
kanisatha
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Everything posted by kanisatha
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No, I'm specifically saying these are all subjective claims (including my own). This may be the case with me as well. And since I don't play shooters at all .... Fair enough, and this is true for me too. I have extremely narrow and specific tastes in my video games and as such keep going back to the same very small circle of studios whose games I like. And Obsidian is at the top of my list of studios whose games I love. Yet my list of design factors that appeal to me and your list don't necessarily match exactly (though they probably have quite a bit in common), and neither of our lists is an objective list.
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But again, isn't this subjective? I already mentioned Skyrim as a game (with both perspectives) where I found the TP perspective to be quite fine. And by that I mean that for me it did not at all come across as half-assed. I had many problems with that game, but TP gameplay was definitely not one of them.
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This is how I see it as well. Avowed will become the "flagship" franchise within the Eora setting because it is in a genre of RPGs where sales expectations can be minimum 10 million (DA:I sales), and perhaps a whole lot more (42 million for Skyrim sales). But then, if Obsidian can use the popularity of Avowed to get at least 10% of Avowed fans to give a PoE game a try, that's all they'll need (alongside the core PoE fans) to make a PoE game financially viable.
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I have to agree, though for me it is a very ominous and disheartening trend. I wonder if it is because developers are nowadays coming under tremendous pressure to provide every imaginable customization option under the sun based on every single personal identity detail people consider to be important to them. So for the developer, either they ensure their game includes every single one of those literally dozens, perhaps even hundreds, of options, or else have no options at all, because to have some options but not others will surely bring down on them an avalanche of outrage and discrimination accusations. And since they can never have enough options to fully satisfy everyone, they've decided to go with no customization options at all (i.e. first person, where you don't ever get to see your own character in the game). I have zero information or evidence one way or the other on this; I'm just thinking out loud.
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Sure. But again you are missing my point. I was not saying character customization *is* Obsidian's brand. I was offering my own subjective example of something I value to highlight that my subjective thing is no different than someone else's subjective thing. The things some other people are claiming *should* be in the game are all subjective personal preferences too. When did Obsidian say first person is part of their brand? Or "solid mechanics"? Or "charm"? These are all subjective wants, and one subjective want is no better than any other.
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But who decides what those things are? I've been playing Obsidian games since the studio was founded, and I consider such things as character customization to be a part of their "brand." I'm just pointing out that some people are very subjectively trying to lay claim to that "brand" based purely on what they want. I don't see anything from Obsidian itself claiming that is their "brand."
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Oh sure. So Obsidian must cater to the things that are precious to you, just not things that matter to other people.
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Yup, I also played Skyrim exclusively in third person, and did not have any issues, problems or concerns with it. I felt no need ever to even try first person. I had big issues with other aspects of that game, but the third person perspective was never an issue in any way.
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This is a very interesting discussion for me. I started with and have only played Witcher 3. I loved that game and fully completed it, but abandoned the game upon moving into the DLCs because the combat in the DLCs even at the lowest setting just became a brutal and aggravating slog. I've been wondering about whether it would be worth my gaming time to try either of the previous Witcher games, so you guys' feedback here helps a lot. But also as an added question about the Witcher 3 DLCs, any recommendations on how to handle the combat in them, especially the boss fights?
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This can be said of so many things in games. What is a "waste" to you is precious to others.
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Again, it depends on the person. My immersion is based on being able to see my character in all of their personal details including what they're wearing and carrying, and not what they see "through their eyes." And my feeling of being there when in third person is just as valid and real as yours in first person.
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Exactly. Saying "first person = immersion" is entirely subjective. For me it is the exact opposite. Third person is what gives me immersion, whereas first person kills it. I need to be able to see myself (i.e. my PC) in the game world to feel like I'm there myself. Playing TW3 in third person is what made it possible for me to feel like I was Geralt. By contrast, seeing my hand weirdly and awkwardly sticking out from the bottom of my display is about as fake and artificial as anything can be.
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Well it's also possible that one of those projects (IL or MS) is TOW2, which some people seem to believe exists at least as an exploratory project. And according to some of the recent articles on Avowed, its team is around 100 in size. This leads me to ask a question of the many of you who seem to be rather knowledgeable on these kinds of questions. If we look at comparable AAA RPGs from recent years, CDPR is said to have many hundreds--perhaps as many as 500-700--people working on CP2077. Larian has around 300 working on BG3. Skyrim surely had several hundred on its team. Yet Obsidian has only about 100 on the Avowed team. How is this possible? How can this work? Can someone please explain this to me?
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So who are the writers of Avowed?
kanisatha replied to Adridactelo's topic in Avowed: General Discussion (NO SPOILERS)
Aww. Too bad. -
So who are the writers of Avowed?
kanisatha replied to Adridactelo's topic in Avowed: General Discussion (NO SPOILERS)
And I actually prefer Carrie Patel over Sawyer in this role (I know, shocking!) -
I like the idea of a game in the time of Woedica's rise and fall. A few weeks ago in another thread I mused that this game could be in the time of the Engwithans. So a prequel is fine with me if it is sufficiently far back from PoE1. And that also means no cameos from PoE1/2 characters, which would be a good thing imho. Leave those cameos for PoE3 I say.