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kanisatha

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Everything posted by kanisatha

  1. Fans of TB combat are always trying to claim that is what drove D:OS2 sales, but I have never bought that argument. ^This here is, in my view, the true reason for D:OS2's sales success: co-op play. And this reason, then, also says the quality of the game, in those ways we've thought of quality in cRPGs in the past such as story, writing, characters, branching dialogue, etc., don't matter that much because they don't matter that much when playing co-op. What matter in co-op games is fun action-y things you can do within the game such as push walls down, set the ground on fire, tag-team up on your enemies, etc., which are exactly the kinds of things the D:OS games give to players.
  2. https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/3181089
  3. Excellent review article on P:WotR including Q&A: https://www.rpgwatch.com/articles/pathfinder--wrath-of-the-righteous-presentation-and-qa-510.html
  4. Hehe. It's exactly why I did not buy D:OS2 at all, and won't even at a bargain price, because then I contribute to it being lauded based on its sales numbers. But BG3 has me very torn. On the one hand I think the game sucks and I don't want to contribute to its success even in a tiny way. On the other hand it is a BG game, and I love that franchise. It's a good thing the game is spending so much time in EA, because as a principle I won't buy an EA game and by the time it gets fully released I may be over my feelings of it being a BG game.
  5. Yeah I use story mode a lot for my repeat playthroughs, and a big part of why I love the PoE games and P:Km is that I can switch to story mode whenever and wherever and don't get locked into my difficulty level at the beginning of the game. Even the IE games I now tend to use story mode if I replay them.
  6. In PoE2 I did not do any of the megabosses even in my first time playing with that DLC. The very idea of a boss fight, let alone a "mega" boss fight, without the story element was completely uninteresting to me. As I've said before, combat in RPGs is something I tolerate for the sake of enjoying everything else that I love in the game. I for one am perfectly happy with easy fights.
  7. I have tremendous nostalgia for BG1, but have never ever written anywhere a wall-of-text post on any subject (and my posts counts are pretty low in all forums too). And, at 53, I am definitely on the older side (though still gen X and not a boomer). So a lot of assumptions here don't quite add up, at least with me. Edit: Oh, and forgot to add, I love both PoE games and have played them multiple times.
  8. A great question indeed. And I've found everyone's range of views and approaches a very interesting read. I too am very story-focused, and as such do find it very difficult to fully enjoy a cRPG after I've played it once. However, I am able to appreciate repeat-plays of these games up to a point. Typically it is for any content I may have missed or not been able to access in my previous plays because of choices I made. I also like the idea of playing with different party compositions than what I previously used, as well as different class builds for my PC. But at the same time, I avoid any and all parts of the game that are a slog, and especially those really brutal and aggravating boss-fights, so I hardly ever finish the game after that first time.
  9. Yeah me too. The new plan for the Corps actually makes sense. And the tankers are going to move to the Army, which is looking to expand its heavy armor forces anyway, so it should work out nicely. Still don't get why the Corps wants to hold on to four squadrons of F-35Cs. They should give up that mission entirely to the Navy and go totally F-35Bs.
  10. It's been a while and I can't recall exact comments. But they were generally along the lines of she's lame, she's boring, she's useless, etc.
  11. Very interesting. I've always loved Sagani too and always have her in my parties (just as with Eder). But many other posters tend to put her character down, so it's nice to find another Sagani fan.
  12. Well, their devs themselves have been commenting a lot recently (including in an online Q&A session recently) that the engine they're currently using has significant limitations (esp. for level-building) that they don't like. So I expect they will want to move on from it. My personal expectation is that after WotR they will take a break from fantasy and do a Starfinder game instead (based on their recent ads for new hires). Then, after that and whenever they return to Pathfinder, they will transition to 2e.
  13. On the Owlcat forum people were asking if it can be made a shield. Owlcat has said 'no' to that. The other question still to be answered is whether deciding on what weapon it should be is a one-time thing or whether we can shapeshift it at will. I personally highly doubt such an option, but that would be especially awesome.
  14. Yeah that's what your army is for. Well, not your army but the queen's army. Plus, I believe there are some low level demon types ... and lots of undead too.
  15. I myself don't know because I'm not playing the beta, but several posters on the Owlcat forum have commented that the tone of the writing in WotR is more somber and serious and darker than Km as a result of the nature of the story of the WotR module - demon hordes laying waste to everything.
  16. Agreed. I wish someone would create a mod to port over those Deadfire QoL elements into PoE1. I would especially love multiclassing, but that may be a bridge too far.
  17. Not much longer to wait for the full game, which comes out end of May. I backed the game and received the EA, but chose not to play it as I hate playing partial games. But I've been very active on their forums and am really loving the game and looking forward to playing it. They're a brand new studio making their first game. Things are already so very good, and can only get even better in the future. Oh, and don't forget the free DLC adding in the sorcerer class that comes right after full release.
  18. I agree. That last chapter (which is the extra chapter they added in late; there is an option for ending the game without going through that last chapter) is a painful slog, and I also quit playing sometime before that (in replays). But then again, when replaying other old cRPGs, all the IE games, NwN games, Dragon Age games, even the PoE games, I do the same thing. I play only through about 80-90% of the game and then get tired of it or else find that last bit too much of a painful slog.
  19. I didn't find P:Km's writing to be an obstacle to my enjoyment of that game. For the record, I agree with the criticisms of its writing several of you have brought up. But I was able to just slough that off and thoroughly enjoy the game for all of its other goodies. In fact, it, along with PoE1, is now my go-to game for replay. Obstacles to my enjoyment of an RPG are such things as: first-person perspective; NOT party-based (including if party-based but with too small a party, i.e. party of just four); focus on multiplayer over single-player; and, TB combat. So clearly these things are subjective. To each their own.
  20. Stop saying "WOTC." It's WotR!! You guys are confusing the hell outta' me.
  21. Yes indeed, and about damn time! "From the Halls of Montezuma to the shores of Tripoli"
  22. Hehe. The idea would be to use multiple ships. And also given the shallow depths of the shipping channels of these waterways, a ship sinking to the bottom can still be a nasty obstacle to an unwary vessel.
  23. Hey @BruceVC, the studio is owned by Wizards Digital (the new name for Wizards of the Coast), so the studio is not just working on a Wizards game. Also, it is supposed to be a sci fi-fantasy game, so not D&D or M:TG. Some entirely new IP Wizards is creating, where the CEO of Wizards recently mentioned that given how successful the company is right now they want to create a few entirely new IPs.
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