Everything posted by Gorth
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SW: The Old Republic - Episode VI (The Old Menace)
Indeed. I already got him once, but as said, wanted the republic side covered too. Then I've probably had it with scouring Hoth and Temple Grounds for bits and pieces Ah, so I could have gotten him from the Hoth or Belsavis world bosses. It was a while ago and I just emailed it to my Sith warrior who hung unto it until he had the required Artifice skill to learn the schematic. As for 'proc'... no little wonder it confused me if it doesn't have a single, but multiple uses In completely unrelated news, my smuggler girl is now level 50. Decent timing when starting out on Belsavis, as Section X is just around the corner when going there anyway. Having a bit of spare time last night, I started a new character on Harbinger and played a Sith warrior up to level 10 and chose marauder as advanced class. Time to get serious about my broad chested, dual axe wielding barbarian. I know, I had a Jedi Sentinel in mind originally, but honestly, the fire effect is just more impressive looking on a barbarian Since nobody in my guild has any high level republic toons, I'm still considering moving my commando to that server too. Covering more ground that way.
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This review is everything that is wrong about the gaming industry today
Did they remove the tutorial in the enhanced edition? Mind you, it took me 8 years to actually notice it had a dedicated tutorial (before that, I thought Chateau d'Irenicus was it).
- SW: The Old Republic - Episode VI (The Old Menace)
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SW: The Old Republic - Episode VI (The Old Menace)
No worries. As said, never seen a +33. I've got +16 and +41 magenta schematics (so far) I wonder if somebody can enlighten me about terminology? What the heck is a 'proc'??? As far as I can determine from context, it seems to be something people use to describe the triggered effects that occurs while in combat.
- The Funny Things Thread.
- What are you playing now?
- What are you playing now?
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SW: The Old Republic - Episode VI (The Old Menace)
Actually, they seem to be used for all levels. The link also gave me the answer what I needed the "shock frozen" water for that I ended up with in my inventory one day running around doing GSI missions I've never seen a +33 schematic, but I got the 3 mid level schematics (endurance, power and critical) and a single higher level schematic. I think it dropped from a HM flashpoint. Not sure if visible on screenshot of my Sith Warrior (rather dark image), but they also come in +41 versions. I might have to get a few guys together and see if I can get that last magenta crystal bit for a slightly less popular/unusual colour.
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Kerry's Israeli/Palestinian peace talks
Give it up Rostere, an open mind is sometimes required for people to move out of their comfort zone (interesting information though)
- The Funny Things Thread.
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Stuck on Nar Shaddaa as Mira
That's what I usually do. Create a "mine field" in the hallways and then lure small groups of the guys to chase after you. It doesn't necessary kill the all, but those that survive will be weakened enough to be disposed of easily. You only need to get rid of enough to actually open the door and escape, not wipe the entire level (because your main character will arrive after Mira has left and he/she can mop up without breaking a sweat and collect any loot).
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SW: The Old Republic - Episode VI (The Old Menace)
I'm probably a bit old fashioned and wanted "earn" my HK (just like the Tauntauns I've collected, got 5 of them so far). I promised myself to play through the quest line once as Imperial and once as Republic. After that, I might be tempted to trow CC coins at him... if I want more HK's at all. Besides, almost all the digging is done and I only need the Dromund Kaas one for completing that bit of the quest, leaving the two FP's and a revisit to the beginning to assemble the parts. Unity is worth its weight in gold. I give that one part of the credit for me being able to solo a Kingpin at level 18. I still feel like face palming for getting my trooper and bounty hunter over the proverbial finishing line together as their bonus is redundant (doesn't stack). Just to change subject, I've found a place on Alderaan where those purple crystals grow and when going there anyway for GSI missions, I visit the spot and pick one up. Got a handful now. I know I need to do something with them, but not quite sure what. My guess would be Tyhon and/or Korriban (since magenta crystals is an artifice thing, very jedi/sith like), but I don't remember seeing anything there that could process crystals?
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SW: The Old Republic - Episode VI (The Old Menace)
Short version: No. Long version: The game has 8 "base" classes, 4 imperial and 4 republic classes. Some of them force users, some of them not. 1 of the base classes has the "force lightning" capability. Each base class can then specialize in one of two "advanced" class when reaching level 10. In reality, the 4 imperial and 4 republic classes are "mirror" images of each other, so there are 4 play styles (8 when it comes to advanced classes). Each of the 8 base classes has it's own main story line through the game though. The class for Palpatine wannabes (force lightning) is 'Sith Inquisitor'. At level 10 you can then chose between sorcerer or assassin advanced class. All force users can use lightsabers, but you wont get it before you get close to level 10.
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SW: The Old Republic - Episode VI (The Old Menace)
...and made a killing this time around selling out of a large surplus stock of rep tokens (which I've been saving up first because of the weekly limits and then forgot about them) Still, since you can now buy vanity stuff for fulfilled contracts, I suppose there will be a (minor) reason to keep doing it on a smaller scale in time to come. Also a nice source of combat practise, xp and credits for low level toons.
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SW: The Old Republic - Episode VI (The Old Menace)
I maxed out in the Bounty Hunter reputation last time *), so I'm really just trying the various kingpins for the challenge and the different fights. Still got a grudge match with the Nar Shaddaa one (completely wiped the floor with me). On the other hand, my level 18 Jedi Guardian tank and Kira beat the Ord Mantell kingpin (the one mentioned in the post above) all by themself. I had crafted and mailed a bunch of purple gear and mods for him, but it was quite gratifying beating him and freezing him in carbonite. Haven't tried the Voss and Dromund Kaas kingpins yet. *) Edit: Almost maxed out, was around 200 rep points short. Just sneezing at the beginning of this bounty season brought it to the max.
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SW: The Old Republic - Episode VI (The Old Menace)
Welcome to the Fun Side Careful, depending on whether the game pushes your buttons correctly or not, it can be quite addictive. Looking forward to hear about your adventures. While there are official forums, I prefer to discuss/share the game here. Gromnir, Hassat and Spider (and a couple of others) are quite helpful with advice, tips and tricks for those of us who are not exactly "hawks" at this type of game. Edit: From Gorth's little mmo blog, my smuggler is now level 49 and got one more kingpin scratched off my to do list over the weekend. My trooper almost has the parts for my second HK (need to get the Dromund Kaas and the two Flashpoint parts). It's actually a bit of a shame that you get him so late in the game.
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SW: The Old Republic - Episode VI (The Old Menace)
Thanks. Of course, getting home from work early today, I just started up the client and get a 1003 error when trying to connect. It could have been a network or router error if wasn't for the fact that it's only Begeren Colony having the problem. I can log in a play characters on Harbinger, Red Eclipse and a few others just fine. Just not the one with all my main characters *grumble* Then I tried logging in to my f2p account from my work laptop (as in a different PC altogether) and that one just hangs indefinitely. Yay... Edit: Using the launcher 'repair' option was the first thing I tried. Time to contact customer support I suppose.
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Good old Games
I bought the Steam version of it a long time ago. It's probably a good game, but some shortcomings on the technical side means I'll probably never get around to play it. Never even considered the sequel for the very reason (I need to change my GFX card to run in single GPU mode or half the visuals, including the entire UI disappears).
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What you having for dinner tonight?
I'm now very envious of you I love most kinds of curry, but the Massaman and the Lababdar will always have a special place. Especially with freshly baked Naan to dip in it.
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SW: The Old Republic - Episode VI (The Old Menace)
Hmm... been crafting a bit. Looks like implants can have augments too? I guess that means earpieces and implants can hold another 3 augments between them, so basically every slot can have one. Struggling a bit to boost my defence. Numbers looks something like defence 13.94%, shield approx 33.5% and Absorption around 33%. (hp is around 30k, damage reduction around 50% with ion cell, the rest is without any activated abilities). Still room for 5-6 augments (installed a number of shield and absorption already, but above mentioned 3 plus handgun and bracers/belt don't have any yet). The rest will have to come from upgrading remaining mods from 66 yo 69, better implants and then get started on 72 mods. Only just started collecting a few handfuls of elite commendations though. Where do you get the most bang for your buck so to speak when spending your (currently) precious elite commendations?
- What you did today
- Good old Games
- Good old Games
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Obsidian currently working on next-gen console title
Hey Funcroc, long time no see
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SW: The Old Republic - Episode VI (The Old Menace)
He might be a "glass" cannon in his shiny new DPS spec. but he went through the first part of the HK quest, like it was nothing (which was giving a severe headache before and had to abort the mission in the first few attempts). Might also have helped that the companions are way better geared now, so it could be either a combination or just the latter. Hard to say for sure now. Gained the last level too for him doing the Theoretica part, now maxed out at 55. Late edit: Used my free rename token and gave the name 'Gorth' to a level 20 smuggler. Not quite the level 35 my Powertech had when he was robbed of the name, but better than nothing. Since my smuggler girl is level 47 I guess the first parts of the smuggler story is/was so long ago it doesn't hurt to play it again. Also managed to grab 'Mike' for an agent (forgot I should have tried his last name, Thorton intead), a green skinned jedi girl named 'Emerald' (I know, bad pun on skin colour), an Inquisitor named 'Zorglub' (his mind bent on world conquest) and a few other guy names that is for not yet planned use.