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@\NightandtheShape/@

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Everything posted by @\NightandtheShape/@

  1. I refuse to buy EA products.
  2. Wintersun - Battle Against Time.
  3. I see volo is as legible as always. As for the sad excuse for a human being Anna Nicole Smith... Well she will serve the world better in her current state, after all more oxygen for me W00t!
  4. Why is it that you scandinavian's are always happy to screw each other over for a buck...
  5. Version control, I get everything right first time honest. We use TortoiseCVS... but it lives upto it's name coz GAWD is it slow...
  6. I checked it out at work, I like TA, and SC is a nice progression, but in all honesty, alot of the supposed WOW factor wasn't there, I was looking at some of the ships and frankly they're just textured polygons at a distance, and it ran like a pig on my work machine so... I'll probably pick it up, but... It's got issues in terms of FPS.
  7. Don't like coffee... So it's red bull/caffine pills or bust. Naturally I drink other things aswell as redbull.
  8. Wait... Soon it will be time for a serious system upgrade, may aswell buy a new one.
  9. My caffine intake is huge, currently entering crunch time. That's the third one TODAY. And I hate the stuff... LOL.
  10. This is my development machine at work.... It's a dell... It's black and silver with a few blue lights. <_<
  11. Barbarians can be extremely effective, sometimes more so when you mix them with other classes, Barb/Rogue or Barb/Druid for example, but even alone, they're able to be huge hitters, more so than a fighter, raging barbarians with great axes do insane damage. Nothing is more powerful in melee.
  12. If you'd ever fought a fit woman dressed like that, you'd realize the difficulty in hitting her. Probably the most correct statement ever... Well, what if she was like super fat?
  13. Good Kicking - Fudge Tunnel
  14. LMFAO... OH dear.
  15. Well that makes total sense... It's you to a T.
  16. Personally I like programmers notepad when I'm working within a text editor, Visual Studio speeds up development, but sometimes I just wish for straight normal text input. I'll have a look at this notepad++... Oh and if you suck so bad how can you truely be a critic?
  17. While you have a point about C++, it's that exact reason that I love the language so much, you can certainly brand your code so to speak. It's a very expressive, and unforgiving language. STL is great tho' I rarely use it unless it makes total sense to, it's a lovely lib of generic tools. Although I was taught C++ and STL by a Chinese lecturer, whom I could barely understand, she kept babling about Jawa's, and C puh puh. So it was pretty much a figure it out yourself thing, she was helpful in answering some questions for me which were to do with compiler optermisations.
  18. Assembly is nice when writing extremely fast shaders, and code optermisations. I don't see much need to use it anywhere else, but bare metal coding is always fun. I like C# as an alternative to Java, it's a better language in my opinion, despite it being almost identical at times.
  19. I have a curious little question, which I thought I'd ask. What is everybodies favourite programming language, and what's your favourite enviroment to develop in. Personally, I'm a C++ man, while the language is full of strange esoteric variances, which cater to the native language of thought which the programmer hails from, it's also very fast. I'm also rather impressed with the latest version of Visual Studio 2005, but to be honest, I like to work straight into a text editor sometimes.
  20. Well... Windows based PDA's are...
  21. XNA is great so long as you realise whatever you develop will need PS 2.0+ just to entertain working, I believe this also applies for simple 2D sprite games aswell. While XNA is a great little tool for fast development of small scale titles it's not without issues, of which are too numerious to name here. I've mostly written code in C++ and DX 9.0c, XNA while easy enough to use doesn't work in exactly the same manner, there are difference which make sence on one level (Scrapping the fixed function pipeline) and others that don't (no model space so to speak so everything is rotated as if fixed to the world axis, oh and general difficulties in regards to boned animations which aren't currently officially supported) , despite it basically being a wrapper around Managed DX 9.0c.
  22. PDA's are pretty easy to develop for.
  23. The Team 17 guys REALLY wanna make another Alien Breed game, infact they made one for the PS2, using the BG : DA engine I believe, yet publishers wouldn't touch it...
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