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@\NightandtheShape/@

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Everything posted by @\NightandtheShape/@

  1. Tthe problem with fluctuations between 20-30fps, is the eye actually notices the stutter more due to the fact humans process images at around 25fps I believe, the monitor is most likely refreshing at 60 or 75 fps. While it won't stop a person from playing the game, it certainly became annoying for myself. It impacted my ability to enjoy the game due to noticeable stutters in animation. I still think it's fairly depressing, that it runs like such a pig. I don't claim to know why systems are strained so much running NWN2, for me it certainly hasn't ever seemed to be down to the effects, afterall enabling and disabling them has never really altered the framerate so much, NWN2 has some cool stuff going off in there technically, but I get this horrible feeling that somewhere a major blunder was made that caused a huge bottleneck. I still wonder what is causing it, but due to the fact I don't know the underlaying engine specifics to the letter I couldn't even hazard a guess. I have heard talk of the rules being a major burden, but that seems like lunacy, even with a complex system if built correctly it shouldn't even effect much at all. It could be something to do with scene ordering but that also seems unlikely, nor am I one who believes that calculating lighting vectors is where the performance hit comes from.
  2. Well that makes more sense than SithRevan. Making it binary shouldn't be a problem, should just be a matter of reading in the ascii and writing it out as binary, C# & C/C++. unless there is some specific encryption or encoding. Either way with that information it should be a quick job, unless there is something I haven't been told.
  3. I prefered IWD's HOW shapechanging to IWD2.
  4. That's pretty cool stuff. I think the most bizzare way I have had to think, in regards to programming, coming from a sequencial procedural background myself originally, is multithreading a octree, but after that first experience, it's all be plain sailing. That reminds me, microsoft did something really cool a while back... Free Visual Studio
  5. DX 10 is pretty close to photorealistic... But that said, 2D as in IE games are really just 3D rendered images. So it's 3D artwork all the same, and technology is fairly close to be capible of doing such in real time. So... 2D really has nothing to offer.
  6. DX 10 is pretty close to photorealistic... But that said, 2D as in IE games are really just 3D rendered images. So it's 3D artwork all the same, and technology is fairly close to be capible of doing such in real time. So... 2D really has nothing to offer.
  7. Jiggly Tech. Nah kidding... Fun, and to see what technical advances are achieved.
  8. Ahh cool thank you! Interesting stuff... Naturally I see why your updating it! *Swims through code samples* Forgot how ugly C++ can be *Keeps reading* Interesting. That's quite impressive, considering they're College projects. Edit: Perlin noise is so useful!
  9. Choosing the parts for a rig. . Building the rig myself. Not that I can't but it's so fiddley little wires urgh, I hated every experience I have ever had with it.
  10. I wouldn't have touched tomb raider at the best of times... but considering how the licence was acquired from core... It's a no, I'd soon support EA.
  11. I really enjoied IWD and its expansions the whole atmosphere of the game when it was released was a really nice change to baldurs gate. IWD 2 on the otherhand, well I've just got round to playing it to be honest, it's not bad when you put it next to IE games, but it really feels dated to me, clunky, despite it's interface overhaul.
  12. If something is important in that sense, that usually means it is good though, right? People still talk Doom because while HL and so forth may have refined the gameplay, they still aren't appreciably different. They certainly do look better, no doubt, but graphics are really of no consequence in this sense because newer games will always look better due to the advancing technology. The physics implementations that are possible now are also cool, but that is still a refinement of the core gameplay. It means it was good, not that it still is. A newer game that refines the gameplay still improves upon the game and is inherently a better game for that improvement. This, plus newer features, constitutes an appreciable difference. Scripted events, friendly AI, puzzles, are all things not even included in Doom that help make Half-Life "appreciably" different and a better game than Doom is. And this is beside the fact that what you are trying to attribute to Doom actually belongs to Wolfenstein 3D and the main reason people mentioned Doom instead of Wolfenstein 3D is that Doom is considered a better game. Wolfenstein 3D is the greatest game ever for one simple reason: ROBOT HITLER. Beat that, Valve. You got a point man.... ROBOT HITLER!
  13. You know it's bad when you LET volo speak for you.
  14. Which is always fun, the problem comes when you realise it looks crap because instead of cool animated characters you have joyful cubes, and your terrain isn't textured nicely, but that's cool because you have the most awesome load balanced AI cubes with awful dialogue evea! It's not that nobody would program such a game... You or I could do that, it's the fact nobody will provide a few gig of awesome artwork.
  15. That depends on if your jewish... Regardless, it seemed kinda pointless. It's like anything. Irrelivant, it's media related. Everyone has there own list of favourites.
  16. Make it a 2D game using IE and you got a winner. That wouldn't be touched by anyone. Regardless of how COOL it may be. 2D is so limited.
  17. I like it... but I doubt any company would risk it.
  18. I'd follow the talent... And see where they end up...
  19. Is that the way you always react when someone disagrees with you?
  20. I expected more... Fool I am. Hey, it is the coolset website ever! I recently took it down because most of the stuff on it was super old from my college days. Hopefully I'll have new cool programmin shizz to show in the near future. -Brennecke I was actually hoping to see what you'd done at college actually(You went to digipen didn't you?), and I almost expected some sorta !Pr0n style website, for a moment before, then I realised you was going for the pure minimalist website... Which is cool, but it's !Pr0n.
  21. It only gets worse. The close I've got to making games the further I am from playing them, atleast stuff like JE.
  22. The quality of the artwork, wasn't even a question for me. Everyone has personal preferances as to what they like and dislike... it's subjective codswallop. If obsidian had to adhere to WotC standards for the art, then they have done a good job, because upon inspection of the models(in wireframe) they've been built extremely well.
  23. The thing about OOP is that it really isn't that far from procedural thinking (you usually end up with an object that controls all the other objects), the only difference really, is that you work with an object, which is basically a collection of objects, opposed to raw datatypes. I'd never argue one approach is better than the other. one of the reasons I like C++ is because you can approch it in a procedural way and an OO way, or just mix them both togeather and make an ugly mess that runs really fast . Edit: OOP languages do tend to have advantages in regards to working with multiple threads or CPU's in that the approch is simpler. Atleast in my experience.
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