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Gorth

Global Moderators
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Everything posted by Gorth

  1. Where is that Nickname from? ...and where did Funcroc know it from?
  2. Diet Coke and Mentos... the rocket propellant of the future >_ (there is a slow motion and super slow motion repeat after a short pause in the middle)
  3. Curtain fall... More stuff here
  4. Start of old thread End of old thread We've been watching episodes of "Arrested Development" lately at work during lunch breaks. Never heard about it before, but outstanding fun. It's been a long time since I laughed at a comedy for the right reasons. Might just have to grab the series on DVD off Amazon or similar place (especially since I was away all last week and missed two handfuls of episodes)
  5. Well, I can still run it, but only at reduced resolutions. Otherwise it just just pretends to be launching and then exits back to the launcher menu. Maybe it's time to have a look at the Gog forums and see if anybody has any hints.
  6. I just installed it and I can't use the configuration screen. The buttons are all jumbled together. I can't use the register game program, because it doesn't accept any keyboard input (I just tried those two on TW1 for comparison and they work fine there) and lastly, the game will only run if I lower my desktop resolution to something like 1600x1200 or less (yeah, not game resolution, my effin desktop resolution)... what the **** hell?!?!
  7. Bioware Sports... Planet Scan 2012 Moon Buggy Race Pazaak Tournament (different cards available as DLC and preorder bonus) Etc.
  8. Poor Volourn As a fan of the old Fleetwood Mac I found that particular interpretation of Rhiannon offensive. Listen to all 6.10 of instead
  9. I thought we already did have a global warming thread somewhere?
  10. I once lost my hearing completely a few years ago, for a month and a half (both eardrums popped due to infection). Wasn't funny, almost got run over by cars, got startled by shadows of low flying Boeing 737's, people had to write me notes etc. My sense of relief after getting my otherwise good hearing back 100% was overwhelming.
  11. You do know that 'Walsingham' is just yet another cover, right?
  12. Not even if she is hot and wielding a flail?
  13. That makes Keldorn a bit of a hypocrite, doesn't it? I'm sure there were alternatives to splitting Viconia down the middle with that sword of his because of her race.
  14. The Ironmen of the gaming world. They take pride in their martyrdom.
  15. Maybe they had no "striking visual effects"? (not familiar with those two)
  16. Sounds like Socrates' cave (one of my favourite stories)
  17. That is titles that bring back memories
  18. That rings a bell somehow... wasn't that the whiny emo boy that you felt a dire need to put over you knee and give a good spanking? One of those FF games had a PC demo a long time ago (can't remember if it was VIII, but that guy together with the horrors of the control scheme made me swear never to touch a FF game again in any shape or form As for games with good stories, I mentally seperate them into two categories, one where you experience the game writers story and the other (my favourite) where the game provides you with a setting, mechanics and freedom to experience you own story (which may vary from one playthrough to another). As for the best of the former kind, that is about as subjective as asking if Coke is better than Pepsi. It can be technically brilliant, yet utter dull if the subject matter doesn't interest you. The latter leaves it entirely to your own imagination whether the story is worth experiencing. Sadly the latter type of game is as rare as an honest politician in an election year
  19. I picked Gothic II Gold. Never tried any of the 5 games up for grabs, so it was a bit of a hard choice.
  20. How about a list of the worst internet lists... here is my contribution: Listverse: 10 "Best written" video games
  21. I think this thread will feel more at home amongst other game related threads...
  22. It isn't always just about money, but sometimes also about time. Anybody working in software development knows that you can only throw so many resources at a project, once you pass the "sweet spot", additional resources are pretty much wasted and wont help you meet a deadline. I haven't played the game, but it sounds ultimately like a deadline issue to me, grab a dungeon that works, replicate it and change the scripting depending on context. Artists can be notoriously fickle when it comes to working to deadlines (I'm looking at you Kaftan), or the asset pipepline simply was the slowest link in the development cycle. Could platform restrictions play any role in the selection process of what goes into the game or not? Maybe resources simply got diverted to other projects with expected greater return of investment per man-hour? Maybe they expected people would be too busy pressing the awesome button and watch the gore fly? Could be a number of reasons for why they didn't throw more man-hours/money at it.
  23. My 'why not' guess explanation: TIM has always been on the side of the Reapers. But the Reapers aren't monolithic. The Reaper handling the Collectors was part of a splinter group, going off the reservation with their "human reaper" experiments. TIM, allied with the main horde, was working towards the same goal via a different path-- making Shep into badass zombie cyborg. That he could test this badass zombie cyborg by using it to capture/destroy the work of a rival Reaper faction was a nice bonus. There is, as I see it, a certain similarity between both the Collectors' and Cerberus' pre-ME2 activities (sampling different weird galactic species and experimenting on them, etc.). Ah yes, makes sense. It's the faction that wants to build bigger and bigger reapers versus the faction that wants to build small, flexible Sheperd sized reapers. He is the 'prototype' without knowing it, getting pitted against the evolutionary dinosaurs of Reaperdom. There can be only one
  24. Do re mi fa so laaaaa.... [/fat lady] More stuff here >_

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