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Darth333

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Everything posted by Darth333

  1. Set aside his warrior skills (when you turn him into a Jedi early inthe game nothing can stop him), I'd say sweet and boring at the same time. He acts like a gentleman but his dialogues were a bit too serious for my taste... lacks some spice...
  2. Why don't you release the source code as Beancounter did (especially since you are using his mod)? If people want to make their mods compatible with yours, they are stuck (there are quite a few mods around that tweak k_inc_force.nss...)...and forget about deompiling K_ai_master.ncs and k_sp1_generic.ncs and reading the byte code... "
  3. Note that the warp cheat can completely mess up your game if you use it at the wrong place at the wrong time. The game uses global variables to track the plot and when you use the warp code, you can mess with those variables and end up unable to complete some quests or even maybe the game.
  4. http://forums.obsidianent.com/index.php?showtopic=31466
  5. You'll find all the feats and stats on this page: http://www.starwarsknights.com/skillstsl.php (check under combat feats) While I play as consular, I use dueling because of the defense bonus granted by dueling but also for the "look" ...but it doesn't really make any difference at the end as I barely use the lightsaber and end up spamming lightning (I get this power even if LS) on all my ennemies...
  6. While it will work with Winamp, Windows Media Player won't play them if you do this.
  7. I'll get there in a few years... Immature 31 yrs old girl here, (more than) full time job and moderating two Kotor modding forums
  8. I guess I'll repost what I posted in another thread today: This is an extract from my modding tools mini guide: You can play the sound files located in the Streamwaves and streammusic folders with the Miles sound system If you want to be able to listen to the files with basically any normal application such as window media player, sound recorder, etc. You can decompress the files with Miles sound tools (same url as above) and then save in a new folder. Screenshot Once decompressed with Miles sound tools, you can also edit sounds with the sound recorder or another sound file editing application such as Goldwave http://www.goldwave.com and implement them in the game. You can open the sounds located in the Streamsounds folder with Goldwave: simply open the sound at a rate of 22050Hz and resave under the format you want. There are also some sounds located in SWKotor/Data/sounds.bif: you can extract those sounds with Kotor tool.
  9. Here is an extract from my modding tools mini guide: You can play the sound files located in the Streamwaves and streammusic folders with the Miles sound system If you want to be able to listen to the files with basically any normal application such as window media player, sound recorder, etc. You can decompress the files with Miles sound tools (same url as above) and then save in a new folder. Screenshot Once decompressed with Miles sound tools, you can also edit sounds with the sound recorder or another sound file editing application such as Goldwave http://www.goldwave.com and implement them in the game. You can open the sounds located in the Streamsounds folder with Goldwave: simply open the sound at a rate of 22050Hz and resave under the format you want. There are also some sounds located in SWKotor/Data/sounds.bif: you can extract those sounds with Kotor tool.
  10. Try this: 1. Go to your start menu, select run. 2. Paste this line in the dialogue box - it will take you to the right folder: 3. C:/program files/lucasarts/swkotor2 4. Click OK Note that there is a good alternative to the Cheat Console that does not require you to edit your swkotor2.ini file: KSE (Kotor Savegane Editor): http://www.starwarsknights.com/tools.php You also have much more possibilities with KSE than with "normal" cheats such as changing your appearance and modifying influence, per example.
  11. Honestly, I can't understand why people don't keep any backup saves...there is absolutely no reason not to do so... <_< and you have all those screens in game that tell you: save often and in different slots I always keep a rotation of a few backup saves for every game I play, not only Kotor. If I mess up or if something happens I can go back and reload. For Kotor, I keep a save game when I am aboard the Ebon Hawk, just before disembarking on a new planet (it's better that way: the module on the new planet is still intact).
  12. Dunno about the Schutta but I found this concerning "nerf herder": http://www.starwars.com/community/askjc/st...jc20000821.html
  13. here's a list of all the items + descriptions + stats, directly extracted from the game: http://www.starwarsknights.com/itemstsl.php
  14. Indeed...this should fix the "Worst bug ingame"
  15. Here you go: simple mod to unlock doors on Nar Shadaa and Khoonda: http://mars.walagata.com/w/darth333/d3_doors.zip Not much to see, I just did this for people who want to explore or use these areas in future mods. alternate download link with full description: http://pcgamemods.com/10702/
  16. To get all the stats for the crystals and the upgrades, you can check this page for the crystals: http://www.starwarsknights.com/itempages/crystals.php and this one for the upgrades: http://www.starwarsknights.com/itempages/plotitems.php
  17. The thing is that you actually get this bit of conversation if you gain 100% influence on Mandalore, even if you did not bothered witht he mandalorians on Dnatoine and Nar Shadaa.
  18. You'll find a complete list of available "upgrades" for the personal crystal with stats here: http://www.starwarsknights.com/itempages/c...crystal_1_0.uti (look for the "<FullName> Crystal" ). All the descriptions and stats have been extracted directly from the game. When you talk to Kreia, your old crystal is taken from your inventory and a new one is added. the crystal comes in five "colors" that follow your alignment: black, dark, grey, light and white and 9 levels. For the levels, it is governed by the following portion of k_inc_q_crystal.nss (I think it's pretty self explanatory): int GetCrystalLevel() { int n = 1 + (GetPCLevel() - 9)/3; if(n < 1) n = 1; if(n > 9) n = 9; return(n); }
  19. There are some mods out there that modify influence but KSE is your best bet: http://www.starwarsknights.com/tools.php apart that, you'll find a 100% influence mod on my website - in my sig - (good if you want to turn everyone into Jedi but you'll miss convos between some npcs that requires then to be at certain levels) and headband that let's you modify your influence as you want (never tried it): http://pcgamemods.com/10498/
  20. There's a .tlk editor with a search function here: http://pcgamemods.com/5279/ and a gui version here: http://pcgamemods.com/8872/ Depending on the job, I also use this one: http://nwvault.ign.com/Files/other/data/1026158289672.shtml
  21. Doing things the hard way...why not use a gff editor to open savenfo.res ?
  22. This is completely false.... <_< Just look at the game files...it will answer your question.
  23. yeah well this is not the place to continue this convo...check you PMs....
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