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Gromnir

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Everything posted by Gromnir

  1. am suspecting any number o' abilities is gonna get changes in the next few months. has only been a little over a week. wouldn't worry too much at this point. HA! Good Fun!
  2. am agreeing with josh that the dump stat reality were already in poe. constitution were a dump stat for most builds. resolve were a dump stat for anybody but tanks. many tanks, particular chanter and paladins, could dump dexterity. etc. take a look at the build compilation thread for poe. see how optimizers spread ability scores. no dump stats were an admirable notion, and am still believing every class should produce viable builds with diverse stat spreads. this change ain't a limit 'pon such a goal. is more than a few casters builds who is gonna want high strength to take advantage of spiritual weapons or firebrand or rods or whatever. is not hard to see how a fighter is gonna benefit from high deflection and the heal boost (do not ignore how powerful +10 tiers o' athletics can be when boosted by high might/resolve/whatever.) at first glance this change appears to reduce the current dump stats reality rather than introducing anything new. even so, wanna play 'fore we adopt some kind bias we will have difficulty unburdening our self from. HA! Good Fun!
  3. We won't really know until we see how much each boosts damage. But even if they each boost damage double what might does now hybrids will still have a significantly lower damage boost potential than non hybrids. Obviously, like everybody else, I would be a bit dismayed if in fact hybrid builds became completely non-viable, but I'm pretty sure it won't be that bad. It would be very counter-productive, given the new multiclass system and all. for rp reasons, Gromnir has been playing much o' the beta with priest builds. also for rp reasons, we has been playing with our traditional spread o' abilities: m 15 c 10 d 10 p 14 i 15 r 14 given the changes, we would play a helwalker monk hybrid with much the same stats. yeah, the build would be less o' a healing titan, but would still be more than viable. now, for those who optimize, the change will serious affect hybrids who wanna be superlative casters and weapon user monsters. is legit concerns for such folks. is also admitted counter-intuitive how priests and wizards, many o' whom were yesterday having less-than-10 resolves and cruddy deflection, sudden is gonna be seeing ~18 resolves and deflections better than most dps weapon users. gonna see how it actual plays. will likely require adjustment. that being said, am admitted less affected by this change than most as our rp-focus builds has us needing make only small changes. HA! Good Fun!
  4. actually, this change makes such a character more difficult to build, if only in a limited way. for a healer, put points in might at the expense o' resolve were the smart move. as a matter o' fact, we had a deadfire contemplative build which were an absolute monster healer. a helwalker monk combined with a priest could achieve, at low levels, a might score exceeding 40. HUGE heals. HUGE spell damage. HUGE melee combat damage. now we gotta make hard choices and our recognition o' how the helwalker were an ironic obvious and counter-intuitive second class for an offensive caster is in the thunder mug. from a practical pov, the change makes sense. it addresses the resolve-as-dump stat for any non-tank, which has been an issue for a long time. sure, the change is busting up any number o' potential builds we envisioned, but am gonna see how it plays. HA! Good Fun!
  5. deadfire does have long casting times, which is glacial by poe standards. from our pov, the casting times extension is a fine balancing effort by obsidian in spite o' the understandable lack o' popularity. why take thrust of tattered veils? was a throwaway spell in poe, but in deadfire the high penetration and fast cast make it useful for interrupts... and interrupts is obvious much more useful 'cause o' the casting times. penetration. is not a caster-specific issue, but it affects casters disproportionate. the new penetration scheme, if working as intended, is o' questionable merit. offensive casters is handicapped by the need to overcome foes with armour which typical exceeds penetration. the means for a caster to overcome penetration is not only inherent limited, but the more anemic spell catalogs means a caster is even less likely to have situation useful spells. to be an effective caster, every spell must needs either be high penetration or penetration irrelevant. functional choice is reduced considerable, which don't jibe with the goals espoused by the developers. priests do have paltry spell lists, but this issue is being addressed. however, priests are affliction killers...which is poor understood at the moment. afflictions alone would make 'em must-haves in any Gromnir party. priests is predictable dependable healers, with the new unified health system makes more significant rather than less. dire blessing, a single spell, is actual the most important force multiplier in the game at the moment. dire blessing returns grazes to the party which is meh for weapon users, but is a huge difference for cc/debuff casters. ciphers do have long cast times, but their main issue is, as is most classes, linked inextricable to penetration. can build focus quick even as a vanilla cipher if you take the right weapon and the cipher-specific penetration talents. don't take the right talents and weapon? screwed. druids have numerous high penetration spell options and their heals may current be better than priests. no need to fix'em. chanters are actual op. we hate poe chanters, but at the moment, playing without a chanter is self-gimpage. a skald with a spear is gonna be drowning in invocation opportunities, and the armour debuff and paralysis invocations are needing nerfs... or at least they is additional evidence as to how borked the penetration mechanic is. the chants, given the casting time issue noted already facing other support classes, is also comparative more significant in deadfire than poe. so, priests need tlc, which they is getting, but the remaining caster issues identified is a result o' wonky penetration. HA! Good Fun!
  6. is as insightful and relevant as any o' your recent posts. not see how this one is different from the last. maybe if you yet again bleat the same complaint with slight different words it will be transformative? good luck with that. HA! Good Fun!
  7. same qb with the same flaws Gromnir were identifying for almost 2 years. with the cowboys superlative worthy ol and a great run game, dak shortcomings were mitigated-- he were a great fit for the cowboys. many a sophomore qb seeming becomes a different qb, for a multitude o' reasons. the sophomore drop-off is not 'cause the players is actual getting worse, but 'cause their flaws is recognized and exposed. an nfl defensive coordinator had insightful comments 'bout the cowboys offense early in the year. observed how obvious were the cowboys game plan and how basic were the playbook, but knowing exact what the cowboys were gonna do didn't make it any easier to stop 'em. were a testament to cowboy toughness and execution on the offensive side o' the ball. well, without a dependable run game, and without a qb who consistent make accurate throws (of more than 5 yards) or tough reads. that said, is few qbs who can elevate a team in the absence o' a healthy ol and a dependable runner. is no surprise dak ain't in such elite company. HA! Good Fun!
  8. Its going to be ok Gromnir, I see your words and I validate your feelings. *patpat* Now you have created an entire narrative that exists only in your head. Please try to address what I actually say, and not what you imagine in my posts. but you don't like having what you say addressed... not that am surprised. *chuckle* the real victim here is not the homeless, but is gifted? what a tragedy. HA! Good Fun!
  9. we tried to get some feedback on universal weapons pretty much day 1 o' the beta... or maybe day 2. is a question as to whether the current behavior o' soulbound and other universal weapons is a bug or intended. maybe try and get a response at sa from josh, 'cause is clear backer beta discussion board is more for catharsis than constructive outcomes. ironic, but get actual feedback from the developers on their mechanics decisions at obsidian's own boards is the least likely forum to be eliciting a response. twitter, tumblr, sa, reddit... anywhere but obsidian. HA! Good Fun!
  10. make certain to put all possible points in athletics, and take laborer. athletics, particular with big might, is gonna get this build a functional free life every encounter. even so, is not an ideal solo build as a few bosses and a few bad rng encounters will see health drop precipitous. a paladin companion or hierling casting lay-on-hands (particular with robust) at the start o' a battle will add a functional layer o' invulnerability to this build. priest and cipher have similar buffing capacity. as long as one does not look at the build in a vacuum, its vulnerabilities can be largely mitigated. HA! Good Fun!
  11. is no reason for "pissing" from us. as we said before, is up to you to decide if you will help those in need in spite o' those who will take advantage. you may likewise ignore those blameless needy 'cause o' your soused layabouts potential living it up *snort* off of gifted's potential charity. like or not, the US does focus 'pon self-reliance means charity is less 'bout taxes and more 'bout the voluntary. you choose as your conscience dictates. only thing we genuine were even a smidge annoyed with were gifted's victim ploy... which he has thankful now abandoned. great. HA! Good Fun!
  12. peaches and gravy sounds like some kinda hideous kanadian poutine variant... made more likely by climate change. https://www.smithsonianmag.com/innovation/canadian-peaches-and-california-coffee-how-farmers-are-being-forced-innovate-face-climate-change-180963720/ just doing our part to be bringing back to the raison dêtre o' the thread. HA! Good Fun!
  13. "Your Will is relatively weak, as it's only getting a bonus from Bull's Will. You may want to take the talent Determination for another +20 against Intellect Afflictions (that's +30 total against Confusion/Charmed/Dominated before any item bonuses, which is solid.)" is worth considering clarity of agony's second tier talent... am forgetting the name, but it provides smart inspiration as well as reducing the duration o' afflictions. there is gonna be times, against particular foes, when you may actual wanna bleed off wounds, and the smarty inspiration not only provides resistance to intellect afflictions (so no dominated possible... and possible no charm as it may be a 2nd tier inspiration) but the smart is gonna improve your will saves while also increasing the duration o' stuff such as swift strikes and thundering blows. just a thought. HA! Good Fun!
  14. your feedback founded 'pon nostalgia for poe? okie dokie. HA! Good Fun!
  15. lord only knows what makes you question the sincerity o' our sympathy for the homeless, but regardless, previous to our first post regarding this topic, you had already "busted out" with your blanket condemnation o' the homeless, seeing as how most 'o 'em are in their unfortunate straits 'cause o' their own poor decision making vis-a-vis substance abuse. 'course given your inability to follow the ordering o' events as recent as a few posts ago, am not surprised you don't get it. HA! Good Fun!
  16. "Hmm, so is anybody actually responsible for any of their actions? Every problem is splained away with; cray cray, mistreated, mentally scarred, physically scarred, failure of "the system" or failure of "friends and family"" your dismay is... amusing. HA! Good Fun!
  17. ... is amusing to see boeroer (and others) dismissing a nostalgia argument. HA! Good Fun! Yeah, as if I am the advocat of nostalgia. I thought over the last years in this forums I painted a more differentiated picture of myself... recent history notwithstanding? *chuckle* HA! Good Fun!
  18. free rider problem is always present with social programs. is a legit concern. however, in the case o' homeless... can help the homeless and some who do not "deserve" aid will be taking advantage o' your compassion. or can withhold help from the homeless and the children, the disabled, the metal impaired and others who endure hardship through no fault o' their own will continue to suffer. the choice is yours to make. not a difficult choice for Gromnir. HA! Good Fun!
  19. ... is amusing to see boeroer (and others) dismissing a nostalgia argument. HA! Good Fun!
  20. I mean, most of them are in that situation due to substance abuse. Which is "of your own design", imo. including the children who make up 1/4 o' all homeless in the US? physical disabled also account for a startlingly large % o' homeless-- without family/friends to supplement, fed/state disability money typical ain't sufficient to keep people housed and fed. also, anywhere 'tween 10% and 20% o' homeless adults is serious mental ill, though admitted a large percentage o' the mental ill homeless is alcoholics or abusing controlled substances. even so, is kinda souless to use the "of your own design" bit to describe the alcoholic schizophrenic who cannot pull himself out o' his situation. based on our observations, hopelessness is the biggest problem facing most homeless. for a person w/o hope, even if they is able-bodied and mental capable o' improving their lot in life, making positive changes is impossible. given the amount o' time we spend at the local catholic food bank/soup kitchen/school for homeless children, we can get a bit preachy on the subject o' homelessness. sure, not everybody who needs help deserves it, but for Gromnir it has never been 'bout deserve.
  21. the following should be available during character creation... but isn't. class skill bonuses priest: alchemy, arcana, diplomacy, history, religion monk: alchemy, athletics, insight, metaphysical, religion paladin: arcana, athletics, diplomacy, intimidate, religion fighter: athletics, explosives, intimidate, streetwise, survival chanter: arcana, sleight of hand, bluff, diplomacy, history rogue: mechanics, stealth, bluff, insight, streetwise barbarian: athletics, stealth, history, intimidate, survival cipher: mechanics, sleight of hand, bluff, insight, metaphysics ranger: alchemy, stealth, bluff, diplomacy, survival druid: alchemy, explosives, metaphysics, religion, survival wizard: alchemy, explosives, history, insight, metaphysics encourage all to point out any mistakes. HA! Good Fun!
  22. 'ccording to steam, we got 69 hours. such an observation proves, what? well, am gonna circle back to this. your response doesn't change fact that your revealed example does nothing other than clarify how the combat mechanics is working as intended. huzzah. you should not have hit with a roll o' three. duh. such numbers also ain't disparate compared to past crpg titles... titles often held up as the shining beacon obsidian should be attempting to replicate. with your example you had an 8% chance to miss. *gasp* in oldie d&d, a roll o' 1 on a 20 sided die, regardless o' the thac0 math, would result in a miss. 5%. and how much damage output is you losing from absent grazes? clear not enough to handicap weapon combat in deadfire.show us the missed hit in a vacuum is meaningless. not seeing much o' a difference. oh, and 69 hours has indeed revealed to us a few things including how our obvious undergeared party is not underpowered when using weapons in combat. penetration needs adjusting. offensive spells need help with penetration. tanks is a bit op at the moment. etc. have learned much. get fixated on the 8% miss chance inspite o' high accuracy ignores the utter absence o' a problem save for feel. you look at the combat log and are bothered while your party no doubt is carving up foes with their weapons with little difficulty... at least as long as you are using penetration weapons. 69 hours? your "feeling of recurrence" is just that... feel. ignore it. maybe in another ~20 hours you will be able to shake the baggage o' misunderstanding rng. HA! Good Fun! ps (added ) you are using "logic" wrong. maybe you find the new system less realistic, but is nothing inherent illogical 'bout it. groundhog day. 'course grazes is still attainable in deadfire, so take the appropriate talents or cast dire blessing or whatnot solves your conundrum. however, poe release had multitudes o' folks complaining 'bout grazes from domination and paralysis and petrification in spite o' even more overwhelming defense disparities than you present in the genesis post. no-win. as has been noted ad nauseum by now, dire blessing is massive op... and not 'cause it makes weapon users more efficacious. doesn't even help damage-dealing casters. dire blessing allows graze o' debuffs and cc. example: the chanter ar reduction invocation is vast more powerful when affected by dire blessing. 'course this capacity to graze with debuffs and cc is exact what had people frothing 'bout after poe release. no-win.
  23. I understand. But This happen too often. no it doesn't. is the reality o' random number generation. somebody gotta link to the tim cain presentation 'bout the 7 mistakes? start at 25 minute mark. "this feeling of recurrence" *insert eye roll here* where is a tim cain snark response when you need it? real question is how this thread can continue when in first post you see the roll o' 3. mystery solved. end. HA! Good Fun!
  24. people can read into the lore what they want to see, and ignore what they do not wish to see. keep in mind kat21 is demanding a return to poe status which did not have individual weapon specialization inherent to the paladin class any more than deadfire. regardless, martial training don't by necessity make a person a killing machine with a weapon, particular with the weapons tech available in deadfire. anecdotal but funny: a good friend o' ours, just turned 80, were in the US military at the time 'tween korea and vietnam. air force. technical a radio operator, he were in actuality a lifeguard who also played for the base football team while he served in morocco. whatever weapons training he received in basic were the extent o' his weapon training. the poe and deadfire paladins clear have martial powhaz. their heightened defenses, including deflection, is highly useful in combat. flames o' devotion, and other skills, is clear meant to enhance martial powha. actual, pretty much all the paladin talents, deadfire or poe, is combat related. at the moment, the martial training o' the deadfire paladin is denied by kat21 'cause there is no specific talent for a weapon focus available w/o multiclassing (the use o' multi-class which is an inexplicable mind numbing hurdle for some) in spite o' the paladin's clear efficacy with weapons in actual deadfire combat. the paladin starts deadfire with two weapon proficiencies and is able to stand toe-to-toe with genuine monsters wielding a mace and a stout shield... or whatever. our friend the lifeguard would never have been able to do so with his martial training. try and imagine away the current deadfire paladin martial prowess must needs depend on some kinda bizarre relative analysis with the poe paladin, but only in the situation wherein such a poe paladin has chosen to take an Optional weapon feat. from almost the start o' poe development, the paladin were described by the developers as a resilient support class which could utilize party buffing auras and powerful individual target buffs and debuffs. from the pov o' the developers, the lore were meant to support such a concept. kat21's notion o' a paladin is obvious more limited than were obsidian's. the developers never saw the poe paladin as a direct analog to ie game paladins. the notion o' a support class resulting from a martial tradition, while meshing perfect fine for Gromnir and the obsidians, don't work for kat21... though the timing o' his complaint makes it transparent. this non-problem were as much a problem in poe as it is in deadfire. the player need make use o' optional customization features to acquire the weapon-specific talents kat21 wishes. and btw, kat21 complaint, while new for him, is not new. the reason why we got flames o' devotion added to the poe paladin (were not an original poe paladin feature) were 'cause folks complained how the poe paladin weren't enough like their notions o' roland and the peers or bg2 paladins or whatever. "why call it a paladin?" the need for some kinda paladin weapon powha were addressed with flames o' devotion and sworn enemy. so, kat21 actual already got what he wants w/o realizing or appreciating. reread lore to fit such powhaz. the paladin martial training, which is as much physical as spiritual, allows the paladin to channel their chi (or whatever) to achieve unparallelled combat prowess by means o' imbuing their weapons, and the arms which wield them, with transcendent energies capable of smiting the most powerful of foes. the paladin's martial training grants bestest possible deflection and defense in the game, and defense is as much an aspect o' martial training as is offense, no? in addition, the paladin has access to unique offensive powers which grant their weapon usage increased accuracy and damage potential. sure, 'cause is the poe universe even the martial training is based 'pon soul power, but why should such unhinge kat21 and others? no need to change lore. make adjustments to penetration and clean up all the ui bugs is needed. also needed is the addition o' specific talents to a few o' the classes with more paltry customization options... though current deadfire paladins is one o' the classes which need such tlc least. is all kinda stuff which needs attention. a lore reboot? if such is needed, might wanna look inward rather than to obsidian. HA! Good Fun! ps so many silly issues resulting from class naming choices and fan's inability to free themselves from expectations based 'pon nothing more than the names. similar problems kat21 suffers were particular evident during poe development regarding fighters and rogues as well. "don't call it a fighter if it can't fight!"
  25. an orlan skald who multiclasses as either a fighter or rogue is gonna be an effective chanter. disciplined strikes is a possible fighter talent which increases crit chance by 50%. at the moment, one-hand weapon recovery is borked. nevertheless, put a spear or some other accurate weapon in the hand o' a orlan skald/devoted with disciplined strikes active is gonna be able to use invocations at machinegun rates. and rogues, regardless o' subclass, have numerous options for increasing crit chances. is no disciplined strikes for rogue, but there will be consistant high crit chances for the roguey skald. as already stated in this thread, there is an armour reducing invocation (offensive) available to the chanter which is current a no-brainer selection. chanters also have more summon options than other classes, and summons continue to be highly efficacious. even so, am not hesitating to say that the chanter is current busted. because of a single invocation, a chanter is one o' the best force multipliers available in deadfire. no doubt such an imbalance will be remedied sooner rather than later. HA! Good Fun!
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