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omgFIREBALLS

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Everything posted by omgFIREBALLS

  1. I think priests are amazing at buffing up your team's accuracy, and they seem to have a nigh-monopoly of doing so. Paladins have an aura and there are some consumables, but nothing stops you from stacking it all, and I find it's difficult to ever have too much accuracy, at least against bosses. For my priests, buffing is a job and healing is a hobby.
  2. If you'd kept questing for them you would have seen that something motherfornicating happens.
  3. Alright yes, I beat it. Apart from activating Defender on Edér, I recommend you look over your wizards' grimoires. At the very least you should get rid of the "double memos", where ONE wizard has the same spell selected multiple times, I think that was the case with their level three spells. But of course you might also explore a different selection altogether. As for tactics,
  4. I will give it a go forthwith. I have some great advice already. You should click Defender on Edér to enable it
  5. Firstly your comment is not even entirely correct, because IIRC the game will put your Watcher in one of the two front positions for this confrontation (or rather for the dialogue) no matter how you arrange your party. I always make my Watchers tanks partly for this reason so I don't know if it still happens. Secondly, as someone who prefers to send his tank in alone while the rest of the party buffs up from some distance, I can tell you the impact made by party re-arrangement is rather subtle when my casters are easily in range of enemy archers and generally close enough that their melee will happily bother to run the short distance past my tank to hack at them, not to mention that we're all gathered nicely for AoE.
  6. There was a pretty big thread about this on the tactics forum actually... Anyway, they seem to be fair game as long as there are no non-backer witnesses.
  7. My anecdote will confirm it! Well, I agree reflex is the easiest to lower, but deflection and will aren't impervious either. Fortitude though...
  8. Actually I find that the larger factor of his difficulty isn't so much his abilities as the position from which you have to start the battle, with all your squishies upfront asking for a beating.
  9. The hole (if you mean the xaurip sacrificial pit) takes you from the 2nd level to the 5th, but you can fight your way up from there. You can access the Master Stairs from the 5th level even.
  10. I contend that in order to control a six character party anywhere near effectively, you need to pause a lot. But I'm not here to discuss that. I just think that the pausing makes a replay ten times less epic. Imagine if you recorded (with another program) a hard-won victory, one that gave you the nerdchills, or perhaps one that had great plot significance and could give you the same chills. And then you're going to watch it with pauses and cursors and all that junk. Better it were more like a cutscene, no? That's what I think at least. So I gave it a try. This is the result, and it's an inconsequential trash fight in a place I won't even name so I hope there will be no allergic reactions to spoilers: The thing is, it's not only very cumbersome to edit (because you need to find the exact frames for pauses and unpauses), it's also difficult to play this way, unless you want to add more auto-pause conditions (I only had finished actions). I could have the UI showing but I think it would cost too much viewing pleasure, although a narrow victory could be more epic if you actually see your party on the brink of death. So obviously my unlikely dream is that the game, or a spiritual successor would support battle replays. The recording would be from combat start to combat end (which fortunately are 100% defined in PoE), you could choose to have UI showing or not, but all pauses and all commands would be gone. You'd just see the combat. And just in case you're wondering, no I don't play without SFX but I recorded with music on and obviously music doesn't pause so I had to cut out the original audio and slap on the naked combat music afterwards. And now I don't think it even fits the tempo.
  11. Oh come on. So if A and B are attacking the same target, and A has a marking weapon, B won't get the marking effect without fail unless I micro A in stupid ways? Did I get it right? I applaud you on finding a treatment for the disease but the disease is appalling to begin with.
  12. I'm not sure how it's possible to not find him, one of his goons will be at the very edge of your vision range when you zone in. How the hell did you get past without aggroing, let alone without noticing?
  13. If you're just concerned about accessing Lle a Rhemen, that will unlock in act 3 anyway. Ironically you have kind of locked yourself out of progressing to act 3 and getting there, by killing the only guys willing to get you into the hearing so you could get to act 3, in the hopes that that would let you get there now. (This counts as irony, right?)
  14. I see this in a lot of games. To name a few, World of Warcraft: Pain Suppression reduces the target's damage taken by x% for y sec. Heroes of the Storm: Sonya's Ignore Pain reduces her damage taken blah blah. And here in PoE I can drink beer to take less damage. On the one hand, this is asinine. By extension, if I were to acquire a full-body full-effect pain suppressant, I would be immortal? Of course not. But on the other hand, what's a hit point? Does your hit point total represent how much of a beating you can take before you die or just how much you can take before you can't maintain consciousness - at which point your injuries will probably make short work of you even if your enemies don't deliver the killing blow to your defenseless body. Because in that case, being numb to the pain obviously keeps you standing longer, still anything that damages your brain; directly through a blow or indirectly by cutting off its oxygen supply (decapitation, impaled heart) would outright kill you, and a spear through your chest isn't going to be any less fatal regardless of your level of intoxication. Obviously the health/endurance system (which I'm for the record not opposed to) of PoE makes this a trickier discussion but... does pain equal damage?
  15. In that case I imagine a lot of shady players would feel a convenient power surge coming up when they started failing vs. shades. There isn't much point combating the exploits. As long as the saves are on our hard drives, we have the ultimate power over them.
  16. You're gonna have a tough time convincing anyone at all that "Waidwen's Legacy" doesn't start with "Waidwen". On a serious note, doesn't
  17. I play the fighters with the same setup, so I'm just comparing experiences.
  18. I also reacted to the zomg get Hold the Line EOD. I'm trying out a paladin tank after being a long time (in terms of the age of the released game anyway) fighter fan. For clarity - I play 1 tank, 5 glass cannons. I do feel engagement plays a part in holding aggro, as mobs seem more prone to run away from my paladin than my fighter. However I find that this is a low level problem only. Once you've picked up a few figurines you can use them to engage any chargers - I have yet to see a mob that doesn't stop when engaged. You can even just left-click them with your tank before they get away from him and they'll immediately stop, you don't need to wait for your attack. Problem is they're probably gonna get behind him so unless you can reposition you can't do it twice, and if you're CC'd you can't even do it once. On my fighter tanks, every level up is exciting. On my paladin, just the even levels really. Talents feel far more precious here and there are so so many I would take over Hold the Line.
  19. They don't get anything, but there's a very fresh mod which changes that - based on player dispositions. Read more about it here: http://forums.obsidian.net/topic/78120-npc-paladin-faith-and-conviction-fix/
  20. I think you need to enter every single shed and outhouse too.
  21. Whereth the helleth doth one getteth that necketh and that ringeth - from the first list. (Medieval English nerds - I actually googled doth vs. dost for that sentence, before you get angry about the abominations that are the other words)
  22. It's open in act 3. At least the bottom floor is, for the sake of the bounty.
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