- 
                Posts12625
- 
                Joined
- 
                Last visited
- 
                Days Won108
Content Type
Profiles
Forums
Blogs
Everything posted by Gorth
- 
	I find it scary how much enjoyment you derive from frying people over open fire in PVP Not kidding. I suppose I just suck at trying to get my PT to fit what I wanted to do with that particular set of objectives, my natural inclination being more towards playing ball rather than beating up the opposition (which I've done with great enthusiasm in other warzones). As it is, for me it felt like putting square pegs in triangular holes or however that saying goes in English. Hence my "wish" for being a bit more selective with which toon goes to which types of encounter, similar to the group finder for flash points (i.e. all or some scenarios, no commendations if whimping out on some etc.). I know, a good PVP'er can probably get the most out of any class in any scenario, but I'm not one of them unfortunately.
- 
	Oh, nice Since I mostly play class story/pve stuff, I found it useful to pull the odd guy off my healer (Mako) on those occasions where I miss someone with the taunts. Managed to solo some heroics 4+ for level 47. A lot of work, but the loot drop was nice. That TT-17 Hydra Armour seems to sell for some hefty prices on the GTN. I might just see if I can get a complete set and mail to an alt. 2 heroic space missions down, I'm feeling belligerent now. Might try a third and see if I can get the mechanics of that one down too, to complete it "comfortably". They give a nice amount of commendations. Having acquired the 3 schematics for grade 7 starship equipment for crafting (those schematics sold by the fleet vendor), I guess I have to start hunting for materials now. Got two toons who are approaching level 50 fast (Commando and Sniper).
- 
	Vanguard tank is sort of the mirror image of Powertech tank, isn't it? Never saw the point in the harpoon/lasso trick other than pulling the odd goon away from the ball carrier. An opposing side powertech once scored an own goal by grabbing me and pulling me back over his own line (hadn't noticed that I suddenly was ball carrier) My Shadow is uniquely suited for the that type of game though, if I use his strengths. Go invisible, force speed to a good catch position. Stun any opponents nearby, receive thrown ball, force speed over finishing line. Rinse and repeat. In my (limited) experience, the side with most assassins/shadows has the advantage. "Sniper" types are good for guarding objectives and melee tanks good for assaulting objectives. Hutt Ball is special though, as it's all the "devious" skills that gives you an advantage.
- 
	Your reputation on certain gaming forums would be irrelevant, all I would care about is your work ethic and can you code successfully Two things are key when working in a project based organisation. Individual skills and team skills. You can be the greatest something in the world, but it doesn't matter if you can't work together as a team (and vice versa). Public reputation is irrelevant (within reason) if you don't have a client facing function.
- 
	Good luck
- 
	A DPS Powertech is not offering much in Huttball. No fast movement, no spectacular resilience, Single 6 second stun, single stun break with 60 second CD. No long range fire power worth writing home about. All in my humble opinion of course. Now that he's specced as a tank, he at least has the equivalent of a force jump (still no push or shock wave to move pesky people out of the way). My trooper has a 60 second stun, which if removed with a stun breaker still leaves another electrocute to fire shortly afterwards (not to mention shock wave which has the effect of a dozer blade when trying to go somewhere less opposed). And that's a healer spec, not really made for fighting I've tried it with Shadows, Snipers, Juggernauts and a Gunslinger besides. My Shadow was hands down the one I had an easiest time to contribute to the objective with (i.e. actually getting the ball over the line), followed by my Commando. For sheer violence warzones, I probably preferred my Sniper/Gunslinger (good dps output and stealth detection, the latter being a nasty surprise for many a sneaky git). It's about the right tool for the right job I suppose. Best "all rounder" for my own pvp play style seemed to be my Juggernaut. Decent damage and decent resilience. As said, I might revisit it some day in the future. -- I didn't mind the ops leader set it to master. In fact, if you got a decent lead (which we did this time, otherwise people would probably have quit after the first boss), it seemed to work better with those interested just doing the /roll thing and the rest saying pass. Of course, with random groups you wont know that until the target is down and too late to back out. Seen it too many times, even in mid level flashpoints that people just roll 'need' for everything (besides being hopeless team mates) they just think the drop looks good and want it for a companion or worse, have no idea of the meaning 'primary attribute' (nevermind that they have team mates who genuinely needs it for themselves). On the other hand, it sort of balances out with some weird and wacky people you sometimes end up with. Like those cartel packs, it's a gamble. Sometimes you have fun, sometimes you don't. Living in this time zone, you can't be too picky, because the servers are almost completely depopulated when we are awake
- 
	When your build isn't "suited" for Huttball, it sucks drawing it randomly 3 times in a row. If I could pick and chose, it's entirely possibly I would revisit it with a toon with a better skill set for that particular game. Alas, random map allocation puts a stop to that (at the moment at least). ...and as I recently discovered, you don't need a mod station for armour mods. 6 months of cursing and swearing at the piss poor fleet design putting mod stations and supply stores at opposite ends for nothing. Tried something new today. Got invited into an "ops" group (in quotation marks because we didn't do ops). Was fun being up to 13 people taking on some of the other world bosses (as in those you can't really solo, Belsavis, Section X etc.). Nobody seemed to mind the noob tank learning how to work in a larger group either.
- 
	Really? I thought that was for display purposes, so you could quickly check what mods you had on a piece. I'll have to try that (as in actually dragging something in or out of it)
- 
	Yeah, better stop in time Thread got a bit long a bit fast... Warning: Inquistion ahead. Pedestrians please use other footpath
- 
	Start of old thread End of old thread Shamelessly copied from MC's intro post of past threads (give me a yell if it needs updating): Official Website The Fire's Above - trailer. From IGN: Release Date: Fall 2014 Supported: PS3, PS 4, XBox 360, XBox One, PC Engine: DICE's Frostbyte ----------------------------- Why Dragon Age: Inquisition isn't Called DA 3 - article Open-World Re-Imagining - video interview First Look: DA:I Concept Art - blog DAI Wallpapers A Look Inside Dragon Age: Inquisition's Development Dragon Age: Inquisition Coverage Trailer - Game Informer
- 
	Hmm... was about to say something. Then considered the "PG" nature of this board and reconsidered. Never mind.
- 
	I started editing my previous post and realised the edit would be much longer than the original post. So, double posting Looks like the upgrade/patch process went south this time. I checked out the swtor forums and it was funny watching the whinging by some people, that they might lose part of day. I was tempted to suggest they should try living in the Apac region and we effectively lose 10% of our subscription to down time in prime hours on average. Apart from that, some of the updates were quite nice. I once sent a of very expensive stuff to a wrong toon (named spelled almost the same except a single letter). Never saw half a million ingame credits worth of stuff again. Not losing it to simple typos is nice (I checked it and it seems to work when trying names not of your legacy, guild or friend list). I also noticed that my consular had his ship "re-arranged". After a moment of 'wtf', I checked the map and noticed that the GTN terminal is now located in the same room as the storage bay. Only question is, what took them so long? Not interested in arenas, so haven't tried those. Noticed a fortnight ago that they fixed the jedi prisoner achievement. Not "essential", but nice to see lesser issues also getting the odd fix. Now if they could just fix the darn Black Sun issue. Seriously, how hard can it be to tally the cannon fodder instead of the strong opponents? Speaking of which, Alderaan still has its fair share of Ulgos that don't count as Ulgos Adding new emotions to the cartel market is nice. If they could just fix the legacy unlock so you could use the unlock button. Maybe they don't want more of my money? --- Gorths convenience wishlist: Can we have a legacy storage bay yet? Pretty please? Mod station for star ships? I really hate crafting a container full of mods and then have to fly somewhere to install them (avoiding the fleet like the plague), Entirely a vanity thing, but interior paint jobs and thematic decorations for some of the ship quarters would be nice. Trophy room anyone? Gorths essentials wishlist: Account wide ignore lists. I want all my toons to ignore all toons from another account, down to the last alt. Queueing for specific warzones. I'm not much for pvp, but I think hutt ball is the main reason I don't play warzones at all anymore. Speaking of which, more "tiers" would be nice. Not just the two and a half there is (10-29, 30-54 and 55). Bolster is no substitute for having the additional skills you have towards the high end of the tier level range. Gorths odd stuff wishlist: How about more "social" activities featuring your companions on your starship? I would love a sparring/duelling match with Skadge (so I can beat the beejeebus out of him). A game of Pazaak at the table with Mako or a shooting/target practice match with Gaunt.
- 
	I probably couldn't care less about space 'pvp', but a more free form 360 degree open space combat game would be a welcome addition. Speaking of space, in space nobody can hear Gorth MacRoth scream I can comfortable complete the first of the heroic space missions now, but I'll be damned if I can hit bulls eye with 4 out of 4 torpedoes on the next. I keep missing at least one of the shots. Unlike the easy missions, these targets are not standing still, so you have to maintain and move the lock (until it flashes) on a moving target while moving your own ship around in circles and dodging obscene amounts of incoming fire. I keep slipping/misfiring at least one every time... *Grrrr!!!*
- 
	Yes. There has been enough discussions about it to flog the mounts of an undead cavalry regiment 27th and current thread on the subject
- 1 reply
- 
	- 3
- 
					
						
					
							  
 
 
- 
	It's a side scrolling game, with each stage ending in a difficult boss fight. In before somebody posts a let me google that for you link (did google it). I was already an old and jaded computer gamer by the time the series was created and never had any of those consoles. Probably why I never heard about it. Now back to my lurking and waiting for the other two projects I've backed (Wasteland 2 and Project Eternity)
- 
	I can honestly say, I've only ever heard the name "Mega Man" referenced. No idea what kind of game it is.
- 
	Splitting my time a bit between Europa Universalis IV and SWTor. Still getting familiar with the changes in the former. Trying my hand a being England. Not a nation I've played much in EU III. Started up a gazilion games in EU III but most got abandoned after a few years. More a curiosity thing to examine possible developments from a particular country's perspective. This time, I think I'll stick with ruling the waves (in EU IV). In the latter, the inevitable happened and I dinged in at level 55, despite putting a lot of hard work into not levelling up (since about level 50). Now I've got a number of flashpoints that I can't play in story mode and I'm not even started (much) on chapter 3 of the class story. Ah well. Started gearing up a bit for the PvE fights since my crafting skills enables me to make level 53 purple armour and modification mods (haven't found a store selling better yet). If Beryllius wasn't so damn rare! Other than that, I suppose it's time to scrounge together various commendations and start upgrading. Will probably start building an armour set based around 'Expertise' too, just for the odd PvP game.
- 
	I've head of Resident Evil 2 (never played it). Can't say the other names ring a bell. Of the two Kickstarter games (that I've backed) released so far, I can't say I've been "disappointed". Conquistadors delivered what I expected and Shadowrun Returns was ok (checkpoint/missing game save feature a major detractor). Did I pay over market price for them? Definitely. Was the game(s) to blame? Definitely not, it was entirely my own choice to support interesting projects from complete unknowns Who knows, it may be those guys go on to create the penuntilmate crpg/tactical squad based combat hybrid game some day.
- 
	I'm a simple person, so I just hate all RTS on principle
- 612 replies
 
- 
	Yeah, ridiculous amounts of xp in this game. I've whinged in these threads in the past when they do the double xp stuff, meaning I go play something else in the meantime. I suspect the game was designed around class missions and they in themselves provides plenty of xp to keep you at a level appropriate for story progression. It's just that everything else also gives xp. It would have been nicer if flashpoints, heroics, space missions, warzones etc. just provided "stuff" (vanity armour, pets, dyes, fancy coloured lasers for your starship, whatever).
- 
	Meh, no crpg in sight. No tactical squad based combat game either for that matter. RTS and shooters seems to be all that runs out of the munitorum factories these days
- 612 replies
- 
	- 1
- 
					
						
					
							  
 
 
- 
	*Sigh* ex-Gorth ("MacRoth") is now only a handful of xp from reaching level 55. Even doing quests way below my level is bound to push him over the edge eventually, despite giving 6xp each. Still got piles of complimentary xp boosters for everything from space missions to what have you. Maybe I should just hang on to them. Just in case. You never know, there may come some expansion in a galaxy far away that raises the level limit. Biggest problem when playing at the moment is the 25 item limit in my quest log. Can't even queue for pvp even if I had wanted to, nor flashpoints. I find myself abandoning more and more and then just hope I remember to go back and visit places, picking up the non-repeatable ones eventually.
- 
	I noticed a strange bug on Hoth. At first, it took me a while to pinpoint what it was, that was driving me crazy and when I realised it, it was a facepalm moment for being so obvious. My character is making combustion engine noises when moving around. It would made sense if riding a snow-mobile or a speeder/mount with that engine sound, but... my guy is on foot Just for fun, I jumped on a speeder with similar sound and it made sense. Drive around a bit, forwards and backwards, ok. Get off speeder, walk forward and walk backwards, same sounds. It's like the game thinks you are always on a specific type of speeder. Even changing speeder to one with a very different sound set makes no difference, still getting the "combustion engine" sound. I'm now having visions of my guy running around in the snow, Monty Python style, making funny mount noises (like going 'VROOM! VROOM!' instead of the coconut noises, but still).
- 
	Tanno Vik does most of the fighting and killing on behalf of my Commando (because frankly, my commando sucks at it)
- 
	Watching thread with interest My limited experiences with Might and Magic is really limited to Heroes of Might and Magic III (plus various expansions). That was a turn based strategy game (with light rpg elements) only ever matched by Disciples II in quality. It did a decent job of giving some insight into the setting and the universe though. Unfortunately it didn't give any pointers where to go to scratch your crpg itch (and there are like what, 9-10 M&M titles out now?). Edit: As for Ultima, anything pales compared to Ultima IV (IMNSHO)

 
			
				 
            
         
                