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Darth333

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Everything posted by Darth333

  1. The latest version of DLGeditor and almost all the modding tools are hosted here: http://www.starwarsknights.com/tools.php . To download the files, you have to download the files directly from the site. Direct linking won't work. If you find broken links, let me know. As for your issue with Kotor tool, it could be a simple file association problem. If not, check if you are really saving as a mod file (myfile.mod and not myfile.mod.something ): open windows explorer, go to the tools menu>folder options>View and in the advanced settings window make sure to check the "show file extension" box.
  2. Don't use quotation marks. The code shoould be: giveitem a_robe_26 # (# corresponds to the number of items you want to add) Or, you could just use the latest KSE version: http://www.starwarsknights.com/tools.php#kse or the preppie cheat console which allows you to use your own shortcuts (same link as above)
  3. no. You'll have to use the warp code for this. However, if you happen to use the warp code at the wrong place and at the wrong time you could mess up some global variables and find yourself unable to advance in the plot . You'll need to use KSE to set the globals to the proper values. It can be quite a job to find out what to change and if saving time is what you're looking for, you better just play the game as it was intended to be played...
  4. That's an old version. The latest version can be found here: http://www.lucasforums.com/showpost.php?p=1867808
  5. If you use KSE to change your alignment, you also have to make sure that the value of the Global Numeric G_PC_Align_Val matches your GoodEvil value.
  6. as far as I know, the author posted the instructions for this mod are posted at PCGM (just look a few inches below the screenshots!): As for the other one, downloading patch 1.0b is highly recommended but in any event, you can create your own override folder as explained here: http://www.lucasforums.com/showthread.php?s=&threadid=143422
  7. Thanks Btw, I edited my post above while you were quoting me as there were some innacuracies in my initial post
  8. The mod works fine and it has nothing to see with that bug: the bug was introduced in the game with the official 1.0b patch. If you want the mod, then make sure you download this version: http://pcgamemods.com/mod/11958.html - It fixes that bug. Do not install the team-gizka patch on top of the mod or it won't work. If you don't want the mod, then the team-gizka fix will work just fine. However, in both cases, you have to reload a savegame from prior entering the academy or the changes won't take effect. If you don't want to restart a from prior entering the academy, then the KSE solution indicated in the sticky works with or without the mod.
  9. There's the hardcore mod (http://www.lucasforums.com/showthread.php?t=144847 )but I suggest combining it with the Improved AI mod: http://www.lucasforums.com/showpost.php?p=...08&postcount=85 and Achilles's Game balance mod: http://www.lucasforums.com/showthread.php?t=147135
  10. Start downloading the latest catalyst 6.1 driver: https://support.ati.com/ics/support/default...dge&folderID=27 Also Radeon 9200 is a low end video card. Lower your graphic options too: disable grass, shadows, Anisotropy, Frame Buffer effects, v-sync and lower texture quality. All theses options are on from the report you posted. If it still crashes lower that screen resolution.
  11. That's correct but they are not accessible during normal gameplay. The "Higher you level is" thing is only valid until you reach level 28 and there is not a chance you will get those robes without mods or cheats. The only robes you can get during normal game play with the random loot system (the Ossus keeper robe is not part of the random loot - there is a specific script attached to the four containers in the Onderon Palace Museum) are: Padawan Robe (a_robe_02.uti) Dark Padawan Robe (a_robe_03.uti) Baran Do Novice Robe (a_robe_04.uti) Matukai Apprentice Robe (a_robe_05.uti) Zeison Sha Initiate Armor (a_robe_06.uti) Jal Shey Neophyte Armor(a_robe_07.uti) Jedi Robe (a_robe_08.uti) Dark Jedi Robe (a_robe_09.uti) Norris Robe (a_robe_10.uti) Jal Shey Advisor Armor (a_robe_11.uti) Gray Jedi Robe (a_robe_12.uti) Jedi Knight Robe (a_robe_13.uti) Dark Jedi Knight Robe (a_robe_14.uti) Matukai Adept Robe (a_robe_15.uti) Zeison Sha Warrior Armor (a_robe_16.uti) Jedi Master Robe (a_robe_17.uti) Dark Jedi Master Robe (a_robe_18.uti) You will find a detailed explanation of how the random loot system works here: http://www.lucasforums.com/showpost.php?p=...793&postcount=8 Also, if I recall well, the content of most containers is determied when you first enter a module and not when you open them.
  12. There are a few areas like this in the game. You will also find another bar on Nar Shadaa, right behind the door where the Trandoshan who tells you about the bounty hunters stand. There are a few others on Onderon, Dantoine and Malachor too. You can open any door in the game with the "whereami armband": http://www.starwarsknights.com/tools.php and visit those areas.
  13. The reason why you haven't seen entirely brand new pc heads models until now is not due to the modders' abilities but because it's simply impossible yet. Heads loose their animations when imported into the game. However, it is possible to manipulate exisitng models and here's an example: http://pcgamemods.com/mod/16987.html (it's the only - or one of the rare- modified K1 head model as the tool has been released after Kotor 2)
  14. Do you have other mods installed? Send me a PM with the name you tried to register and I'll fix your account. Edit: nevermind, found your account. I'll get that fixed today.
  15. Do you have the game in a language other than English? If so, you have to convert the .uti, and .dlg files with the DLG/UTI/UTC Language Converter 0.5 available here: http://www.starwarsknights.com/tools.php If you have the English version of the game, make sure the installation is correct. You can also ask the author for support here: http://lucasforums.com/showthread.php?t=150020
  16. I think there are a couple of doors that are just there to add something to the texture, rather than just a blank wall. They never actually open. those doors are a little bit more than textured walls. In fact there are empty rooms behind them (cut content). You<ll find a few more in other areas of the game. You can open them with the whereami armband, object lister and door opener available here: http://www.starwarsknights.com/tools.php . It's an armband that can give you your pc & sourrounding objects coordinates (this is useful to modders), and open any door in the game when you activate it.
  17. GMan2: that version of KSE you posted is very outdated. The latest version of KSE as well as other utilities can be found here: http://www.starwarsknights.com/tools.php There also a couple battle simulation mods: Combat simulation arena: http://pcgamemods.com/mod/15360.html Sith Battle Simulation: http://pcgamemods.com/mod/10820.html
  18. You can also use KSE (Kotor savegame editor) instead of cheats: http://www.starwarsknights.com/tools.php KSE also offers more possibilities than cheats such as changing your appearance. There's also another cheat utility called "preppie" that allows you to use shortcuts for the cheat codes.
  19. Are you sure you're really talking about force crush (the one you get near the end of the game) and not wound/choke/kill ?
  20. Go to your party selection screen and re-add Kreai and Atton to your active party.
  21. Make sure she has a lightsaber or a melee weapon and that she does not wear any armor, just regular clothes if you want that option to open. Check this influence walkthrough : http://www.starwarsknights.com/influence.php note that they can become Jedi if you gain or loose enough influence on them. You start with 50 inf pts on each of your party members. Bao Dur and Mira can be turned into Jedi when you have either more than 90 or less than 10 influence pts.
  22. The stormtrooper mod was made by Prime and I am not sure it is included in that mod. If you want it, you can download it here: http://pcgamemods.com/mod/8068.html
  23. No, I was talking about Achilles influence guide which also includes two walkthroughs: one LS and one DS to allow you to gain max influence on your party members. The guide covers just about everything concerning influence and is the most complete guide I saw until now. I promised Achilles that I would upload it on our website and here it is http://www.starwarsknights.com/influence.php There's also a small patch that fixes some influence bugs found while the author was making the guide. (you shouldn't have any problems acccessing it now - the original guide was in a thread on the forums and unfortunately we had to temporarily disable guest browsing)
  24. yes, it is possible to get the stories and convert your party members into Jedi by either loosing or winning influence. This is due to the conditional scripts that check when a dialogue options opens up. You start with 50 influence on each party members. 100 is total influence and 0 is no influence. An example would be to convert Bao-Dur into a Jedi. The script checks if you have either more than 90 or less than 10 influence points. If you meet those conditions, then you can turn him into a Jedi. You can find a very detailed influence guide which lists every single influence (gain or loss opportunity) in the game here : http://www.lucasforums.com/showthread.php?t=153012 (the guide has been made using certain applications to spot the exact location of the influence opportunities)
  25. Just for fun: This is a small mod for those who want to give Halloween a more Kotorian feeling or just add some humor to the game : http://www.starwarsknights.com/view.php?sc...s/halloween.jpg and http://pcgamemods.com/screenshot/77128.html The mod includes several new "headgear" and weapon models and a few surprises. More info & download here: http://www.lucasforums.com/showthread.php?t=154622 hehe well all this to say happy Halloween
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