Jump to content

Anton Levitskij

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

0 Neutral

About Anton Levitskij

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. Hey everyone! We are now starting small. We decided to create the dislike button and a profile around the dislikes first. We didn’t have enough audience to back a big project like ‘Dizzlike: the game’ and as we didn’t put money in marketing, we didn’t reach a lot. Therefore, we think it’s better to start with something, which already has a bigger audience. People have been longing for a dislike button on Facebook and we want to give it to them. We did not, however, simply want to settle for a button - instead, we decided it would be neat to create an entire dislike-profile! We would really appreciate some feedback on our coming Kickstarter project. Here is the link to preview: http://www.kickstarter.com/projects/1695371981/1736365597?token=aeaa46bf Thanks a lot in advance!
  2. Hey guys! Everyone who's interested in the game can get access to a special tool/board for $ 0! If you want to know more about it: http://www.kickstarter.com/projects/1695371981/friend-wars-dizzlike-the-game/posts/506722
  3. First of all, thanks to everyone who took part, whether postive or negative, or those who want to take part (from now only positive). For all who supported us like this, please send me a PM (I prefer over Kickstarter :>) and you will receive the 22 $ reward if you want (some people will receive a 55 $ reward instead of the 22 $ reward :D)! We are live now: http://www.kickstarter.com/projects/1695371981/friend-wars-dizzlike-the-game
  4. Hey guys, it's me again! :D First of all: a big THANK YOU for your help! Some time passed and we got our heads together and tried changing many things. We tried making the pictures easier to understand and added some reward-pictures. Here is the link to our project: http://www.kickstarter.com/projects/1695371981/1448147363?token=75921367 I hope you can help us out again. Are there still points you don't get? Anything we should change? Thanks in advance again for all your support and effort on helping us! The team & Anton
  5. Hi guys, first of all a big thank you again for your opinions, feedback and also the constructive criticism! We have changed the objections and have updated a lot of things. We really hope that the new version is better! For those interested, you can check out our NEW kickstarter link: http://www.kickstarter.com/projects/1695371981/1448147363?token=75921367 We really appreciate your help, without your support we would not have been able to realize and change some important things! Anton
  6. This post was supposed to go between Bester & Osvir's post but I had problems with accessing my account: @Tigranes: Thanks a lot for your constructive statement! You are right, it is a game like every other. Regarding the costs and why I can not make it myself I can recommend you to read this (that's also pretty interesting just in general): http://www.slideshare.net/Bitfold/social-facebook-game-space-at-a-glance Amongst other things one must not forget that I want to do the best thing possible and for that I will also bring bitfold in as consultants. Those guys cost and servers have to be paid for etc. My biggest achievement without professional help so far has been a Mock-Up Demo: http://www.dizzlike.com/demo/Dizzlike_English-Demo_4.500001.html Game mechanics are written down, but we need money to turn it into what I have pictured it to be in the ways of graphics and programming (like all other kickstarter projects lol) Concerning your last question: That is an important point, we have had that idea at a so called start-up weekend back in the day, but the game would have been fun for only 10 minutes. A year later we attended another start-up weekend and thats where we the principles for long-term fun have been settled. This will be given through the multiplayer and all the possibilities to reach a higher level. In addition to that, there are over 9000 dizzes and actions, thus one would have a reason to log into the game without getting a bonus for that Anyway, thanks for your questions, we notice that there is a lot left to do until it will be comprehensible. From another forum we will change the following: We will now work on this and add the following: - You will get new "bot friends" with random events (I don't think this is clear at all) - Bots (Friends) cost you time in this game (it costs you your freetime and getting Dizzpoints - you get dizzpoints every 10 minutes) - because botfriends cost you time, you can beat other real players only with bots (we want to do PvP in the future) @ all others: Thanks for the trophy
  7. Thank you both, I see that we have todo: a lot of work for the communication because nobody sees the complexity of this game or that all graphics are drafts. OR that you do not "attack" other people with dizzes/pranks but with special actions so that he gets new friends (or some of your Bots). Friends(Bots) are time-consuming. But how could we change it? About the Video: At least acceptable ? Thanks you all in advance!
  8. Hey guys, we have this idea for a Kickstarter project that we want to launch at the end of March: a browsergame with the goal to perform actions and play pranks on virtual friends to make them unfriend you. The winner is the person who has the fewest friends. We are not quite sure whether or not our concept is comprehensible enough and since you guys would be our target audience, we wanted to ask YOU what you think about it. If we get too much negative feedback, we won’t even launch and give up on it. Here’s the link: http://www.kickstarter.com/projects/1695371981/1448147363?token=75921367 Thanks in advance for your help. I would appreciate it if you would either contact me via Facebook: http://www.facebook.com/dizzlike.the.game or directly via Kickstarter: http://www.kickstarter.com/profile/1695371981 The team & Anton
×
×
  • Create New...