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Gromnir

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Everything posted by Gromnir

  1. "combat only." it is working properly. check the combat log with "hold shift." HA! Good Fun!
  2. the beguiler is a bit different, but the mechanics o' generating focus for an ascendant is similar to what we saw in poe for ciphers. do damage and get focus. not complicated. 'course for deadfire one must be aware of penetration in addition to accuracy. generating big damage is more complex in deadfire than were the case in poe as armour v. penetration is a serious obstacle to generating big damage totals. 'course the cipher actual has a penetration boosting ability which is current a must. can start off combat with an aimed arquebus shot for excellent initial focus generation. cipher with proficiency in arquebus and weapon penetration ability is actual kinda reminiscent o' a cipher using lead spitter from the poe beta... and you can get a fine arquebus immediate at the start o' the deadfire beta by choosing the appropriate weapon proficiency during character creation. wizard's expose vulnerabilities spell will decrease armour o' affected foes by 2. body attunement won't be available to you immediate at the start o' the beta, but you should be able to get it at level 7 for a single-class cipher. body attunement reduces armour by 5, yes? etc. otherwise, make certain to choose weapons with excellent penetration... though most o' the bestest penetrating weapons is piercing weapons, which places you in an unfortunate situation when facing creatures immune to piercing. estoc, stiletto and arquebus for big win or complete fail? the morningstar has good base penetration. as others have noted, combine cipher with barbarian adds impressive damage potential. the barbarian's +6 weapon focus passive ability synergizes well with the cipher's penetration ability. carnage your way to big focus, but with admitted reduced cipher powers due to multiclassing. am not a fan o' ascendent, but if you wanna make it work, combine with barbarian and/or be cognizant o' penetration. HA! Good Fun!
  3. the level of complexity and obscurity is a different order of magnitude. three defenses + deflection from poe were pretty much the traditional rock/paper/scissors kinda game with which near everybody is familiar. pretty darn intuitive that a creature weak to will should be targeted with attacks which target will, no? am personal not daunted, but the learning curve for countering afflictions, given the range o' total afflictions and counters, is relative steep. have played through the beta and and have a considerable number o' hours already invested in the game, and we don't believe we is dealing with afflictions and counters with a high degree o' confidence. for a player new to poe, am thinking deadfire would be daunting. am recalling how many folks found poe to be overwhelming in spite o' the relative intuitive nature o' poe mechanics. have sherman set the wayback machine for summer o' 2014 and watch crpg vets squint at the poe beta combat log scroll... and not understand what were happening. were common and understandable. deadfire, with afflictions/inspirations AND penetration added to already existing poe mechanics is likely a nightmare for folks complete new to the franchise. as long as is transparent, Gromnir prefers complex. dense deadfire don't annoy us. however, am much sympathetic, particular to those new to the series. could foresee considerable rage-quit numbers if there ain't an excellent tutorial section. HA! Good Fun!
  4. many deadfire classes have single-class options to allow different play styles. fighters, for example, have flexibility w/o multiclassing as can go sword and board tank or more dps even w/o considering the subclasses. however, the wizard and even moreso the priest, is constrained by ability trees almost wholly bounded by their spell catalog. priests have a reduced spell catalog peppered with situational useful spells and "school" prohibitions. as such, the options for a single class priest is largely limited to the initial deity choice. given the current situation, am not averse to seeing a few more branches to the ability trees of underprivileged classes. in general, am not in favor of deadfire replicating the open talent scheme we saw in poe. is too many classes and subclasses to make such an open approach anything other than pure chaos. even so, there is classes which could use a little love. HA! Good Fun!
  5. appears to be disconnect 'tween kind wayfarer stated penalty and how is implemented. stated penalty is as follows: "reduced damage when attacking foes that would qualify for sneak attack." reality o' the character sheet shows a perpetual active effect being applied. "kind wayfarers: -15% damage with weapons" perhaps kind wayfarers suffer both such penalties? am not sure 'bout the sneak attack penalty, but can confirm the -15% for weapon damage. regardless, is nothing in character creation we saw regarding a -15%damage penalty for kind wayfarers and weapon damage. HA! Good Fun!
  6. apologies as we weren't paying close attention to portions o' the recent obsidian twitch beta announcement, but am recalling somebody asked 'bout console commands and am believing josh affirmed the console commands should be functioning. give "iroll20s" a try and if it works you can add as much copper as you wish. edit: confirmed the console commands work for deadfire beta. GivePlayerMoney 100000 should allow you to makes a full custom party w/o difficulty. https://pillarsofeternity.gamepedia.com/Console_command HA! Good Fun!
  7. you are identifying a problem rather than a benefit. so mired in poe synergies and exploits you fail to notice how for every example obsidian exorcised, a few o' which were needing a serious strike from the nerf bat, there is literal dozens of new options available to you. your bleak walker will still be able to get two handed style if he multiclasses with a fighter... and he will also have access to vigorous defense or the devoted subclass benefits or any number o' fighter or fighter subclass abilities in addition to the aforementioned 2h style. no doubt you can already imagine a few barbarian + bleak walker combos which were never possible in poe. etc. by build 3.06, far too many muchkiny poe builds and exploits existed...a situation made possible by that which you would see deadfire replicate in addition to multi class and subclass options. the individual classes is now more narrowed and focused? well sure. you is simple repeating back to us our recognition (and appreciation) for how the roles o' each single class is indeed more focused than we saw in poe following all the expansion bloat. obsidian managed to finally reset poe classes so they is back to the place where they made pj exclaim, "now that's the class I want to play." before poe were released, there were a particular vocal segment o' fans who were doggedly determined to see poe replicate the ie games as much as possible. developers would explain how it weren't necessarily a positive that an ad&d 2e fighter could not only absorb more damage than thieves, they could dish out far more hurt as well. those followers o' the cult o' bg2 would respond that bg2 were the bestest game evar and if a feature or mechanic were good enough for bg2, it ought to be in poe. tedious. repetitive. every issue devolved predictable in the same fashion. per kill xp. pre-buffing. alignment. fighter dps output. whatever. so now there is folks as emotional invested in poe as were the bg2 cultists to their shining city 'pon a hill. no surprise. nothing changes. am recalling the meltdown when bioware announced the bg2 weapon proficiency nerfing. "what is a fighter without bg-style grandmastery?" "you might as well take fighters out of bg2 as everybody will play a ranger or paladin instead." etc. when developers take toys away, it is never met with applause. you have more options now than you did two days ago. sure, you lost more than a few poe options, but deadfire puts you way ahead regarding total customization options... which is the actual danger as 'posed to the genesis post complaint. the loss o' general talents from the game is far outstripped by the enormity o' new class and subclass combinations, and is pretty much a given with increased options is increased breakage. in fact, is so many options there is little chance we will find all the genuine broken combinations before release, particular as we only got 1/2 of the total deadfire levels and the attendant powhaz available to us. as an aside, am gonna agree with the albeit premature assessment of priestly inadequacy coming from multiple posters in this thread. we need play more to give a fair assessment, but am not enthusiastic 'bout playing a single-class priest at this stage o' our deadfire exploration. 'course to be fair, we were complaining 'bout deadfire priests for the past few months, so the possibility o' confirmation bias is high. have actual been having fun with a paladin/priest o' eothas. our planned first beta character were gonna be a fighter/priest, but the devoted fighter subclass is current borked so we changed gears. HA! Good Fun!
  8. no... though if you access through steam, make certain to go to the deadfire store page and utilize the free download to add the deadfire pack. HA! Good Fun!
  9. we gotta link the class intro threads again? https://forums.obsidian.net/topic/66380-update-81-the-front-line-fighters-and-barbarians/ when announced, the community were mighty pleased with the low-maintenance and durable poe fighter. am not kidding when we yet again observe how karkarov were the sole poster to express concerns 'bout the limited role o' the poe fighter. pj were barely able to contain his glee at the prospect of playing a low-maintenance and durable fighter. https://forums.obsidian.net/topic/66380-update-81-the-front-line-fighters-and-barbarians/?p=1461245 where poe class mechanics went off the rails is the point at which the developers abandoned the initial class roles. how to make the fighter better? give fighter dps on par with a poe rogue and the squishy rogue predictable becomes far less appealing. no surprise. any number o' similar design mistakes were made at the point pj identifies. sure, more choice is having obvious appeal in a crpg. less limits is good, no? no. not always. you want a class-based system, then you is necessarily accepting limits or the classes is just a waste o' developer effort. with so many unique classes being offered by obsidian in poe, 'course the poe class roles were gonna be narrow. nevertheless, the irrational community butthurt, inspite o' earlier enthusiasm for classes which played in the beta exact as they were described, led to multiple classes getting much expanded roles, and those expanded roles marginalized other classes and abilities. 'course with deadfire we now got a vast increase in customization options. subclasses and multiclasses offer extreme scope o' character development choice. the reintroduction o' more limited class roles makes the subclass and multiclass options much more vital than they would be if the full range of 3.06 poe customization were also available. why play a rogue/fighter if a single class fighter can achieve same (or superior) results? the deadfire role reduction for many classes makes sense, but am admitting surprise at the courage obsidian has shown in actual implementing such limits in a sequel. regardless, am kinda glad pj brought up an old argument. illustrative on multiple levels. old posts never die, eh? HA! Good Fun!
  10. curious. so is the 1.9 gig size due to the addition o' telemetry, 'cause am not seeing how a few portraits and a new merchant requires so much space? am not hurting for space, but am genuine wondering why a two-slice toaster is taking up more space than our 48" dual fuel viking range. HA! Good Fun!
  11. is a small thing, but we also found the lack o' noticeable change to the "next" button to be mildly off putting. make our selection at levelup and we had expectation o' a clear change in the appearance o' the "next" button. small thing, but even so... HA! Good Fun!
  12. there is poe priest builds Gromnir cannot replicate in poe2 with a single-class priest. there is poe priest builds which we cannot replicate... period. however, taken as a whole, is far more poe 2 priest builds we can create than poe priests. am suspecting the more focused customization avenues for each individual class is intentional. a few o' us on the boards were concerned 'bout how the sheer number of new customization options being announced for poe2 would result in broken mechanics. with the addition of sub classes and multiclassing, keeping all/most o' the original poe customization options likely would have resulted in a high degree of unpredictability when attempting to balance. one o' the major mistakes o' pnp games such as d&d is the practical need to produce new material. chess is a complete game. adding a half-dozen new pieces to chess, along with unique moves, would not improve chess. unfortunate, once you sell a person a chess set, it is pretty much game over for the game seller. d&d splat books, filled with new spells and feats and prestige classes is one o' the reasons each edition eventual, and inevitably, collapses under its own weight. unforeseen combinations o' spells and items and whatnot make a mockery o' the initial edition mechanics. unfortunate, build a complete d&d or poe or whatever may be a goal o' game design, but is not good business. need to keep producing new content if you wanna sell new products. am suspecting josh, in particular, is aware o' the dangers o' game design bloat. could give folks exact what they expect: more. more talents. more spells. more weapons. etc. instead, obsidian showed restraint. overall, when subclass, multi class, and skill options is factored into a game mechanics comparison, poe2 levels 1-9 appear to have more customization options than poe 1-9. however, folks understandably is surprised to find so many new restrictions as well as new options. is not a typical approach to handling game mechanics o' a successful title. most obvious thing for developers to do in a sequel is give folks more o' what they enjoyed in the original title. however, while it may initial seem counter-intuitive, rare does more improve game mechanics. am looking forward to experimenting with the beta. have barely scratched the surface, but am intrigued, and moderate relieved, to see how obsidian showed restraint rather than caving to convention when creating mechanics for their sequel. 'course Gromnir also still enjoys a good game o' chess. HA! Good Fun!
  13. not temp. 'course is also not a particular big deal for us at this stage. type slower and riding a bike is a bit more dangerous with only one good hand/arm. takes a bit longer to prepare meals. no more visits to batting cages. etc. mostly minor inconveniences. HA! Good Fun!
  14. it is current 07:00 in california. is not universal, but as obsidian is california... previous key releases began happening approx 10:00. HA! Good Fun!
  15. I read that with Benny Hill music going on in my head and can't stop laughing am assuming you refer to yakety sax. HA! Good Fun!
  16. for a home chef, elite knife skills are useful but hardly essential. sure, prep time is significant increased if you are clumsy with a knife, but is hardly a real limitation. make certain your steel is sharp. more important, plan ahead and make certain you do all possible prep work in advance o' applying heat to anything. e.g. pre-measure out spices and quantities o' ingredients. we do a fair amount o' cooking but we almost never watch cooking shows. 'bout a year ago we saw ina garten's (sp?) show for the first time. not particular great knife skills. am being generous. we current got partial paralysis in our left hand/arm and our overall knife skills is far better than she displayed. with her rather mundane (at best) knife skills, she is nevertheless making buckets o' money for her cooking skills. annoyingly valid bit o' pith: success is 90% preparation and 10% perspiration. cooking is no different than most craftsmanship. don't simple read a recipe ahead o' time, but plan. be willing to invest time in preparation so you can then focus on actual cooking. doesn't much matter if you can expert fine chop 10 onions in two minutes or not if you is cooking at home and can afford to spend a bit more time on prep. HA! Good Fun! ps alternative: you can do as our sister did and avoid cooking altogether-- baking only. can be a fine baker with pretty much 0 knife skills.
  17. the pittsburgh fans had a love-hate relationship with parker. threw stuff at him from the stands in right field after he were given one o' the first million dollar mlb contracts... 1979? dave parker had talent to succeed roberto clemente's legacy in right, but not the work ethic. ... different parker? HA! Good Fun!
  18. hmmm. buckwheats? HA! Good Fun!
  19. have indeed read it. combine worst aspects of the prose edda and the bible, and then leave unfinished for somebody else to complete. scope is immense, but lacks any kinda narrative focus. tolkien's prose, even at its best, were never particular compelling, but for the silmarillion... is like reading seminary school textbook. 'course we has beat this horse to death over the years. am suspecting amentep could do a fair job o' imitating a typical Gromnir tolkien criticism as we has been repeating on interplay/black/isle/obsidian boards since 1999. have never been a fan o' tolkien fiction, but the silmarillion is the nadir o' his artistic efforts. that said, if am looking for insights 'bout sir gawain or beowulf, tolkien is the definitive source. brilliant scholar and an adept crafter o' myth. HA! Good Fun!
  20. am expecting such a change would need go unnoticed as dealing with it would be too controversial. in poe, victims o' awakenings is relegated to the tender care o' animancers and sanitariums during a time before any kinda uniform code o' ethical practice has been developed regarding the treatment o' benighted souls. males trapped in the bodies of women is nothing new to the people o' eora and gender ambiguity ain't even new to your party. sure, 'cause the poe writers is more liberal and enlightened than would be their game world counterparts, we could see your gender vagueness being treated in a more open-minded manner than expected, but as the victim o' a not-so-dead god's soul shredding, you would, we suspect, be viewed with pity and most likely relegated to patient status... which would be less than amusing but possible more intriguing in any event. have the pale elf quasi-companion offering to cure you o' your malady through nightmare inducing means? given the wicht experiments, we could see an attempted cure for you being to graft onto you a piece of a soul from a female baboon kept perpetual in estrus so as to more polarize you toward venus as 'posed to mars... so to speak. regardless, make your gender ambiguity the result o' external forces which you is having fallen victim to is unlikely to be the way in which obsidian wants to handle a potential lightning rod issue. obsidian approach could be compelling or poignant or humorous or banal, but unfortunately in the current political climate, such stuff would be disproportionate controversial. ignore might be best approach. HA! Good Fun!
  21. Do... people actually do that? With their exes, I mean? we have little nostalgia regarding exes. am usually happy to get out of a relationship w/o metaphorical boiled bunnies. HA! Good Fun!
  22. *shudder* literary equivalent o' being forced to chew aluminum foil. HA! Good Fun!
  23. I am not so sure. Back during FIG campaign during on of Q&A Josh confirmed that you will be able to change your imported character’s class and appearance - after all you are back to lvl. 1 and visuals are completely new so they can’t import your characters look. They were considering allowing you to change your character completely (race, sex) and said if that it will happen that it will be explained within lore. Personally I would just prefer to ignore it, instead of every familiar NPC saying: “weren’t you a human male before?” back during the campaign developers observed how they were as yet undecided 'bout what, if any, changes should be precluded during the character transition from poe to deadfire. such an observation spawned a thread or two which had folks making suggestions 'bout how far the transition respec should go towards altering your poe character. sex? background? class? etc. doesn't much matter now as most such questions should be answered in less than a day. even so, there were little clarity regarding transition save for the roll-back to level 1... which in and of itself weren't initial definitive. HA! Good Fun!
  24. always preferred our wizards to be o' the ineffable variety. 'course the only good wizard... HA! Good Fun!
  25. https://www.reddit.com/r/projecteternity/comments/70wk4l/how_will_character_importing_work_in_poe_2/ Copypaste of Josh post: much thanks. we suspected such info must needs have been released within the last couple months as were news to us. HA! Good Fun!
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