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@\NightandtheShape/@

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Everything posted by @\NightandtheShape/@

  1. I'm was fairly certain that he was after some process that will take him from. A the modelling program, (most likely Max or Maya) to B a walkmesh in the animfile. But after taking a quick look on the NWN2 boards(something I never do), I've realised that the walkmesh(bizzarely named) is actually just the collision map for a said level. I think he's after the process for making them himself, from model program mesh to KOTOR2 animation file.
  2. I expected more... Fool I am.
  3. mmmmm Normal maps... Awesome things (So easy to implement, amazing results).
  4. Oh come on... your not human.
  5. If I approched gaming like you man... I'd quit.
  6. Wasn't that my point? By file format I believe you've misunderstood, what you call compiled I call the format. Point being that while you could make the walkmeshes, using max or maya, exporting them to the required file format is unlikely to happen, without technical specifications this would take a serious time investment. It would be wiser to attempt to mod something like NWN2.
  7. I like their slogan. "The last of the bedroom programmers". Oops my bad...
  8. Introvision... Small group of guys kicking major ass.
  9. Can it me done? Yes, so long as you can recreate the file format. Chances of recreating the file format... slim, to none.
  10. Funnily enough I can hear them all aswell, and I am known for my love of extremely loud music, and noise. I also used to work in a nightclub where I would test the PA at 130+db (well over the advised safety levels).
  11. easy Get drunk, start a fight outside a nightclub.
  12. Stonehenge is just, well it's a cool site but it's a tourist trap in all honesty, there are many stone circles dotted around england out in the middle of nowhere which I have enjoied more than my trip to stonehenge. There are some stone circles on the orkney islands I really really wanna go see.
  13. I suppose we could move onto API's & Libs?
  14. "What is the most popular sport in the world? Soccer, takes so much more skill, far better. If Rugby was any good it would be played on a worldwide scale like soccer, who wants to watch fat men in short shorts falling over each other. ****ing ****." Football players are wimps point made. Yes and those rugby players are such hard asses. Look at them get dragged down by the shirt, it almost looks like it hurts. Don't judge soccer by the way the Spanish, Italians, etc. play it. Watch the good ol' English battle it out. Being english and all, I think I've seen enough to know, they're wusses...
  15. "What is the most popular sport in the world? Soccer, takes so much more skill, far better. If Rugby was any good it would be played on a worldwide scale like soccer, who wants to watch fat men in short shorts falling over each other. ****ing ****." Football players are wimps point made.
  16. http://www.youtube.com/watch?v=xxY7AsgOxBY All I have to say.
  17. Java *Shudders*. Did some HLSL coding today, really enjoied it, and it's fairly simple... And extremely powerful. I find that writing shaders is easier straight into notepad opposed to using something like render monkey or FX composer, notepad provides better results, render monkey kinda screws up to the Shaders formating when you export, FX composer isn't very user friendly. So for shaders notepad is teh win!!!
  18. DM was alot of fun, but it depends how you approch the game, and how you wanna play it, I always have enjoied melee combat so i never bothered with magic or sneaking, I didn't kick much either. There is some bad design in there but it's too much fun to let it effect the awesome gameplay mechanics, there is no better FP melee game on the market.
  19. On what possible grounds are you basing that claim? Josh is a fun guy to talk with on the boards and he always seems to have ideas and he MAY turn out to be the greatest crpg designer ever, but at the moment he doesn't any particular track record of creating awesome games, unless you consider a string of unfinished games and half-finished games and mediocre rehashings of a great track record. I'm sorry if you got the impression I was making a statement that Josh is the best games designer ever, Josh wouldn't make it, and I wouldn't... I've followed his efforts for many years mostly because I've been waiting to see ideas that he's had, implemented. Note that implementation is usually partaken by someone other than the Designer. I can't think of a Designer who's had ideas, which constantly challenge and push against the boundaries of a games genre, Josh atleast attempts to do this. He has talent, as do many people working at Obsidian, a project like this is good because people will get to see the extent of that talent. Oh and if I ever play a game which is finished I'll let you know, and it's certainly fair to say that Josh has worked on a bunch of unreleased games, of which may i add is no fault of his own. That's a daily occurance in the games biz period. So lets go over what i said, I (that's me, nobody else, just my humble self), personally percieve (Oh look I am stating an opinion held, by myself)Josh (I think we know who he is now) as one of the best (he's not alone there are OTHERS!!!) in regards of CRPG's (Just the one genre) currently active in the industry (he is active in the industry, he's working on projects) I hope you can now come to the greater and englightend understanding that I am simply saying, from all my vast knowledge and experience, that Josh has some good ideas! DUH! what? In brief? Simple as I can manage - Don't be daft, I never said what you think i did.
  20. On what possible grounds are you basing that claim? Josh is a fun guy to talk with on the boards and he always seems to have ideas and he MAY turn out to be the greatest crpg designer ever, but at the moment he doesn't any particular track record of creating awesome games, unless you consider a string of unfinished games and half-finished games and mediocre rehashings of a great track record. I'm sorry if you got the impression I was making a statement that Josh is the best games designer ever, Josh wouldn't make it, and I wouldn't... I've followed his efforts for many years mostly because I've been waiting to see ideas that he's had, implemented. Note that implementation is usually partaken by someone other than the Designer. I can't think of a Designer who's had ideas, which constantly challenge and push against the boundaries of a games genre, Josh atleast attempts to do this. He has talent, as do many people working at Obsidian, a project like this is good because people will get to see the extent of that talent. Oh and if I ever play a game which is finished I'll let you know, and it's certainly fair to say that Josh has worked on a bunch of unreleased games, of which may i add is no fault of his own. That's a daily occurance in the games biz period. So lets go over what i said, I (that's me, nobody else, just my humble self), personally percieve (Oh look I am stating an opinion held, by myself)Josh (I think we know who he is now) as one of the best (he's not alone there are OTHERS!!!) in regards of CRPG's (Just the one genre) currently active in the industry (he is active in the industry, he's working on projects) I hope you can now come to the greater and englightend understanding that I am simply saying, from all my vast knowledge and experience, that Josh has some good ideas! DUH!
  21. I personally percieve Josh as one of the best designers in regards of CRPG's currently active in the industry. This project is the kinda thing i have wanted to see from Josh for a long time, making something at a company always requires that designers, programmers, and artists comprimise to make the most viable product for the market place, this is different, money isn't involved, which means that as far as is possible the vision will be as pure as possible. Something which is rare.
  22. That goes for alot of places as far as I am aware.
  23. LOL I love that error
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