother to run the short distance past my tank to hack at them, not to mention that we're all gathered nicely for AoE.
-
I contend that in order to control a six character party anywhere near effectively, you need to pause a lot. But I'm not here to discuss that. I just think that the pausing makes a replay ten times less epic. Imagine if you recorded (with another program) a hard-won victory, one that gave you the nerdchills, or perhaps one that had great plot significance and could give you the same chills. And then you're going to watch it with pauses and cursors and all that junk. Better it were more like a cutscene, no? That's what I think at least. So I gave it a try. This is the result, and it's an inconsequential trash fight in a place I won't even name so I hope there will be no allergic reactions to spoilers: The thing is, it's not only very cumbersome to edit (because you need to find the exact frames for pauses and unpauses), it's also difficult to play this way, unless you want to add more auto-pause conditions (I only had finished actions). I could have the UI showing but I think it would cost too much viewing pleasure, although a narrow victory could be more epic if you actually see your party on the brink of death. So obviously my unlikely dream is that the game, or a spiritual successor would support battle replays. The recording would be from combat start to combat end (which fortunately are 100% defined in PoE), you could choose to have UI showing or not, but all pauses and all commands would be gone. You'd just see the combat. And just in case you're wondering, no I don't play without SFX but I recorded with music on and obviously music doesn't pause so I had to cut out the original audio and slap on the naked combat music afterwards. And now I don't think it even fits the tempo.
-
If you're just concerned about accessing Lle a Rhemen, that will unlock in act 3 anyway. Ironically you have kind of locked yourself out of progressing to act 3 and getting there, by killing the only guys willing to get you into the hearing so you could get to act 3, in the hopes that that would let you get there now. (This counts as irony, right?)
-
I see this in a lot of games. To name a few, World of Warcraft: Pain Suppression reduces the target's damage taken by x% for y sec. Heroes of the Storm: Sonya's Ignore Pain reduces her damage taken blah blah. And here in PoE I can drink beer to take less damage. On the one hand, this is asinine. By extension, if I were to acquire a full-body full-effect pain suppressant, I would be immortal? Of course not. But on the other hand, what's a hit point? Does your hit point total represent how much of a beating you can take before you die or just how much you can take before you can't maintain consciousness - at which point your injuries will probably make short work of you even if your enemies don't deliver the killing blow to your defenseless body. Because in that case, being numb to the pain obviously keeps you standing longer, still anything that damages your brain; directly through a blow or indirectly by cutting off its oxygen supply (decapitation, impaled heart) would outright kill you, and a spear through your chest isn't going to be any less fatal regardless of your level of intoxication. Obviously the health/endurance system (which I'm for the record not opposed to) of PoE makes this a trickier discussion but... does pain equal damage?
-
Council of Stars- no Eothas?
omgFIREBALLS replied to Toyic's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You're gonna have a tough time convincing anyone at all that "Waidwen's Legacy" doesn't start with "Waidwen". On a serious note, doesn't -
I play the fighters with the same setup, so I'm just comparing experiences.
- 51 replies
-
I also reacted to the zomg get Hold the Line EOD. I'm trying out a paladin tank after being a long time (in terms of the age of the released game anyway) fighter fan. For clarity - I play 1 tank, 5 glass cannons. I do feel engagement plays a part in holding aggro, as mobs seem more prone to run away from my paladin than my fighter. However I find that this is a low level problem only. Once you've picked up a few figurines you can use them to engage any chargers - I have yet to see a mob that doesn't stop when engaged. You can even just left-click them with your tank before they get away from him and they'll immediately stop, you don't need to wait for your attack. Problem is they're probably gonna get behind him so unless you can reposition you can't do it twice, and if you're CC'd you can't even do it once. On my fighter tanks, every level up is exciting. On my paladin, just the even levels really. Talents feel far more precious here and there are so so many I would take over Hold the Line.
- 51 replies
-
Explorer achievement?
omgFIREBALLS replied to RedSocialKnight's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think you need to enter every single shed and outhouse too. -
Lle a Rhemen access
omgFIREBALLS replied to ibanix's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's open in act 3. At least the bottom floor is, for the sake of the bounty.