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kanisatha

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Everything posted by kanisatha

  1. Yeah that's what your army is for. Well, not your army but the queen's army. Plus, I believe there are some low level demon types ... and lots of undead too.
  2. I myself don't know because I'm not playing the beta, but several posters on the Owlcat forum have commented that the tone of the writing in WotR is more somber and serious and darker than Km as a result of the nature of the story of the WotR module - demon hordes laying waste to everything.
  3. Agreed. I wish someone would create a mod to port over those Deadfire QoL elements into PoE1. I would especially love multiclassing, but that may be a bridge too far.
  4. Not much longer to wait for the full game, which comes out end of May. I backed the game and received the EA, but chose not to play it as I hate playing partial games. But I've been very active on their forums and am really loving the game and looking forward to playing it. They're a brand new studio making their first game. Things are already so very good, and can only get even better in the future. Oh, and don't forget the free DLC adding in the sorcerer class that comes right after full release.
  5. I agree. That last chapter (which is the extra chapter they added in late; there is an option for ending the game without going through that last chapter) is a painful slog, and I also quit playing sometime before that (in replays). But then again, when replaying other old cRPGs, all the IE games, NwN games, Dragon Age games, even the PoE games, I do the same thing. I play only through about 80-90% of the game and then get tired of it or else find that last bit too much of a painful slog.
  6. I didn't find P:Km's writing to be an obstacle to my enjoyment of that game. For the record, I agree with the criticisms of its writing several of you have brought up. But I was able to just slough that off and thoroughly enjoy the game for all of its other goodies. In fact, it, along with PoE1, is now my go-to game for replay. Obstacles to my enjoyment of an RPG are such things as: first-person perspective; NOT party-based (including if party-based but with too small a party, i.e. party of just four); focus on multiplayer over single-player; and, TB combat. So clearly these things are subjective. To each their own.
  7. Stop saying "WOTC." It's WotR!! You guys are confusing the hell outta' me.
  8. Yes indeed, and about damn time! "From the Halls of Montezuma to the shores of Tripoli"
  9. Hehe. The idea would be to use multiple ships. And also given the shallow depths of the shipping channels of these waterways, a ship sinking to the bottom can still be a nasty obstacle to an unwary vessel.
  10. Hey @BruceVC, the studio is owned by Wizards Digital (the new name for Wizards of the Coast), so the studio is not just working on a Wizards game. Also, it is supposed to be a sci fi-fantasy game, so not D&D or M:TG. Some entirely new IP Wizards is creating, where the CEO of Wizards recently mentioned that given how successful the company is right now they want to create a few entirely new IPs.
  11. That the Suez Canal could be blocked by sinking a ship in it has been widely discussed for years among international security circles, myself included. And btw, the same holds for the Straights of Hormuz, the Straights of Gibraltar, and (to a lesser extent) the Malacca Straights. Also, yes the Canal has sand banks. If you read the details of the 1973 Yom Kippur War you will see what a big deal the Canal's earthen embankments were in that war.
  12. I completely agree with this as a critique of D&D. I myself have often ranted about my intense dislike of everything depending on a die roll in D&D. However, I stand by my critique of the "Larian" parts of BG3. Larian obviously considers those systems in BG3 that are imports from their D:OS games to be cool and awesome. I strongly disagree, and find them to be aggravating, silly, and immersion-breaking.
  13. Thanks @Wormerine. These are pretty much all things I would have said as well. I would add: The current crop of companions is very limited in multiple ways, and to me they're universally unpleasant and aggravating characters (edgy primadonnas with attitudes) I wouldn't want in my party. Not a single likeable one in the bunch. Furthermore, I utterly dislike Larian's 'origin' system and would only play a PC I entirely made myself. But such a PC is currently relatively bland (story-wise) in comparison with an 'origin' PC (i.e. playing one of the companions as your PC). In fact, in a current party, your PC is by far the least important/relevant person in the group. Larian also currently intends to 'close off' in some manner any and all companions you don't have in your active party at the end of Act 1, essentially party-locking you. Combat is also really tedious and aggravating. Bad enough having to deal with TB combat, although I've been willing to suck that up. But the only way to get through combat encounters in a normal way is to engage heavily in Larian cheese: abusing height advantage, backstab advantage, barrel bombs galore, overpowered consumables, shoving, jumping, elemental environmental surfaces, etc. If you refuse to engage in cheese abuse, then combat becomes exceedingly difficult and frustrating, and you have to reload a lot. Game seems to be made to be fun if you like playing the evil side, and goes out of its way to screw over playing a good-aligned PC. The Larian party movement system is painful. Probably could think of a few more issues if I have the time for it.
  14. Dark Alliance actually looks really good for what it is intended, which is a Diablo-style hack n' slash game. Sadly that is just not my thing (too much and hard combat). BG3's announcement excited me a lot, but the game itself has turned out to be a bitter disappointment because of ridiculous stuff Larian has chosen to do with it. So now my excitement is for the Hidden Path Entertainment D&D game, open world in third-person. I can't imagine Wizards' first AAA open world game won't be set in the Realms as their current flagship setting, so I am hopeful, though unfortunately it is probably going to be a solo game and not party-based. The OtherSide Entertainment D&D game OTOH is probably going to be first-person horror set in Ravenloft. And then at least three more D&D games after that through 2025.
  15. D&D: Dark Alliance is here: https://www.polygon.com/2021/3/16/22332313/dark-alliance-hands-on-preview-xbox-one-playstation-5-pc-release-date-price https://www.ign.com/articles/dnd-dark-alliance-demo-preview-impressions-dungeons-dragons These articles have videos embedded showing 6 min of gameplay, a trailer, and a discussion of the game's development.
  16. Yup. The multiclassing alone is a huge plus-up for me. Makes such a big difference in the game.
  17. Haha. I'm doing the same thing, so was hoping someone else is watching it and has some observations about it.
  18. Anyone see the new TV show (NBC) Debris? What did you think?
  19. Here's more: https://www.pcgamer.com/theres-a-big-budget-open-world-dungeons-and-dragons-game-in-development/
  20. HA! @Gromnir beat me to it. The Hidden Path game was one of the two mentioned in that Geekwire article I linked here earlier. Here's another story on it with a few more details: https://www.pcgamer.com/theres-a-big-budget-open-world-dungeons-and-dragons-game-in-development/ I'm really excited about this game. I desperately hope that third-person means it is NOT turn-based.
  21. There's a lot of speculation on the Owlcat forum, based on some recent Owlcat ads for people they're looking to hire, that after WotR they are going to shift to a Starfinder game.
  22. I am always in favor of compromises that bring at least some satisfaction to (mostly) everyone. But I fear that in this case it will lead to a game neither side cares for.

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